30th April Space Hulk
We talk with Niklas Astrand, lead game designer of Space Hulk.
Talked with Niklas Astrand, Lead Game Designer
29th April Space Quest II
We talked with Shawn, Steve and Jamie of Infamous Adventures about their upcoming title Space Quest II.
Talked with Shawn, Steve and Jamie of Infamous Adventures
21st April They
Internal interview with the creators of the upcoming FPS, They.
Talked with THEY Press Release
3rd April Edge of Twilight
Mike Bowden talks with Fuzzyeye Studio about their upcoming third-person fantasy title Edge of Twilight.
Talked with Fuzzyeyes Studio
12th March Lineage II: The Chaotic Chronicle
Mike Bowen had a chance to talk with Producer Tim Tan of Lineage II North American about their upcoming expansion for Lineage II: The Chaotic Chronicle.
Talked with Tim Tan
22nd February Pirates of the Burning Sea
Mike Bowden chats with Pirates of the Burning Sea Producer Joe Ludwig about the development of the newly released MMO and what future plans Flying Lab has for it.
Talked with Joe Ludwig
20th February Imperium Romanum
We interview two game designers at Haemimont Games about their upcoming title Imperium Romanum.
Talked with Boyan Ivanov, Boyan Spasov - Game Designers at Haemimont Games
26th November 2007 Warrior Epic
We had a pleasant chat with Brice Lucas about the upcoming MMO Action RPG title - Warrior Epic.
Talked with Brice Lucas
20th November 2007 Saga
Strategy Informer's writer Mike Bowden had a chance to interview Andrew Grierson, and find out some interesting details about Saga for you.
Talked with Andrew Grierson
16th November 2007 Sacred 2: Fallen Angel
If you're looking forward to the upcoming release of Sacred 2: Fallen Angel then you should check out our new interview with Alan Wild, International Product Manager for Ascaron Entertainment.
Talked with Alan Wild
7th November 2007 Dead Island
We had a pleasant chat with Dead Island's Producer Adrian Ciszewski.
Talked with Adrian Ciszewski
10th October 2007 SimCity Societies
Here are some answers we got from EA about the SimCity Societies.
Talked with EA
2nd August 2007 Civilization IV: Beyond the Sword
Here's what we found out about Civilization IV: Beyond The Sword from Alex Mantzaris, the game's lead programmer and lead designer.
Talked with Alex Mantzaris
2nd August 2007 Requital
An internal interview with Requital's project leader/lead programmer, Dmitry Lisitsa.
Talked with Dmitry Lisitsa
9th July 2007 Global Conflicts: Palestine
We borrowed some time from Simon Egenfeldt-Nielsen, the CEO of Serious Games Interactive, to discuss the Global Conflicts: Palestine.
Talked with Simon Egenfeldt-Nielsen
11th June 2007 Space Force - Rogue Universe
Our chat with ProvoxGames gave us a few answers about their soon to be released space combat and exploration game, Space Force - Rogue Universe.
Talked with ProvoxGames
8th June 2007 Monster Madness: Battle For Suburbia
Today we are going to speak about Monster Madness: Battle For Suburbia with South Peak Interactive.
Talked with South Peak Interactive
1st May 2007 Dawn of Magic
An interview with Alexander Chulkov, designer behind the Russian award-winning action-RPG, Dawn of Magic.
Talked with Chulkov Alexander
26th March 2007 Europa Universalis III
We had a pleasant chat with Carlos and Josh about their Magna Mundi mod for Europa Universalis III.
Talked with Carlos (Ubik) and Josh (Sharpalignment)
23rd March 2007 Frontline: Fields of Thunder
The producer of Frontline: Fields of Thunder chats with us about this great real time strategy game.
Talked with Sergey Golubkin
21st March 2007 Empire Earth III
Today we are going to speak about Empire Earth III with Matthew Nordhaus.
