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Homeworld 2
Version 1.1
Readme File

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About This Document:

Thank you for applying the Homeworld 2 1.1 patch.

This document contains information about Homeworld 2 and other information
about the program not found in the Help Files. This README file includes
information that pertains to general problems and questions you may have
concerning the game or your computer. Should you experience any problems with
Homeworld 2, please refer to this file for additional help on answering
questions about the game and solving technical difficulties.

***********************************************************************

TABLE OF CONTENTS

I. CHANGES TO HOMEWORLD 2 IN 1.1 PATCH
II. MINIMUM REQUIREMENTS
III. GENERAL TECHNICAL ISSUES
IV. GENERAL GAME ISSUES
V. CONTACTING SIERRA / VU GAMES



I. CHANGES TO HOMEWORLD 2 IN 1.1 PATCH

Multiplayer Improvements

a. Players will now be able to host and join games from behind NATs and
Firewalls.
b. The whisper function in the GameSpy lobby no longer misdirects messages to
the wrong recipients.
c. The number of players in a given game is now reported correctly.
d. Players can now ignore people in the Gamespy lobby.
e. Players can now whisper to a group of people in the Gamespy lobby.
f. The ignore list in the Gamespy lobby is now automatically saved.
g. The Whisper list in the Gamespy lobby is now automatically saved.
h. There is a new ‘Suppress’ button to the GameSpy lobby. This adds the ability
to ignore the join / leave lobby messages.
i. Lobby chat has been updated so that private game chats will no longer being
displayed in the lobby chat.
j. Game chat has been updated so that lobby chat won’t cause the messages to be
lost anymore.
k. There is a new PRESETS button that creates a default setting for gameplay
options, including CPU difficulty, open/closed slots, and CPU player colours.
Settings are only saved to the profile when you start a game.
l. Players can now kick a lagging host.
m. DirectPlay sessions are now closed asynchronously. This corrects the long
wait at the end of a game.
n. Bagdes with long filenames (>32 characters) no longer cause multiplayer
games to crash at the loading screen and/or the waiting for content download
screen.
o. Players that have been defeated or have dropped from the game are no longer
listed in the diplomacy and chat menus.
p. A random race setting has been added to the race selector.
q. The game now looks in both data:LevelData\Multiplayer\\*.level and
profiles:Levels\\*.level for level content.
r. Users can now add a file called _Thumb.tga. It will be loaded as
the preview image in the level picker. Unfortunately preview and loading images
cannot be autodownloaded with the levels.


Fixes to Game Crashes

a. Using the rally to object command on a moving ship will no longer result in
a crash.
b. If a ship is destroyed in the frame before it executes an order, the game
will no longer crash.
c. The game will no longer crash due to rapid switching between tactics.
d. Matrox Parhelia users will no longer experience loading crashes after
installing the latest drivers for their cards.


Gameplay Fixes

a. Probes and scouts no longer attract mines when passing through mine fields.
b. Defense fields will no longer stay active after the frigate that generates
them has been destroyed.
c. Scouts with the EMP upgrade will no longer lose their ion trails after using
the EMP attack.
d. Fighters can no longer undock while the carriers are in hyperspace transit.
e. It’s no longer possible to control enemy player and enemy AI ships.
f. By using hyperspace gates platforms can be issued more than one move order.
g. Platforms no longer attack when moving.
h. Players can no longer hear ships outside of visible range.
i. Research abilities that are transferred when ships are donated no longer
stays if the ship is transferred back.
j. Ships that are docking or being built no longer cause ships already docked
to launch when the ship hold is full.



