A patriotic space adventure for keen Anglophiles arrives on Kickstarter, sense of humour intact.
Posted 25 Nov 2013 | Talked with William Barr
Crusader Kings II: Sons of Abraham (PC, PC)
Part One of Two – Crusader Kings II and the 'Master Plan'
Posted 15 Nov 2013 | Talked with Henrik Fåhraeus
THIS is how a space 4x should be made...
Posted 07 Nov 2013 | Talked with Brad Wardell
Lords of Discord (PC)
Herocraft speak about upcoming turn-based strategy - Lords of Discord - and their plans to target a more hardcore gaming audience.
Posted 04 Nov 2013 | Talked with Victor Zaletov
Supreme Ruler 1936 (PC)
The 'culmination and pinnacle' of 13 years of releases in the series, we talk with the head honchos behind Supreme Ruler 1936.
Posted 31 Oct 2013 | Talked with David Thompson and George Geczy
WarGame: Red Dragon (PC)
Warning: 'Does not contain actual Dragons'
Posted 18 Oct 2013 | Talked with Alexis Le Dressay
Putting the 'War' into Turn-based strateWARgy.
Posted 14 Oct 2013 | Talked with Jörgen Björklund, Producer
Dying Light (PC)
Chris Capel chats with Techland's Tymon Smektala on their first-person zombie game that isn't Dead Island.
Posted 11 Oct 2013 | Talked with Tymon Smektala, Producer at Techland.
What's your War Face?
Posted 10 Oct 2013 | Talked with Joshua Howard, Executive Producer
Beyond a joke: Divekick and teaching beginners strategy
Posted 03 Oct 2013 | Talked with Adam Heart
Magicka: Wizard Wars (PC)
Magic. Magic never changes...
Posted 24 Jul 2013 | Talked with Jon Hargelid
Jamie Donnelly unravels the mysteries of The Raven with King Art's Marco Rosenberg.
Posted 19 Jul 2013 | Talked with Marco Rosenberg
Space Hulk (2013) (PC)
Chris Capel fails to yell "SPACE HULK!!!" at the CEO of Full Control. Instead, chat.
Posted 08 Jul 2013 | Talked with Thomas Hentschel Lund
Chris Capel chats with the veteran designer on Spicy Horse's Oz-ified follow-up to Alice: Madness Returns.
Posted 04 Jul 2013 | Talked with American McGee
Worms Clan Wars (PC)
Chris Capel discusses making the ultimate PC-only Worms with the game's slippery Lead Designer.
Posted 03 Jul 2013 | Talked with Gavin Hood
No more heroes.
Posted 01 Jul 2013 | Talked with Kai Fiebig, Martin Wilkes and Florian Pett
Project Eternity (PC)
Chris Capel talks with Obsidian's Chris Avellone on Project Eternity, Wasteland 2, Torment, Fallout, Kickstarter, and turning ten years old.
Posted 26 Jun 2013 | Talked with Cevat Yerli
An interview on the new frontier.
Posted 30 May 2013 | Talked with Stefan Frost
Chris Capel chats with 2K Games' Nico Bihary on the game previously known as XCOM.
Posted 13 May 2013 | Talked with Nico Bihary
Look to the Horizon, it's another space 4X strategy game.
Posted 29 Apr 2013 | Talked with Raffi Parsekhian
Worlds of Magic (PC)
We talk to the developers behind a spiritual successor to the classic Master of Magic.
Posted 18 Apr 2013 | Talked with Aaron Ethridge and Leszek Lisowski
We talk to Senior Producer Dennis Shirk.
Posted 15 Apr 2013 | Talked with Dennis Shirk
Chris Capel chats with producer Stephane Roy regarding zombies, Christopher Nolan, curses and taffers.
Posted 09 Apr 2013 | Talked with Stephane Roy
The pagans are coming in Paradox Interactive’s latest DLC for dynastic strategy game Crusader Kings II.
Posted 25 Mar 2013 | Talked with Henrik Fahraeus
Saints Row 4 (PC)
I see your dildo bat and raise you a dub-step gun...
Posted 22 Mar 2013 | Talked with Jim Boone
Paradox’s Chris King talks about the new expansion and the renaissance in historical strategy gaming.
Posted 20 Mar 2013 | Talked with Chris King
Dead Island: Riptide (PC)
What is a 'Riptide', anyway?
Posted 15 Mar 2013 | Talked with Alex Toplansky
Warning: Dark time are ahead...
Posted 14 Mar 2013 | Talked with Daniel Hessler
We spoke to Lead Designer Evan Humphreys to find out more about Victory.
Posted 05 Mar 2013 | Talked with Evan Humphreys
Age of Wonders III (PC)
With interest piqued, Strategy Informer fired some questions in the direction of Triumph Studio's co-founder and Development Director of Age of Wonders 3, Lennart Sas.
Posted 04 Mar 2013 | Talked with Lennart Sas
Strategy Informer spoke with Firefly CEO Simon Bradbury about the pressure of revisiting Crusader after so long, the benefits of crowdfunding and the changing state of the strategy landscape.
Posted 01 Mar 2013 | Talked with Simon Bradbury
Strategy Informer sat down with Senior Development Director Tim Morten to talk what impact those changes have had, why the developer settled on Generals and how they have balanced bringing AAA production values to a free-to-play game.
Posted 28 Feb 2013 | Talked with Tim Morten
Crysis 3 (PC)
Strategy Informer talks with Crytek CEO Cevat Yerli and Game Director Rasmus Hojengaard to talk technology, whether there's room for innovation in shooters anymore and what Crytek's possible free-to-play future means for Crysis.
Posted 08 Feb 2013 | Talked with Cevat Yerli & Rasmus Hojengaard
Leviathan: Warships (PC)
What is Ubiquitous Gaming?
Posted 07 Feb 2013 | Talked with Andreas Renstorm
How close to destruction is mankind today? Let's find out...
Posted 06 Feb 2013 | Talked with Gellert Keresztes
Death Inc (PC, PC)
Around the back of a warehouse named Bed World, Ambient Studios are hard at work on Death Inc. We talk with the team to find out more.