Talked with Matthew Nordhaus
13th March 2007 JAZZ: Hired Guns
The leading game designer of project Jazz: Hired Guns, brought us some interesting details about the upcoming title.
Talked with Max Tumin
2nd March 2007 Tabula Rasa
An interview with Richard Garriott by Game Daily - Understanding the Logos language.
Talked with Richard Garriott
28th February 2007 Shadowrun
Here's an internal interview with FASA Studio Manager, Mitch Gitelman.
Talked with Mitch Gitelman
20th February 2007 City of Heroes
An insightful interview with City of Heroes and Villians: Issue 9 lead designer Matt Miller.
Talked with Matt Miller
19th February 2007 THE HISTORY CHANNEL: Great Battles of Rome
Here's what we found out about THE HISTORY CHANNEL: Great Battles of Rome for you.
Talked with Iain McNeil
14th February 2007 Dreamlords
Our chat with Jon Selin, the Lead Designer of Dreamlords, brought a few questions about the MMORPG-RTS title answered.
Talked with Jon Selin
7th February 2007 Savage 2: A Tortured Soul
We recently had a chat with Marc DeForest to find out more about Savage 2: A Tortured Soul.
Talked with Marc DeForest
31st January 2007 Supreme Commander
Here is what we found out about Supreme Commander for you.
Talked with Chris Taylor
30th January 2007 Gluck'Oza: Action!
The answers about Gluck'Oza: Action! were given to us by Sergey Podshivalin, the game's Project manager.
Talked with Sergey Podshivalin
23rd January 2007 Pieces of Eight
We had a chat with Eric McConnell, Hidden Sanctum's founder, who has shed some more light on Pieces of Eight.
Talked with Eric McConnell
22nd January 2007 Battlefield 2142: Northern Strike
This is an internal interview with Kristoffer Bergqvist, Producer of Battlefield 2142: Northern Strike.
Talked with Kristoffer Bergqvist
16th January 2007 Command & Conquer 3: Tiberium Wars
Jason Ferguson flew to Los Angeles to attend EA's Community Summit event and brought back some fresh screenshots and an article to let us know what EA cooked up for the attendees.
Talked with
7th November 2006 Empire at War: Forces of Corruption
We stole Kevin Yu, took him to the basement, and questioned him about Forces of Corruption.
Talked with Kevin Yu
6th November 2006 Jade Empire
Talked with Diarmid Clarke
25th October 2006 Hellgate: London
Today we had a chat with Bill Roper, CEO of Flagship Studios, and grabbed out new details for Hellgate: London.
Talked with Bill Roper
29th September 2006 Officers
We've talked with Nikolay Demchenko, the PR-manager from GFI UA development team, and found out some interesting details about Officers.
Talked with Nikolay Demchenko
25th September 2006 The Mark
Answers about The Mark were given to us by Andrzej Wilewski and Jacek Matuszewski.
Talked with JoWooD Team
20th September 2006 Velvet Assassin
This is an internal interview with Sascha Jungnickel, Creative director of Replay Studios.
Talked with Sascha Jungnickel
20th September 2006 Field Ops
Today we had a chat with Mourad Majeri, Freeze Interactive's Senior Producer, in order to find out more details on Field Ops for you.
Talked with Mourad Majeri
18th September 2006 Agatha Christie: Murder on the Orient Express
We talk with Scott Nixon, Byron Gaum and Mike Adams about Agatha Christie: Murder on the Orient Express.
Talked with Scott Nixon, Byron Gaum and Mike Adams
11th September 2006 Command & Conquer: Generals Zero Hour
Here is what the Cold War Crisis Team told us about their upcoming project for CNC: Generals Zero Hour.
Talked with SHADOW, Skleni, 2312222 and Widowmaker
4th September 2006 Sovereign Symphony
We talked with lead designer and executive producer of Ceidot Game Studios.
Talked with Céidot Game Studios
30th August 2006 Kingdom Elemental
Today we are going to speak about Kingdom Elemental with Scott Thunelius.