Tuning and Balance Changes
a. General
i. Resource Collectors repair rate increased (from 25 hitpoints/second to 35
hitpoints/second)
ii. Start positions have been updated on the multiplayer map Shields.
a. Hull defence guns (located on Vaygr and Hiigaran Carrier, Mothership,
Resource Controller, and Shipyard as their main weapon):
i. Hull defence guns have increased accuracy vs. fighters - 40% increase in
accuracy vs. fighter (from 0.1 to 0.14).
ii. Hull defence guns have increased accuracy vs. Corvette (from .4 to .45).
iii. Hull defence guns vs. Resource Collectors Penetration Decrease (from 100%
to 75%).
iv. Hull defence guns vs. Platforms penetration increased 300%.
a. Platforms
i. Platform controller build time increase (from 30s to 70s).
ii. Hiigaran Platform controller cost increase (from 500ru to 650ru).
iii. Ion Platform accuracy vs. corvettes and fighters has been decreased (from
10% to 4% for fighters and from 8% to 4% for corvettes).
iv. Ion Platforms Penetration vs. Corvettes and Fighters has been decreased
from (from 100% to 1% vs. fighters and from 100% to 10% for Corvettes).
v. Ion Platform research time has been increased by 70 seconds (from 30s to
100s).
vi. Missile Platform research time has been increased by 45 seconds (from 60s
to 105s).
vii. Speed for all platforms has been reduced by 75 (from 200 to 125).
viii. Platforms have had significant reduction in amount of damage done to
collectors (75% damage reduction for gun platforms 50% damage reduction for
missile platforms and 60% damage reduction for Ion Platforms).
a. Resource Controllers
i. Number of Hull Guns reduced from 8 to 4.
a. Corvettes
i. Missile Corvette Damage vs. Platforms has been increased by 90%
ii. Pulsar Corvette Damage vs. Platforms has been increased by 60%
iii. Laser Corvette attack style changed to an attack run vs. subsystems
iv. Vaygr Corvette armour upgrades reduced (from 1.5 to 1.3 for level 1 and
from 2.0 to 1.6 for level 2)
a. Frigates
i. Vaygr Assault Frigate cost has been reduced by 50 RU (from 700 to 650).
ii. Vaygr Assault Frigate research cost has been reduced by 150 RU (from 800
to 650).
iii. Marine and Infiltrator Frigate HP has been increased (from 18000 to
20000).
iv. 10 second reduction in build time (from 55s to 45s) for Ion Frigate, Vaygr
Assault Frigate, and Vaygr Missile Frigate.
v. 5 second reduction in build time (from 55s to 50s) for Flak Frigate and
Marine/Infiltrator Frigate.
a. Bombers
i. Bombers are weaker vs. platforms: 20% decrease in penetration vs. platforms
(from .55 to .45).
a. Vaygr Battlecruiser
i. 20% decrease in engine repair speed (from 250s to 200s).
ii. 20% increase to engine subsystem HP's (from 30000hp to 36000hp).
iii. 20% decrease to duration of inactivity after damage (from 80s to 64s).
a. EMP
i. Recharge - 10 second increase (from 60s to 70s).
ii. Frigates - Shield vs. EMP increased 40% (from 220 to 310).
iii. Research time - 10 second increase (from 60 to 70).


Singleplayer Game Fixes

a. General
i. Players unit caps will no longer be lowered when they load a game from the
in-game menu.
ii. The shipyard is no longer listed as having two sensor spots.
iii. The Vaygr laser corvette now displays badges correctly.
iv. The Hiigaran Sensors Array textures are no longer inverted.
v. Vgr Refinery badges now display properly.
b. Mission 2
i. Bonus corvettes and bombers are now delivered 100% of the time.
c. Mission 4
i. The difficulty level has been reduced.
ii. Destroying the station before destroying inhibitors no longer results in a
lock up.
d. Mission 6
i. The Derelict Mover is no longer targetable by your ships.
e. Mission 8
i. Scuttling Dreadnaught will now cause the mission to fail.
f. Mission 13
i. The difficulty level has been reduced.
g. Mission 14
i. The difficulty level has been reduced.
h. Mission 15
i. Ships can no longer be led out of the area of play in pursuit of the planet
killer missiles.