Posted 04 Feb 2013 | Talked with Daniel Leaver & Mike Green
Tomb Raider (PC)
It’s not all about Lara, you know…
Posted 23 Jan 2013 | Talked with Joe Khouri
We made Haemimont Games an offer they couldn't refuse...
Posted 16 Jan 2013 | Talked with Bisser Dyankov
We talk to Ubisoft’s Stephane Jankowski about the publishers new online card game and doing free-to-play the right way.
Posted 14 Jan 2013 | Talked with Stephane Jankowski
Strategy Informer talks with Josh Bishop and William Phelps to find out more about Dungeon Keeper's Spiritual Successor War For the Overworld.
Posted 19 Dec 2012 | Talked with Josh Bishop and William Phelps
BioShock Infinite (PC)
We sat down with level designer Shaun Elliott to discuss how Irrational has gone about succeeding BioShock.
Posted 17 Dec 2012 | Talked with Shaun Elliott
Not the Daniel Craig movie...
Posted 13 Dec 2012 | Talked with Nathan Richardson
Strategy Informer talks with Sniper: Ghost Warrior 2 producer Michael Sroczynski.
Posted 06 Dec 2012 | Talked with Michael Sroczynski
What's so civil about war anyway?
Posted 03 Dec 2012 | Talked with Maxim Munnig Schmidt
The MMO's Lead Gameplay Designer spills the beans.
Posted 22 Oct 2012 | Talked with Nick Konkle
Strategy Informer talks with Djamil Kemal of Lexis Numerique about the noir world of private detective Red Johnson.
Posted 27 Sep 2012 | Talked with Djamil Kemal of Lexis Numerique
Strategy Informer sat down with Senior Game Designer Scott Mercer and Software Engineer Darren Williams to talk all things Mists of Pandaria.
Posted 26 Sep 2012 | Talked with Scott Mercer and Darren Williams
March of the Eagles (PC)
Posted 14 Sep 2012 | Talked with Johan Andersso
Pro Pinball (PC)
Strategy Informer talks with Adrian Barritt & Pat Lawlor from Silverball Studios about bringing Pro Pinball back with a Kickstarter campaign.
Posted 05 Sep 2012 | Talked with Adrian Barritt & Pat Lawlor
Marvel Heroes (PC)
Strategy Informer talks with David Brevik, President and COO of Gazillion Entertainment, about Marvel Heroes and more.
Posted 31 Aug 2012 | Talked with David Brevik
Total War: Rome II (PC)
We came, we saw, we interviewed...
Posted 28 Aug 2012 | Talked with James Russell
All good things come with a four on the end...
Posted 10 Aug 2012 | Talked with Thomas Johansson and Johan Andersson
We chat to the producer of the next MMORPG from the publisher who brought you TERA.
Posted 16 Jul 2012 | Talked with Rudiger Moersch
We talk with Dan Lind, Project Lead on Hearts of Iron III: Their Finest Hour.
Posted 12 Jul 2012 | Talked with Garth DeAngelis, Project Lead
Endless Space (PC)
The endless interview, with Amplitude studios.
Posted 25 Jun 2012 | Talked with Romain de Waubert de Genlis and Max von Knorring
Chris Capel sits down with the man behind the undead rabbit.
Posted 04 Jun 2012 | Talked with Camille Guermonprez, Studio Head, Arkedo Studios
Chris Capel has a chat with the game’s senior producer, and doesn’t blow him out of the goddamned airlock. That’s a step up for him.
Posted 28 May 2012 | Talked with Senior Producer, Brian Burleson
Sins of a Dark Age (PC)
We have a chat with Ironclad about their upcoming games...
Posted 25 May 2012 | Talked with Producer and Co-Founder, Blair Fraser
Company of Heroes 2 (PC, PC)
In Soviet Russia, developer interviews you.
Posted 22 May 2012 | Talked with Lead director, Quinn Duffy
The Showdown Effect (PC)
We talk to Arrowhead co-founder Emil Englund.
Posted 30 Apr 2012 | Talked with Emil Englund
We get the lowdown on design choices behind the BF3 expansion.
Posted 26 Apr 2012 | Talked with Patrick Bach
UEFA Euro 2012 (PC)
We talk with UEFA Euro 2012 Lead Producer Sebastian Enrique about licensing, game modes and more.
Posted 24 Apr 2012 | Talked with Sebastian Enrique
SimCity (2013) (PC)
We got the chance to sit down with Jason Haber, the producer on Maxis’ new take on the SimCity franchise.
Posted 23 Apr 2012 | Talked with Jason Haber
Far Cry 3 (PC)
We spoke to Game Designer Dan Berlin about the multiplayer mode in Far Cry 3.
Posted 04 Apr 2012 | Talked with Dan Berlin
Borderlands 2 (PC)
We talk to the Vice-President of Gearbox about Borderlands 2…
Posted 04 Apr 2012 | Talked with Steve Gibson
Darksiders II (PC, PC, PC)
We talked to Game Director Marvin Donald about Darksiders II, Darksiders III, and everything in-between…
Posted 22 Mar 2012 | Talked with Marvin Donald, Game Director
World of Warplanes (PC, PC)
Is it a bird? Is it a plane? No! Its... actually, it IS a plane...
Posted 23 Feb 2012 | Talked with Anton Sitnikau, Producer
ShootMania Storm (PC)
We find out more about Shootmania: Storm...
Posted 21 Feb 2012 | Talked with Florent Castelnérac, Managing Director (Nadeo)
XCOM: Enemy Unknown (PC)
What have Firaxis got up their sleeve this time?
Posted 08 Feb 2012 | Talked with Garth DeAngelis, Producer
Spec Ops: The Line (PC)
We find out where Spec Ops: The Line is...
Posted 06 Feb 2012 | Talked with Shawn Frison, Lead Designer
We talk to Creative Director Jean-Marc Geffroy
Posted 26 Jan 2012 | Talked with Jean-Marc Geffroy, Creative Director
A Game of Dwarves (PC)
I’m going, I’m going, I’m going deeper underground…
Posted 25 Jan 2012 | Talked with Robin Flodin, CEO
The Hegemony series heads to Rome, and we go behind the scenes...