Talked with Scott Thunelius
29th August 2006 Victoria: Revolutions
We got a few answers from Chris King, Q and A Manger for Paradox Interactive, about Victoria: Revolutions.
Talked with Chris King
27th August 2006 Space Renegades: The Series
Kevin Epps is introducing you to Space Renegades: The Series.
Talked with Kevin Epps
23rd August 2006 Theatre of War
Martin van Balkom and Nikolay Barishnikov joined forces and answered a few of our questions.
Talked with Nikolay Barishnikov
16th August 2006 Maelstrom
Carl Johnson has shed some more light on this RTS Sci Fi title. Demo has just been released yesterday!
Talked with Carl Johnson
3rd August 2006 Warhammer: Mark of Chaos
With Chris Wren on the other side we've opened up a discussion to wrap up what this next installment in Warhammer universe is bringing.
Talked with Chris Wren
15th July 2006 Auto Assault
We talked with Hermann Peterscheck about Auto Assault.
Talked with Hermann Peterscheck
8th July 2006 Thale Cres
Today we talked with Fredrik, programmer and co-founder of Thale Cres.
Talked with Fredrik
12th June 2006 Jagged Farm: Birth of a Hero
Nikolay Demchenko is introducing you to Jagged Farm: Birth of a Hero.
Talked with Nikolay Demchenko
11th June 2006 The Ship
We talked with Chris Peck, the Founder, Managing Director, Creative Lead, and Game Designer for Outerlight.
Talked with Chris Peck
8th June 2006 Stranger
This time we are going to speak about the world of Stranger, about its inhabitants and about their life.
Talked with Max Dolmar
7th June 2006 Sudden Strike 3: Arms for Victory
We got a few answers from Fireglow Team as an introduction to Sudden Strike 3: Arms for Victory.
Talked with Fireglow Team
6th June 2006 Darkstar One
Today we talked with Ascaron Representative Daniel Dumont about Darkstar One.
Talked with Daniel Dumont
5th June 2006 Paraworld
The found the idea of wormholes being connections between different places quite fascinating. Which is the basic idea behind ParaWorld.
Talked with Thomas Langhanki
5th June 2006 Two Worlds
Today we talked with Miroslaw Dymek, Technical Director of Reality Pump Studios.
Talked with Miroslaw Dymek
29th May 2006 Delaware St. John: The Seacliff Tragedy
In The Seacliff Tragedy, Delaware finds himself in a decrepit amusement park that closed a few years earlier when the back part of the park collapsed, killing over a hundred people.
Talked with Bryan Wiegele
26th May 2006 Commander - Europe at War
The goal is quality and balance rather than all flash and no substance.
Talked with Johan Persson
23rd May 2006 Arcane Legions: Rising Shadow
Today we talked with Iain McNeil and, the development director at Slitherine Software.
Talked with Arena : Warriors
15th May 2006 TheCricketGame
Firstly I would like to thank StrategyInformer.com for the invite and for the chance to talk about TheCricketGame (TCG). I am the co-creator of TCG and am charged with directing the production of the game in addition to business development and marketing
Talked with TCG
11th May 2006 Dark World Online
Our chat with David Bauman from Tulga brought a few questions answered though it seems to have been to early to go into too much details.
Talked with David Bauman
1st May 2006 The Island: The Earthling
Answers were given to us by Iliya Chudakov, leading game designer of the project "The Island: The Earthling".
Talked with Iliya Chudakov
25th April 2006 Diver: Deep Water Adventures
You see I am a PADI Rescue Diver myself. Occasionally, when I went on a diving resort in Hurghada, almost whole future team of “Diver” developers roomed numbers in one hotel… And so the story began.
Talked with Biart
29th March 2006 2006 FIFA World Cup Germany
Every year, our FIFA soundtrack becomes one of our most anticipated challenges.