II. MINIMUM REQUIREMENTS
-----------------------
i. Homeworld 2 requires a PC running either Microsoft Windows XP, Windows 2000,
Windows 98, or Windows Millennium Edition. It must also meet the following
minimum requirements:
Intel Pentium III 833MHz or AMD Athlon 833MHz
256 MB RAM
32 MB OpenGL supported hardware, GeForce or better (with Transform and
Lighting), ATI Radeon 7500 or better (with Transform and Lighting).
Requires DirectX 9.0 and a compatible driver.
1.2 GB Hard Drive space, plus space for DirectX 9.0 Drivers, saved
games, and Windows SWAP file.
16X or Faster CD-ROM/DVD drive
Windows compatible sound card
Windows compatible keyboard and mouse.
Required for Multiplayer:
56.6K Modem required for 4 player or less MP online (internet) game.
Broadband (DSL, Cable Modem, or faster) required for 6 player
multiplayer online (internet) game.
TCP/IP Compliant Network required for Network Play.

ii. For optimal performance, play Homeworld 2 on a PC that meets or exceeds the
following specifications:
Pentium 4 1.4GHz or higher.
64 MB or faster GeForce 3 or Radeon 8500 that supports Transform and
Lighting.
512 MB RAM or higher.

iii. Supported Video Cards
Homeworld 2 has been tested and optimized to run on the following video cards.
ATI Technologies
-Radeon 7500
-Radeon 8500
-Radeon 9000
-Radeon 9100
-Radeon 9200
-Radeon 9500
-Radeon 9600
-Radeon 9700
-Radeon 9800
nVidia:
-All GeForce class cards and above except the GeForce 256.
Matrox:
-Parhelia

Please ensure you have the latest drivers before running Homeworld 2, or you
may encounter graphical glitches and bugs.

Supported Video Cards
nVidia cards: www.nvidia.com
ATI cards: www.ati.com
Matrox: www.matrox.com

Unsupported Video Cards
Intel: www.intel.com
SiS Xabre: www.xabre.com
3Dlabs: www.3dlabs.com
S3: www.S3graphics.com


Non-standard Resolutions

Homeworld2 has been designed for the standard 4:3 aspect ratio display.
However, you can use other any unsupported resolutions of your choosing, such
as those listed below. Furthermore, We have included a solution for some
non-standard resolutions as listed below. If you're running Homeworld2 on a
laptop or other LCD display, you may experience some distortion or stretching
of the game screens if you're not running in the recommended resolutions for
your specific monitor.

To address this, we've included the following work-around using a command line
option switch. In order to specify the resolution that you want to play
Homeworld2 in, use the following parameters to set your resolution. Simply cut
and paste from the text below into the Homeworld2 shortcut Properties

For Example, the Target of your windows shortcut should read:

C:\Programs\Sierra\Homeworld2\Homeworld2.exe.

And if you want to run Homeworld2 in 1024 x 768 resolution, using the following
command line switch (typed exactly as):

-w 1024 -h 768

(**note the case sensitive and space sensitive nature of this command line
switch where
-w sets the width value and the -h sets the height value.)

Therefore, if you want to run Homeworld2 in 1024 x 768 resolution, the 'Target'
field of the Windows shortcut for Homeworld2 should read:

"C:\Programs\Sierra\Homeworld2\Homeworld2.exe" -w 1024 -h 768

You can try using this method to run in any one of the resolutions listed below
or others that may not be listed. However, none of them are guaranteed to work
in all cases. Here are several examples. Simply cut and paste from the text
below into target line after the .exe portion of the existing text.

1152x864 -w 1152 -h 864
1920x1440 -w 1920 -h 1440
2048x1536 -w 2048 -h 1536


III. GENERAL TECHNICAL ISSUES
----------------------------

i. Multiplayer Issues
Modem users may experience connectivity problems when playing Homeworld 2 on
Gamespy while running a personal firewall (such as ZoneAlarm or Norton Personal
Firewall). Disabling the firewall during play may solve those problems.

If you want to play a multiplayer game of Homeworld 2 and you are behind a
router, you may need to do one of the following:
a) Disable your router so that your machine is connected directly to the
internet.
b) Unblock port 6073 and ports 2302 to 2400 (these are the default DirectPlay
ports used by Homeworld 2).
c) Force Homeworld2 to use a given port number by using "-port ####" at the
command line, where #### is between 1 and 65535.