Posted 13 Jan 2012 | Talked with Rob McConnell (Lead Programmer)
We get the low down on Realms of Ancient War...
Posted 22 Dec 2011 | Talked with Wizarbox
He may not be a developer, but you'd be hard pressed to find someone more qualified to talk about this...
Posted 02 Nov 2011 | Talked with Seth Killian
We talk with Executive Producer Jeff Gamon to find out why Syndicate went FPS.
Posted 01 Nov 2011 | Talked with Jeff Gamon
Risen 2: Dark Waters (PC)
We talk to one of the leading men behind Risen 2...
Posted 24 Oct 2011 | Talked with Daniel Oberlerchner
Battlefield 3 (PC)
Battlefield 3 approaches it's final hours...
Posted 07 Oct 2011 | Talked with Patrick Liu
We interview Chet Faliszek about Counter Strike: Global Offensive...
Posted 27 Sep 2011 | Talked with Chet Faliszek
War of the Roses (PC)
The Lead and Gold team get medieval...
Posted 26 Aug 2011 | Talked with Gordon Van Dyke & Martin Wahlund
PlanetSide 2 (PC)
We try to dig up some dirt on Planetside 2...
Posted 23 Aug 2011 | Talked with Matthew Higby
Hard Reset (PC)
We get the 0010 on Hard Reset with Co-founder Klaudiusz Zych...
Posted 09 Aug 2011 | Talked with Klaudiusz Zych, Programmer and Co-Founder
TrackMania 2: Canyon (PC)
We talk to one of the masterminds between the master Mania...
Posted 18 Jul 2011 | Talked with Edouard Beauchemin, International Product Manager
F1 2011 (PC)
We get some one on one time with the developers behind F1 2011...
Posted 08 Jul 2011 | Talked with Lee Mather, Developer
Saints Row: The Third (PC, PC)
We talk to one of the guys behind this silly, silly game...
Posted 02 Jun 2011 | Talked with James Torbit
Guild Wars 2 (PC, PC)
Part One of Two: We chat with two of the designers behind the upcoming MMORPG...
Posted 13 May 2011 | Talked with Eric Flannum and Jon Peters
We talk to two of the masterminds behind Age of Empires: Online...
Posted 13 May 2011 | Talked with Chris Taylor and Danan Davis
We bring you the latest information on Sword of the Stars II...
Posted 12 May 2011 | Talked with Martin Cirulis
Tropico 4 (PC)
Gooood Evening Tropico!
Posted 09 May 2011 | Talked with Krasimir Plamenov Gatev, Game Designer at Haemimont Games
We talk about cars, comas and Capture the Flag...
Posted 28 Apr 2011 | Talked with Marie-Jo Leroux & Jean-Sebastien Decant
We chat to one of the master minds behind this masterful game...
Posted 27 Apr 2011 | Talked with Jonathan Jacques-Belletete, Art Director
We talk to one of the masterminds behind Sims 3: Generations...
Posted 19 Apr 2011 | Talked with Graham Nardone, Associate Producer
F.E.A.R. 3 (PC)
We talk to the producer behind the third mainline entry in this horror FPS series...
Posted 14 Apr 2011 | Talked with Ernest Zamora Jr. (Producer)
Kingdoms of Amalur: Reckoning (PC, PC)
We talk to a very animated individual about his new game...
Posted 12 Apr 2011 | Talked with Ken Rolston, Lead Game Designer
Cannon Fodder 3 (PC)
Strategy Informer finds out about Cannon Fodder 3, but will it be released in regions outside of Russia?
Posted 28 Feb 2011 | Talked with Oleg Lychaniy
We talk to one of the masterminds behind this surprisingly interesting MMO...
Posted 25 Feb 2011 | Talked with Will Cook, Dynamic Content Lead Designer
Crysis 2 (PC)
We talk to one of the minds behind Crysis 2...
Posted 17 Feb 2011 | Talked with Nathan Camarillo
We talk to the guys behind the new Ghostbusters game...
Posted 09 Feb 2011 | Talked with David Williams
If you don't read this interview I will kill your dick...
Posted 08 Feb 2011 | Talked with Adrian Chmielarz & Cliff Bleszinski
We wade through the waters to bring you an interview with Executive Producer Adam Parsons...
Posted 26 Jan 2011 | Talked with Adam Parsons, Executive Producer
Portal 2 (PC)
Me and writer Chet Faliszek put our differences behind us, for science.
Posted 24 Jan 2011 | Talked with Chet Faliszek
Trine 2 (PC)
We talk to Frozenbyte about Trine 2...
Posted 16 Dec 2010 | Talked with Lauri Hyvärinen, Design Director & CEO
Total War: Shogun 2 (PC, PC)
We go behind the scenes with one of the most anticipated titles of 2011... (Part 1 of 2)
Posted 13 Dec 2010 | Talked with Jamie Ferguson (Part One)
With Cataclysm a mere hours away, we'd thought we'd bring you one last word from the creators...
Posted 06 Dec 2010 | Talked with Greg Street and David Kosak
Here's an internal interview from SpinVector that talks with Giovanni Caturano & Daniele Azara about the upcoming release of BANG!
Posted 30 Nov 2010 | Talked with Giovanni Caturano & Daniele Azara
Royal Quest (PC)
We go behind the scenes with 1C's first MMO...
Posted 25 Nov 2010 | Talked with Lead Game Designer Ivan Magazinnikov
Bloodline Champions (PC)
We talk to the mastermind behind Bloodline Champions...
Posted 19 Nov 2010 | Talked with Tau Petersson
We bring you the skinny on robust online shooter Breach...
Posted 18 Nov 2010 | Talked with Peter Tamte
Dragon Age II (PC)
We caught up with Bioware and quizzed them about Dragon Age II...
Posted 15 Nov 2010 | Talked with Robyn Theberge, Development Manager
We quizz Maxis' Mike Perry about Darkspore...
Posted 09 Nov 2010 | Talked with Mike Perry
We talk to the man holding the keys to a long awaited racing sequel...
