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General Information.

This is a space for me to put general sticky style information for the modification.

Please utilize the Forums located here on moddb for any technical support, or game play discussions that you wish to make.
If you have any suggestions for the mod, where it should go, small problems, ideas youd'e like to see implemented, then please, by all means, post on the forum, I would love to hear from you.
If you are having problems downloading from the Moddb mirrors, or if they have not been authorized yet, the downloads are available at the advanced mod webpage.
It is located here: Angelfire.com
Also if you have downloaded a version where the Hiigarans start with the Assault Cruiser in skirmish, please re-download the mod. The issue has been addressed.

What is Advanced Mod: Revived?

Advanced mod: Revived is a Home World 2 modification that specializes in taking the 2 existing races and expanding upon them. The idea, is to add in multiple different new ships, re-arm every ship in the game, and specialize each ship with a blended, but still clear role.
By giving the player more options, and doing it in a professionalized manner the mod "advances" the gameplay of Homeworld 2 into something different, something more fun, and yet still tactically fulfilling.

The history of Advanced Mod: Revived.

Advanced Mod: Revived in a nutshell is the mutated, basement slave, finally freed, version of Advanced Mod.

Shortly after Homeworld 2 hit store shelves I began work making a mod. I wanted to add more options to the game, and make the capital ships not so... well sadly armed.
I started off by changing the turrets on the destroyer into ion cannons, because I missed watching destroyers grind ships into pieces with beams of plasma. Next big thing I did was change the battlecruiser, by adding in more turrets to it.
After that the changes began to rack up, and up, and up, until a couple months after the release of HW2, I released Advanced Mod.
Back then though, there were nearly no frequently used models to choose from, and I had, and still have nearly no model making skills. So all of the ships reused the already available models.

It wasn't more than a couple years later that I joined the military and suddenly had another life I had to take care of before modding, so Advanced Mod, got left in the basement for a bit, while I did my job.
This of course left an unprofessional and incomplete modification.

The evolution of Advanced Mod: Revived.

Always having a copy of all of my mods stored, and backed up in my computer systems I would occasionally over the next 5 and a half years during my free time open up said archives and work on my mods.

It was during these times that I worked to further see to the dream of what I once hoped Advanced Mod would be. Fixing errors, streamlining items, and re-balancing until I literally couldn't crunch the numbers anymore, and doing it not for a release, but for my own enjoyment. I had somehow made this old unfinished mod into a nearly complete project.
Nearing the end of my tour in the military I was provided with some free time which I used to finish polishing up the mod and decided to release to the world as "HW2 Advanced Mod: Revived".
Still clearly with some kinks, I couldn't let the mod fall once more to the wayside without properly being shown to the world, so over the last year, I have been hard at work making the mod better.

This is what Advanced Mod, has turned into:

Credits:

These are the sources from which the current version of Advanced Mod: Revived has used models from.

PDS Mod Team
Complex Mod Team
TFS Mod Team
FX Mod Team
Pirates Mod Team
PTV Mod Team
Mothership Warfare Mod Team

This is 5 years of tinkering around with my mod. So if I have used something from your mod, and have not credited you, I am sorry, please PM me, so I can fix the problem. Thank you.

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