If you still encounter difficulty in connecting to GameSpy, please allow
traffic for at least the following TCP ports.
6667 (IRC)
80 (HTTP)
27900 (Master Server UDP Heartbeat)
28900 (Master Server List Request)
29900 (GP Connection Manager)
29901 (GP Search Manager)
13139 (Custom UDP Pings)
6500 (incoming, UDP, default roomquery port; can be customized with
roomqueryport= in svc.cfg)


ii. Dual Monitor Setup
You will not be able to play Homeworld 2 on your secondary monitor unless both
are running from the same supported video card. If you have two video cards,
the primary card must be supported by Homeworld 2 or the game will not run.

iii. Troubleshooting
You may experience various display problems depending on your system
specifications. Below are the current known issues.
a) Alt-Tabbing out of and back into Homeworld 2 may cause certain ships to
render improperly.
b) Homeworld 2 does not run on Windows 98 SE systems that use CMI 8738 Onboard
Sound Card. Playing with a different sound card or by disabling sound entirely
(by using the -noSound command line parameter) will allow the game to run.


IV. GENERAL GAME ISSUES
----------------------------

i. CD Keys
Please remember, no one from Sierra will ever ask you for your key. If someone
logs onto GameSpy using your CD key while you are in a GameSpy lobby or game,
you will be kicked out.
Remember, do not give out your CD key to anyone or you will not be able to play
multiplayer games!

ii. Graphics Settings
Homeworld 2's default graphics quality settings are set to low. If you want to
experience the full visual experience of Homeworld 2, you will need to set
these values to high.

iii. Installation of DirectX9.0
Homeworld 2 requires DirectX9.0 or higher in order to run. You will be prompted
to install DirectX9 during the installation process. If you have already
installed or want to install DirectX9 later, please select no.
Note: If you select no during the installation process, you must install
DirectX9.0 manually before Homeworld 2 will run.

iv. Gamespy Arcade
While Homeworld 2 provides Gamespy Arcade as an optional part of the
installation process, Homeworld 2 is not supported by it. If you want to play a
multiplayer game on Gamespy, please select the GameSpy option provided in the
front end.

v. Content Download
Unique player Badges must be placed in your bin/profiles/badges/ directory.
Badges downloaded from other players will be placed in this folder as well.

Levels will be downloaded to your bin/profiles/levels folder and be placed in a
folder with a unique id. If you want to host a game with a downloaded map,
please ensure that you copy it to your data/leveldata/multiplayer/deathmatch/
folder


------------------------

V.CONTACTING SIERRA

A) Customer Service, Support, and Sales
B) Technical Support
C) Sierra Warranty and Legal Information

A) CUSTOMER SERVICE, SUPPORT AND SALES

United States
U.S.A. Sales Phone: (800) 757-7707 or (310) 649-8008
Hours: Monday-Friday 8 AM to 4:30 PM PST

International Sales: (310) 649-8008
Hours: Monday-Friday 8 AM to 4:30 PM PST
Fax: (310) 258-0744

Sierra Entertainment, Inc.
6060 Center Drive
6th Floor
Los Angeles, CA 90045
Phone: (800) 757-7707 or (310) 649-8008
Fax: (310) 258-0744
http://www.sierra.com

On-Line Sales
Internet USA: http://www.sierra.com


B) TECHNICAL SUPPORT

North America

Sierra Entertainment offers a 24-hour automated technical support line with
recorded answers to the most frequently asked technical questions. To access
this service, call (310) 649-8033, and follow the recorded instructions to find
your specific topic and resolve the issue. If this fails to solve your problem,
you may still write or fax us with your questions, or contact us via our Web
site - http://support.vugames.com

Sierra Entertainment
Technical Support
4247 South Minnewawa Avenue
Fresno, CA 93725

Main: (310) 649-8033
Monday-Friday, 8:00 A.M. - 4:45 P.M. PST
Fax: (310) 258-0755
http://support.vugames.com