Posted 05 Nov 2010 | Talked with Vince Farquharson, Executive Producer
As the European version of LOTRO F2P goes live, we talk one of Codemaster's head honchos about the project...
Posted 04 Nov 2010 | Talked with David Solari
Stronghold 3 (PC)
We sit down with Firefly Studios' Simon Bradbury...
Posted 02 Nov 2010 | Talked with Simon Bradbury
Section 8: Prejudice (PC)
We drop in on Design Director Brett Norton for the story on Section 8: Prejudice...
Posted 20 Oct 2010 | Talked with Brett Norton
Tron: Evolution (PC)
We interview a man about a prequel of a sequel.
Posted 15 Oct 2010 | Talked with Darren Hodges
Duke Nukem Forever (PC)
We talk to one of The Duke's saviours...
Posted 11 Oct 2010 | Talked with Steve Gibson
Dungeon Defenders (PC)
We go behind the scenes with Dungeon Defenders...
Posted 14 Sep 2010 | Talked with Trendy Entertainment
Patrician IV (PC)
We go head-to-head with Gaming Minds Studios to find out more about upcoming Patrician IV. (PC)
Posted 26 Aug 2010 | Talked with Daniel Dumont
Fallout: New Vegas (PC)
As the game nears completion, we get one last word in with Obsidian's Josh Sawyer...
Posted 25 Aug 2010 | Talked with Josh Sawyer
End of Nations (PC, PC, PC)
We bring you more coverage of a highly anticipated game...
Posted 25 Aug 2010 | Talked with Joe Bostic
Civilization V (PC, PC)
As the launch day draws near, we get in one final word with the masterminds behind the franchise.
Posted 21 Aug 2010 | Talked with Jon Shafer
We get some initial impressions of the eagerly awaited 40K MMO...
Posted 20 Aug 2010 | Talked with David Adams and Tim Campbell
We talk to the guys behind upcoming XBLA/PSN shooter Nexuiz.
Posted 30 Jul 2010 | Talked with Kedhrin Gonzalez
We let Blizzard have one last word as their latest title hits the shelves.
Posted 28 Jul 2010 | Talked with Michael Ryder and Carl Chimes
We tango with Blacklight Project Lead, Jared Gerritzen. (Xbox 360, PS3, PC)
Posted 22 Jun 2010 | Talked with Jared Gerritzen
We delve deeper into the recently announced expansion for WW2 strategy hit Men of War.
Posted 04 Jun 2010 | Talked with Chris Kramer
We get down and dirty with one of the guys behind Star Wars: The Old Republic. (PC)
Posted 13 May 2010 | Talked with Daniel Erickson
We chat to the men behind the Doctor Who adventure series about wibbly-wobbly... timey-wimey... stuff. (PC)
Posted 29 Apr 2010 | Talked with Ian Tweedale, Sean Millard, Phil Ford and Charles Cecil
War of Legends (PC)
We talk to RuneScape legends Jagex about RTS War of Legends. (PC)
Posted 24 Mar 2010 | Talked with Mark Gerhard
A chat with C&C 4 producer Raj Joshi and star Joe Kucan, that reveals more than you want to know. (PC)
Posted 18 Mar 2010 | Talked with Joe Kucan
Aliens vs. Predator (PC)
Who do you want to be? One of Sci-fi's most iconic franchises is back, and in the hands of veterans. (PC, PS3, Xbox 360)
Posted 28 Jan 2010 | Talked with David Brickley
Mass Effect 2 (PC)
It's one of this year's most highly anticipated games, but how do the creators feel this close to launch? Strategy Informer finds out... (PC)
Posted 17 Dec 2009 | Talked with Adrien Cho
Avatar: The Game (PC)
We speak with Avatar: The Game’s Lead Scriptwriter Kevin Shortt about working with James Cameron, storytelling and more. (PC)
Posted 30 Nov 2009 | Talked with Kevin Shortt
Star Trek Online (PC)
Strategy Informer talks with Star Trek Online producer Craig Zinkievich.
Posted 24 Nov 2009 | Talked with Craig Zinkievich
Left 4 Dead 2 (PC)
Rich Walker braves the zombie horde to talk to Chet Faliszek about the imminent Left 4 Dead sequel. (PC)
Posted 12 Nov 2009 | Talked with Chet Faliszek
Strategy Informer talks with David Silverstein, Producer on Mytheon.
Posted 22 Oct 2009 | Talked with David Silverstein
Dragon Age: Origins (PC)
As the second part of our three-part interview series that took place at Bioware’s Edmonton studio, we chat with Mark Darrah, Executive Producer.
Posted 19 Oct 2009 | Talked with Mark Darrah
Champions Online (PC)
Strategy Informer talks with Jack Emmert, Cryptic Studios Chief Creative Officer, about the launch of Champions Online.
Posted 11 Sep 2009 | Talked with Jack Emmert
We venture beyond the borders to talk Borderlands with Gearbox CEO Randy Pitchford and Marketing VP Steve Gibson.
Posted 27 Aug 2009 | Talked with Randy Pitchford
We had a quick chat with Mount & Blade's producer, Cem Cimenbicer regarding the forthcoming expansion.
Posted 01 May 2009 | Talked with Cem Cimenbicer
We used our best guerrilla tactics to take Red Faction's Associate Producer Sean Kennedy hostage and force him to answer our questions.
Posted 24 Apr 2009 | Talked with Sean Kennedy
Blood Bowl (PC)
Part 1 of our two-part special as Strategy Informer interviews the guys behind the new Blood Bowl game...
Posted 20 Apr 2009 | Talked with Antoine Villepreux & Xavier Assemat
Afraid of no ghost, Rich went along to The Soho Hotel in London to talk Ghostbustin’ with Terminal Reality.
Posted 12 Mar 2009 | Talked with Brendan Goss & Drew Haworth
Penumbra Collection (PC)
We had a chance to chat Penumbra and beyond with Frictional Games in Stockholm.
Posted 10 Mar 2009 | Talked with Frictional Games
Grand Ages: ROME (PC)
Strategy Informer sits down to discuss how Haemimont Games, the developers of Imperium sequel Grand Ages: Rome, were getting on with the task.