Talked with STEVE SCHNUR
23rd March 2006 Heroes of Might and Magic V
For me the very interest of each fantasy universe lies in the fact that it allows to feel different places, other eras, and to escape.
Talked with Oliver Ledroit
20th March 2006 American Conquest: Divided Nation
CDV spreads a few words about Divided Nations to us.
Talked with CDV
28th January 2006 Fall of Rome
For those of you that haven't yet heard of Fall of Rome, an online empire strategy game.
Talked with Rick McDowell
30th October 2005 Quantum Legacy: Initial Tactics
Quantum Legacy will have a familiar feel to it with two resources, base management, and a population cap for each of the maps.
Talked with Four Thirty One
11th September 2005 Sword of the Stars
We got a few answers from Kerberos Productions as an introduction to Sword of the Stars, 4X space empire game. There haven't been too much of those lately so read on!
Talked with Kerberos Productions
7th September 2005 Galactic Civilizations II: Dreadlords
We bring you a few details from our chat with Paradox Int. about thier space empire strategy game Galactic Civilizations II: Dreadlords.
Talked with Stardock
1st July 2005 Desert Law
We've talked wth Fyodor Mukin, Director of Arise, Desert Law producer and grabbed you a few answers on this post apocalyptic strategy tactical game.
Talked with Fyodor Mukin
21st June 2005 Alpha Prime
Release date is yet to be announced. The bulk of the work still needs to be done.
Talked with Black Element Software
17th June 2005 Sparta: Ancient Wars
We think that the period of the battles in the Mediterranean sea is one of the most interesting eras from a historical point of view. Battles were fought with such intensity - but still face to face.
Talked with World Forge
14th June 2005 Civilization IV
The waiting was never more painful by those addicted to Civilization series. Even as this is the 4th in the row. The interview will either help you or make your waiting tougher to get through. Read on.
Talked with 2k Games
13th June 2005 Panzer Campaigns France '40
Look for John Tiller and HPS to produce a new game – the first of a new series covering WWII at a different scale than has been done before. This title is the first of a several part series that will cover the entire war.
Talked with HPS Simulations
22nd March 2005 Drive'n'Kill
Driving and killing combined,one of the best combos invented.
Talked with Alexander Belov
22nd March 2005 The Day After
How close were we to the Third World War..
Talked with Alexander Valencia-Campo
16th March 2005 Mission Barbarossa
Today we've talked with Nico Zettler about the upcoming "Mission Barbarossa", Blitzkrieg's addon.
Talked with Nico Zettler
13th March 2005 Wolfschanze 1944
Dominik Zielinski opens up a few pages of Wolfschanze 1944.
Talked with Dominik Zielinski
13th March 2005 Chaos League: Sudden Death
We've talked with Regis Robin, the game designer from Chaos League team, and heard what the Sudden Death add-on will sound like.
Talked with Regis Robin
28th February 2005 Hidden Stroke II
Nico Zettler sits and talks with us about their upcoming WWII game, Hidden Stroke II.
Talked with Nico Zettler
20th February 2005 Tin Soldiers: Julius Caesar
Koios Works reveals insides of their next installment in Tin Soldiers series.
Talked with Koios Works
4th November 2004 Sid Meier's Pirates!
Hello Pirates! Below you can find our interview with an unnamed Firaxis representative. Topic was the latest Sid Meier's game, Pirates! We got a few answers for you.
Talked with Firaxis
12th October 2004 Hearts of Iron 2
Our questions were caught and answered by Fredrik Lindgren, Sales and Marketing director heavily involved in Hearts of Iron 2 production. Read our convo below. Also check out the 2 latest exclusive shots they've sent us along.
Talked with Fredrik Lindgren
17th September 2004 War Leaders: WW2
Alberto Domínguez Aguilar, Project Manager and Lead Designer from Enigma Software Productions, answered a few questions we had to ask about their global war game War Leaders: WWII.