C) SIERRA WARRANTY AND LEGAL INFORMATION
PC:
You are entitled to use this product for your own use, but may not copy,
reproduce, translate, publicly perform, display, or reduce to any electronic
medium or machine- readable form, reproductions of the software or manual to
other parties in any way, nor sell, rent or lease the product to others without
prior written permission of Sierra. You may use one copy of the product on a
single computer. YOU MAY NOT NETWORK THE PRODUCT OR OTHERWISE INSTALL IT OR
USE IT ON MORE THAN ONE COMPUTER AT THE SAME TIME.
UNAUTHORIZED REPRESENTATIONS: SIERRA WARRANTS ONLY THAT THE PROGRAM WILL
PERFORM AS DESCRIBED IN THE USER DOCUMENTATION. NO OTHER ADVERTISING,
DESCRIPTION, OR REPRESENTATION, WHETHER MADE BY A SIERRA DEALER, DISTRIBUTOR,
AGENT, OR EMPLOYEE, SHALL BE BINDING UPON SIERRA OR SHALL CHANGE THE TERMS OF
THIS WARRANTY.
IMPLIED WARRANTIES LIMITED: EXCEPT AS STATED ABOVE, SIERRA MAKES NO WARRANTY,
EXPRESS OR IMPLIED, REGARDING THIS PRODUCT. SIERRA DISCLAIMS ANY WARRANTY THAT
THE SOFTWARE IS FIT FOR A PARTICULAR PURPOSE, AND ANY IMPLIED WARRANTY OF
MERCHANTABILITY SHALL BE LIMITED TO THE NINETY (90) DAY DURATION OF THIS
LIMITED EXPRESS WARRANTY AND IS OTHERWISE EXPRESSLY AND SPECIFICALLY
DISCLAIMED. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED
WARRANTY LASTS, SO THE ABOVE LIMITATION MAY NOT APPLY TO YOU.
NO CONSEQUENTIAL DAMAGES: SIERRA SHALL NOT BE LIABLE FOR SPECIAL, INCIDENTAL,
CONSEQUENTIAL OR OTHER DAMAGES, EVEN IF SIERRA IS ADVISED OF OR AWARE OF THE
POSSIBILITY OF SUCH DAMAGES. THIS MEANS THAT SIERRA SHALL NOT BE RESPONSIBLE OR
LIABLE FOR LOST PROFITS OR REVENUES, OR FOR DAMAGES OR COSTS INCURRED AS A
RESULT OF LOSS OF TIME, DATA OR USE OF THE SOFTWARE, OR FROM ANY OTHER CAUSE
EXCEPT THE ACTUAL COST OF THE PRODUCT. IN NO EVENT SHALL SIERRA'S LIABILITY
EXCEED THE PURCHASE PRICE OF THIS PRODUCT. SOME STATES DO NOT ALLOW THE
EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE
LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU.


Disk and/or Manual Replacement:

Product Returns*:
Vivendi Universal Interactive Publishing International
Sierra Warranty Returns
4247 South Minnewawa Ave.
Fresno, CA 93725
* Returns to this address valid in North America only.

Vivendi Universal Interactive Publishing International
Sierra CD/Doco Replacement
4247 South Minnewawa Ave.
Fresno, CA 93725

NOTE: To replace your CD(s) please send only the damaged CD and a copy of your
dated receipt, if less then 90 days. After 90 days please include a $10.00
handling fee ($15.00 handling fee for console media returns) along with the
CD(s). For Documentation replacement, please include a $5.00 handling fee and
a photocopy ONLY of either your disk or CD. Please include a letter explaining
the problems you are experiencing in order for us to determine how we may best
resolve them. Payment should be made at the time of your request. Sorry, no
credit cards.

Sierra's end user license agreement, limited warranty and return policy is set
forth in the EULA.txt, found on the CD, and is also available during the
install of the product.

Copyright (©2003 Sierra Entertainment, Inc.)
©1998-2003 Sierra Entertainment, Inc.
Sierra and the Sierra logo are trademarks of Sierra Entertainment.

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