Posted 27 Feb 2009 | Talked with Haemimont Games
Hearts of Iron 3 (PC)
Rich went to Stockholm to chat with grand strategy veteran, Johan Andersson, lead programmer on the Hearts of Iron and Europa Universalis series.
Posted 25 Feb 2009 | Talked with Johan Andersson
The Godfather 2 (PC)
Joel Wade, senior producer on The Godfather II, recently lent us his time to speak about the project and what to expect when it releases.
Posted 26 Jan 2009 | Talked with Joel Wade
We talk Orks and other related subjects with Dawn Of War II’s Lead Designer Jonny Ebbert.
Posted 09 Jan 2009 | Talked with Jonny Ebbert
We keep a look out for ghostly apparitions of scary little girls as we talk to Primary Art Lead Dave Matthews about F.E.A.R 2 in the dark.
Posted 17 Dec 2008 | Talked with Dave Matthews
Read our interview with project lead, Wojciech Pazdur who tells us about NecroVisioN and much, much more.
Posted 16 Dec 2008 | Talked with Wojciech Pazdur
We sit down and talk to Paradox Interactive Executive Vice President Fredrik Wester to find out how the development of Majesty 2 is undergoing.
Posted 03 Dec 2008 | Talked with Fredrik Wester
With the BattleForge beta currently in full swing, we thought it high time we gave EA Phenomic a ring to learn some more about this upcoming RTS.
Posted 01 Dec 2008 | Talked with Sebastien Nell
Overlord II (PC)
Strategy Informer drags Lennart Sas of Triumph Studios kicking and screaming away from his desk in order to ask questions about Overlord II.
Posted 27 Nov 2008 | Talked with Lennart Sas
Elven Legacy (PC)
We've got a dozen answers back from Pavel Kondrashev, storyline author, and Tom Soderlund, producer at the publisher Paradox Interactive.
Posted 04 Nov 2008 | Talked with Pavel
Saint's Row 2 (PC)
Strategy Informer met up with Lead Designer Scott Phillips and Lead Producer Greg Donovan from Volition to talk about the release of Saints Row 2.
Posted 07 Oct 2008 | Talked with Greg Donovan and Scott Phillips
Strategy Informer was invited to attend the first UK press event for the new expansion to Lord of the Rings Online. Titled, Mines of Moria.
Posted 25 Sep 2008 | Talked with Jeffrey Steefel
Football Manager 09 (PC)
With the announcement of a major overhaul for the FM franchise ringing fresh in our ears, we sat down for a brief chat with Miles Jacobson to...
Posted 05 Sep 2008 | Talked with Miles Jacobson
Empire: Total War (PC)
Our questions for Empire: Total War were finally answered. Read on for what we were able to find out about this hot upcoming release.
Posted 04 Sep 2008 | Talked with Creative Assembly
EVE Online (PC, PC)
Strategy Informer was privileged enough to speak to Dr. Eyjolfur Gudmundsson, the Lead Economist, Research & Statistics and Arend Stuhrmann...
Posted 01 Sep 2008 | Talked with Dr. Gudmundsson
Fallout 3 (PC)
As part of Strategy Informer’s hands-on with Fallout 3, we were also lucky enough to get some alone time with none other then Pete Hines...
Posted 04 Aug 2008 | Talked with Pete Hines
Raven Squad (PC)
Strategy Informer talks with Atomic Motion about its upcoming FPS/RTS Hybrid, Raven Squad: Operation Hidden Dagger
Posted 30 Jul 2008 | Talked with Atomic Motion
Strategy Informer talks with Obsidian's Kevin Saunders about Storm of Zehir, an upcoming expansion pack to Neverwinter Nights 2.
Posted 19 Jun 2008 | Talked with Kevin Saunders
Strategy Informer asks David Rosén, CEO and Executive Producer at Lockpick Entertainment, a few questions about the sequel to Dreamlords.
Posted 05 Jun 2008 | Talked with David Rosén
We talked with the developers of Numen: Contest of Heroes about gameplay, story and system requirements.
Posted 21 May 2008 | Talked with CINEMAX, s.r.o., Developers
"Sins of a Solar Empire was a fantastic project to work on. We really hope that people enjoy it as much as we did in making it."
Posted 19 May 2008 | Talked with Iron Clad Games
Space Hulk (PC)
We talk with Niklas Astrand, lead game designer of Space Hulk.
Posted 30 Apr 2008 | Talked with Niklas Astrand, Lead Game Designer
Space Quest II (PC)
We talked with Shawn, Steve and Jamie of Infamous Adventures about their upcoming title Space Quest II.
Posted 29 Apr 2008 | Talked with Shawn, Steve and Jamie of Infamous Adventures
Internal interview with the creators of the upcoming FPS, They.
Posted 21 Apr 2008 | Talked with THEY Press Release
Edge of Twilight (PC)
Mike Bowden talks with Fuzzyeye Studio about their upcoming third-person fantasy title Edge of Twilight.
Posted 03 Apr 2008 | Talked with Fuzzyeyes Studio
Mike Bowen had a chance to talk with Producer Tim Tan of Lineage II North American about their upcoming expansion for Lineage II: The Chaotic Chronicle.
Posted 12 Mar 2008 | Talked with Tim Tan
Mike Bowden chats with Pirates of the Burning Sea Producer Joe Ludwig about the development of the newly released MMO and what future plans Flying Lab has for it.
Posted 22 Feb 2008 | Talked with Joe Ludwig
Imperium Romanum (PC)
We interview two game designers at Haemimont Games about their upcoming title Imperium Romanum.
Posted 20 Feb 2008 | Talked with Boyan Ivanov, Boyan Spasov - Game Designers at Haemimont Games
Warrior Epic (PC)
We had a pleasant chat with Brice Lucas about the upcoming MMO Action RPG title - Warrior Epic.
Posted 26 Nov 2007 | Talked with Brice Lucas
Strategy Informer's writer Mike Bowden had a chance to interview Andrew Grierson, and find out some interesting details about Saga for you.