Talked with Alberto Domínguez Aguilar
15th September 2004 Will of Steel
We brought you an introductory interview for Will of Steel, explaining what the game will be all about.
Talked with Uros Rogulja
24th August 2004 Void War
Jay Barnson sits with us and uncovers this soon to be released space shooter, Void War.
Talked with Jay Barnson
6th July 2004 Stalingrad
Petr Prohorenko gave us a few overviews on the RTS title, Stalingrad.
Talked with Petr Prohorenko
1st July 2004 Rome: Total War
The Creative Assembly’s Mike Simpson has answered the questions that you, the readers, proposed on the forums on this highly anticipated historical strategy game, Rome Total War.
Talked with Mike Simpson
3rd June 2004 UFO: Extraterrestrials
Michal Dolezal from developing team behind UFO: Extraterrestrials talked with SI, discovering pieces of the game to us.
Talked with Michal Dolezal
15th May 2004 Empire Earth 2
Ian Davis, the founder, CEO, & Mad Scientist at Mad Doc Software told us what to expect in the next installsment of the popular RTS game, Empire Earth.
Talked with Ian Davis
23rd April 2004 Supreme Ruler 2010
Centurion found a leading programmer, David Thompson, to talk about Supreme Ruler 2010.
Talked with David Thompson
15th April 2004 Pacific Storm
Centurion and Sergey Titorenko talk about Pacific Storm.
Talked with Sergey Titarenko
6th April 2004 Battle Mages
This time Centurion chats with Stanislav Scorb and attempts to find out more details on Battle Mages.
Talked with Stanislav Scorb
31st March 2004 Perimeter
This time Centurion got you a few answers for Perimeter, a new and innovative RTS game.
Talked with Andy Wafer
23rd March 2004 Children of the Nile
Talking with Chris Beatrice, we caught a few answers about this Egyptian city builder game that's set for a late 2004.
Talked with Chris Beatrice
15th December 2003 Blitzkrieg II
We borrowed some time from George Ossipov, a project leader behind Blitzkrieg 2, to discuss this Tactical strategy game.
Talked with George Ossipov
28th November 2003 Knights of Honor
This time Vesselin Handjiev, a Lead Designer behind Knights of Honor, helped us with a few tips on, my personal favorite upcoming game, Knights of Honor.
Talked with Vesselin Handjiev
2nd November 2003 Ground Control 2: Operation Exodus
We sat down with Henrik Sabri from Massive Entertainment and discussed their upcoming title Ground Control 2.
Talked with Henrik Sebri
15th August 2003 Lords of EverQuest
James Parker, Producer of Lords of Everquest, gave us an early introduction of the game.
Talked with James Parker
11th August 2003 UFO: Aftermath
As one of the UFO and XCOM series fanatics, we've talked with Jiri Rydl, a Public Relations Manager from ALTAR Interactive.
Talked with Jiri Rydl
11th August 2003 Strength & Honour
We've talked with Andy Canivet, the Magitech’s Writer / Researcher about their upcoming game, Strength & Honour.
Talked with Andy Canivet
11th August 2003 Besieger
We've talked with Petr Petukhov, the Managing Director of Primal Software about their upcoming title, Besieger.
Talked with Petr Petukhov
11th August 2003 Revolt: Theory of Revolution
We've talked with Tomislav Lovrekovic, the Public Relations Manager of Fusion Software about their upcoming strategy game, Revolt. Read on.
Talked with Tomislav Lovrekovic
10th August 2003 Massive Assault
We've talked with Victos Kislyi, the president of Wargaming.net about their upcoming strategy game, Massive Assault.
Talked with Victor Kislyi
7th August 2003 P2
We managed to grab Krzysztof Jakubowski, a Project Manager and Leading Programmer from City Interactive, and talk with him about their upcoming Space RTS game, P2.
Talked with Krzysztof Jakubowski