Posted 20 Nov 2007 | Talked with Andrew Grierson
If you're looking forward to the upcoming release of Sacred 2: Fallen Angel then you should check out our new interview with Alan Wild, International Product Manager for Ascaron Entertainment.
Posted 16 Nov 2007 | Talked with Alan Wild
Dead Island (PC)
We had a pleasant chat with Dead Island's Producer Adrian Ciszewski.
Posted 07 Nov 2007 | Talked with Adrian Ciszewski
SimCity Societies (PC)
Here are some answers we got from EA about the SimCity Societies.
Posted 10 Oct 2007 | Talked with EA
Here's what we found out about Civilization IV: Beyond The Sword from Alex Mantzaris, the game's lead programmer and lead designer.
Posted 02 Aug 2007 | Talked with Alex Mantzaris
An internal interview with Requital's project leader/lead programmer, Dmitry Lisitsa.
Posted 02 Aug 2007 | Talked with Dmitry Lisitsa
We borrowed some time from Simon Egenfeldt-Nielsen, the CEO of Serious Games Interactive, to discuss the Global Conflicts: Palestine.
Posted 09 Jul 2007 | Talked with Simon Egenfeldt-Nielsen
Our chat with ProvoxGames gave us a few answers about their soon to be released space combat and exploration game, Space Force - Rogue Universe.
Posted 11 Jun 2007 | Talked with ProvoxGames
Today we are going to speak about Monster Madness: Battle For Suburbia with South Peak Interactive.
Posted 08 Jun 2007 | Talked with South Peak Interactive
Dawn of Magic (PC)
An interview with Alexander Chulkov, designer behind the Russian award-winning action-RPG, Dawn of Magic.
Posted 01 May 2007 | Talked with Chulkov Alexander
We had a pleasant chat with Carlos and Josh about their Magna Mundi mod for Europa Universalis III.
Posted 26 Mar 2007 | Talked with Carlos (Ubik) and Josh (Sharpalignment)
The producer of Frontline: Fields of Thunder chats with us about this great real time strategy game.
Posted 23 Mar 2007 | Talked with Sergey Golubkin
Empire Earth III (PC)
Today we are going to speak about Empire Earth III with Matthew Nordhaus.
Posted 21 Mar 2007 | Talked with Matthew Nordhaus
The leading game designer of project Jazz: Hired Guns, brought us some interesting details about the upcoming title.
Posted 13 Mar 2007 | Talked with Max Tumin
Tabula Rasa (PC)
An interview with Richard Garriott by Game Daily - Understanding the Logos language.
Posted 02 Mar 2007 | Talked with Richard Garriott
Here's an internal interview with FASA Studio Manager, Mitch Gitelman.
Posted 28 Feb 2007 | Talked with Mitch Gitelman
City of Heroes (PC)
An insightful interview with City of Heroes and Villians: Issue 9 lead designer Matt Miller.
Posted 20 Feb 2007 | Talked with Matt Miller
Here's what we found out about THE HISTORY CHANNEL: Great Battles of Rome for you.
Posted 19 Feb 2007 | Talked with Iain McNeil
Our chat with Jon Selin, the Lead Designer of Dreamlords, brought a few questions about the MMORPG-RTS title answered.
Posted 14 Feb 2007 | Talked with Jon Selin
We recently had a chat with Marc DeForest to find out more about Savage 2: A Tortured Soul.
Posted 07 Feb 2007 | Talked with Marc DeForest
Supreme Commander (PC)
Here is what we found out about Supreme Commander for you.
Posted 31 Jan 2007 | Talked with Chris Taylor
Gluck'Oza: Action! (PC)
The answers about Gluck'Oza: Action! were given to us by Sergey Podshivalin, the game's Project manager.
Posted 30 Jan 2007 | Talked with Sergey Podshivalin
Pieces of Eight (PC)
We had a chat with Eric McConnell, Hidden Sanctum's founder, who has shed some more light on Pieces of Eight.
Posted 23 Jan 2007 | Talked with Eric McConnell
This is an internal interview with Kristoffer Bergqvist, Producer of Battlefield 2142: Northern Strike.
Posted 22 Jan 2007 | Talked with Kristoffer Bergqvist
Jason Ferguson flew to Los Angeles to attend EA's Community Summit event and brought back some fresh screenshots and an article to let us know what EA cooked up for the attendees.
Posted 16 Jan 2007 | Talked with
We stole Kevin Yu, took him to the basement, and questioned him about Forces of Corruption.
Posted 07 Nov 2006 | Talked with Kevin Yu
Jade Empire (PC)
Posted 06 Nov 2006 | Talked with Diarmid Clarke
Hellgate Global (PC)
Today we had a chat with Bill Roper, CEO of Flagship Studios, and grabbed out new details for Hellgate: London.
Posted 25 Oct 2006 | Talked with Bill Roper
We've talked with Nikolay Demchenko, the PR-manager from GFI UA development team, and found out some interesting details about Officers.
Posted 29 Sep 2006 | Talked with Nikolay Demchenko
The Mark (PC)
Answers about The Mark were given to us by Andrzej Wilewski and Jacek Matuszewski.
Posted 25 Sep 2006 | Talked with JoWooD Team
Velvet Assassin (PC)
This is an internal interview with Sascha Jungnickel, Creative director of Replay Studios.
Posted 20 Sep 2006 | Talked with Sascha Jungnickel
Field Ops (PC)
Today we had a chat with Mourad Majeri, Freeze Interactive's Senior Producer, in order to find out more details on Field Ops for you.
Posted 20 Sep 2006 | Talked with Mourad Majeri
We talk with Scott Nixon, Byron Gaum and Mike Adams about Agatha Christie: Murder on the Orient Express.
Posted 18 Sep 2006 | Talked with Scott Nixon, Byron Gaum and Mike Adams
Here is what the Cold War Crisis Team told us about their upcoming project for CNC: Generals Zero Hour.
Posted 11 Sep 2006 | Talked with SHADOW, Skleni, 2312222 and Widowmaker
Sovereign Symphony (PC)
We talked with lead designer and executive producer of Ceidot Game Studios.
Posted 04 Sep 2006 | Talked with Céidot Game Studios
Kingdom Elemental (PC)
Today we are going to speak about Kingdom Elemental with Scott Thunelius.
Posted 30 Aug 2006 | Talked with Scott Thunelius
We got a few answers from Chris King, Q and A Manger for Paradox Interactive, about Victoria: Revolutions.
Posted 29 Aug 2006 | Talked with Chris King
Kevin Epps is introducing you to Space Renegades: The Series.
Posted 27 Aug 2006 | Talked with Kevin Epps
Theatre of War (PC)
Martin van Balkom and Nikolay Barishnikov joined forces and answered a few of our questions.
Posted 23 Aug 2006 | Talked with Nikolay Barishnikov
Carl Johnson has shed some more light on this RTS Sci Fi title. Demo has just been released yesterday!
Posted 16 Aug 2006 | Talked with Carl Johnson
With Chris Wren on the other side we've opened up a discussion to wrap up what this next installment in Warhammer universe is bringing.
Posted 03 Aug 2006 | Talked with Chris Wren
Auto Assault (PC)
We talked with Hermann Peterscheck about Auto Assault.
Posted 15 Jul 2006 | Talked with Hermann Peterscheck
Thale Cres (PC)
Today we talked with Fredrik, programmer and co-founder of Thale Cres.
Posted 08 Jul 2006 | Talked with Fredrik
Nikolay Demchenko is introducing you to Jagged Farm: Birth of a Hero.
Posted 12 Jun 2006 | Talked with Nikolay Demchenko
The Ship (PC)
We talked with Chris Peck, the Founder, Managing Director, Creative Lead, and Game Designer for Outerlight.
Posted 11 Jun 2006 | Talked with Chris Peck
Metal Combat (PC)
We talked with MattG, the producer of Metal Combat.
Posted 09 Jun 2006 | Talked with MattG
This time we are going to speak about the world of Stranger, about its inhabitants and about their life.
Posted 08 Jun 2006 | Talked with Max Dolmar
We got a few answers from Fireglow Team as an introduction to Sudden Strike 3: Arms for Victory.
Posted 07 Jun 2006 | Talked with Fireglow Team
Darkstar One (PC)
Today we talked with Ascaron Representative Daniel Dumont about Darkstar One.
Posted 06 Jun 2006 | Talked with Daniel Dumont
The found the idea of wormholes being connections between different places quite fascinating. Which is the basic idea behind ParaWorld.
Posted 05 Jun 2006 | Talked with Thomas Langhanki
Two Worlds (PC)
Today we talked with Miroslaw Dymek, Technical Director of Reality Pump Studios.
Posted 05 Jun 2006 | Talked with Miroslaw Dymek
In The Seacliff Tragedy, Delaware finds himself in a decrepit amusement park that closed a few years earlier when the back part of the park collapsed, killing over a hundred people.
Posted 29 May 2006 | Talked with Bryan Wiegele
The goal is quality and balance rather than all flash and no substance.
Posted 26 May 2006 | Talked with Johan Persson
Today we talked with Iain McNeil and, the development director at Slitherine Software.
Posted 23 May 2006 | Talked with Arena : Warriors
Firstly I would like to thank StrategyInformer.com for the invite and for the chance to talk about TheCricketGame (TCG). I am the co-creator of TCG and am charged with directing the production of the game in addition to business development and marketing
Posted 15 May 2006 | Talked with TCG
Dark World Online (PC)
Our chat with David Bauman from Tulga brought a few questions answered though it seems to have been to early to go into too much details.
Posted 11 May 2006 | Talked with David Bauman
Answers were given to us by Iliya Chudakov, leading game designer of the project "The Island: The Earthling".
Posted 01 May 2006 | Talked with Iliya Chudakov
You see I am a PADI Rescue Diver myself. Occasionally, when I went on a diving resort in Hurghada, almost whole future team of “Diver” developers roomed numbers in one hotel… And so the story began.
Posted 25 Apr 2006 | Talked with Biart
Every year, our FIFA soundtrack becomes one of our most anticipated challenges.
Posted 29 Mar 2006 | Talked with STEVE SCHNUR
For me the very interest of each fantasy universe lies in the fact that it allows to feel different places, other eras, and to escape.
Posted 23 Mar 2006 | Talked with Oliver Ledroit
CDV spreads a few words about Divided Nations to us.
Posted 20 Mar 2006 | Talked with CDV
Fall of Rome (PC)
For those of you that haven't yet heard of Fall of Rome, an online empire strategy game.
Posted 28 Jan 2006 | Talked with Rick McDowell
Quantum Legacy will have a familiar feel to it with two resources, base management, and a population cap for each of the maps.
Posted 30 Oct 2005 | Talked with Four Thirty One
Sword of the Stars (PC)
We got a few answers from Kerberos Productions as an introduction to Sword of the Stars, 4X space empire game. There haven't been too much of those lately so read on!
Posted 11 Sep 2005 | Talked with Kerberos Productions
We bring you a few details from our chat with Paradox Int. about thier space empire strategy game Galactic Civilizations II: Dreadlords.
Posted 07 Sep 2005 | Talked with Stardock
Desert Law (PC)
We've talked wth Fyodor Mukin, Director of Arise, Desert Law producer and grabbed you a few answers on this post apocalyptic strategy tactical game.
Posted 01 Jul 2005 | Talked with Fyodor Mukin
Alpha Prime (PC)
Release date is yet to be announced. The bulk of the work still needs to be done.
Posted 21 Jun 2005 | Talked with Black Element Software
Sparta: Ancient Wars (PC)
We think that the period of the battles in the Mediterranean sea is one of the most interesting eras from a historical point of view. Battles were fought with such intensity - but still face to face.
Posted 17 Jun 2005 | Talked with World Forge
Civilization IV (PC)
The waiting was never more painful by those addicted to Civilization series. Even as this is the 4th in the row. The interview will either help you or make your waiting tougher to get through. Read on.
Posted 14 Jun 2005 | Talked with 2k Games
Look for John Tiller and HPS to produce a new game – the first of a new series covering WWII at a different scale than has been done before. This title is the first of a several part series that will cover the entire war.
Posted 13 Jun 2005 | Talked with HPS Simulations
Driving and killing combined,one of the best combos invented.
Posted 22 Mar 2005 | Talked with Alexander Belov
The Day After (PC)
How close were we to the Third World War..
Posted 22 Mar 2005 | Talked with Alexander Valencia-Campo
Mission Barbarossa (PC)
Today we've talked with Nico Zettler about the upcoming "Mission Barbarossa", Blitzkrieg's addon.
Posted 16 Mar 2005 | Talked with Nico Zettler
We've talked with Regis Robin, the game designer from Chaos League team, and heard what the Sudden Death add-on will sound like.
Posted 13 Mar 2005 | Talked with Regis Robin
Wolfschanze 1944 (PC)
Dominik Zielinski opens up a few pages of Wolfschanze 1944.
Posted 13 Mar 2005 | Talked with Dominik Zielinski
Hidden Stroke II (PC)
Nico Zettler sits and talks with us about their upcoming WWII game, Hidden Stroke II.
Posted 28 Feb 2005 | Talked with Nico Zettler
Koios Works reveals insides of their next installment in Tin Soldiers series.
Posted 20 Feb 2005 | Talked with Koios Works
Sid Meier's Pirates! (PC)
Hello Pirates! Below you can find our interview with an unnamed Firaxis representative. Topic was the latest Sid Meier's game, Pirates! We got a few answers for you.
Posted 04 Nov 2004 | Talked with Firaxis
Hearts of Iron 2 (PC)
Our questions were caught and answered by Fredrik Lindgren, Sales and Marketing director heavily involved in Hearts of Iron 2 production. Read our convo below. Also check out the 2 latest exclusive shots they've sent us along.
Posted 12 Oct 2004 | Talked with Fredrik Lindgren
War Leaders: WW2 (PC)
Alberto Domínguez Aguilar, Project Manager and Lead Designer from Enigma Software Productions, answered a few questions we had to ask about their global war game War Leaders: WWII.
Posted 17 Sep 2004 | Talked with Alberto Domínguez Aguilar
Will of Steel (PC)
We brought you an introductory interview for Will of Steel, explaining what the game will be all about.
Posted 15 Sep 2004 | Talked with Uros Rogulja
Void War (PC)
Jay Barnson sits with us and uncovers this soon to be released space shooter, Void War.
Posted 24 Aug 2004 | Talked with Jay Barnson
Petr Prohorenko gave us a few overviews on the RTS title, Stalingrad.
Posted 06 Jul 2004 | Talked with Petr Prohorenko
Rome: Total War (PC)
The Creative Assembly’s Mike Simpson has answered the questions that you, the readers, proposed on the forums on this highly anticipated historical strategy game, Rome Total War.
Posted 01 Jul 2004 | Talked with Mike Simpson
Michal Dolezal from developing team behind UFO: Extraterrestrials talked with SI, discovering pieces of the game to us.
Posted 03 Jun 2004 | Talked with Michal Dolezal
Empire Earth 2 (PC)
Ian Davis, the founder, CEO, & Mad Scientist at Mad Doc Software told us what to expect in the next installsment of the popular RTS game, Empire Earth.
Posted 15 May 2004 | Talked with Ian Davis
Supreme Ruler 2010 (PC)
Centurion found a leading programmer, David Thompson, to talk about Supreme Ruler 2010.
Posted 23 Apr 2004 | Talked with David Thompson
Pacific Storm (PC)
Centurion and Sergey Titorenko talk about Pacific Storm.
Posted 15 Apr 2004 | Talked with Sergey Titarenko
Battle Mages (PC)
This time Centurion chats with Stanislav Scorb and attempts to find out more details on Battle Mages.
Posted 06 Apr 2004 | Talked with Stanislav Scorb
This time Centurion got you a few answers for Perimeter, a new and innovative RTS game.
Posted 31 Mar 2004 | Talked with Andy Wafer
Children of the Nile (PC)
Talking with Chris Beatrice, we caught a few answers about this Egyptian city builder game that's set for a late 2004.
Posted 23 Mar 2004 | Talked with Chris Beatrice
Blitzkrieg II (PC)
We borrowed some time from George Ossipov, a project leader behind Blitzkrieg 2, to discuss this Tactical strategy game.
Posted 15 Dec 2003 | Talked with George Ossipov
Knights of Honor (PC)
This time Vesselin Handjiev, a Lead Designer behind Knights of Honor, helped us with a few tips on, my personal favorite upcoming game, Knights of Honor.
Posted 28 Nov 2003 | Talked with Vesselin Handjiev
We sat down with Henrik Sabri from Massive Entertainment and discussed their upcoming title Ground Control 2.
Posted 02 Nov 2003 | Talked with Henrik Sebri
Lords of EverQuest (PC)
James Parker, Producer of Lords of Everquest, gave us an early introduction of the game.
Posted 15 Aug 2003 | Talked with James Parker
We've talked with Petr Petukhov, the Managing Director of Primal Software about their upcoming title, Besieger.
Posted 11 Aug 2003 | Talked with Petr Petukhov
We've talked with Tomislav Lovrekovic, the Public Relations Manager of Fusion Software about their upcoming strategy game, Revolt. Read on.
Posted 11 Aug 2003 | Talked with Tomislav Lovrekovic
Strength & Honour (PC)
We've talked with Andy Canivet, the Magitech’s Writer / Researcher about their upcoming game, Strength & Honour.
Posted 11 Aug 2003 | Talked with Andy Canivet
UFO: Aftermath (PC)
As one of the UFO and XCOM series fanatics, we've talked with Jiri Rydl, a Public Relations Manager from ALTAR Interactive.
Posted 11 Aug 2003 | Talked with Jiri Rydl
Massive Assault (PC)
We've talked with Victos Kislyi, the president of Wargaming.net about their upcoming strategy game, Massive Assault.
Posted 10 Aug 2003 | Talked with Victor Kislyi
We managed to grab Krzysztof Jakubowski, a Project Manager and Leading Programmer from City Interactive, and talk with him about their upcoming Space RTS game, P2.
Posted 07 Aug 2003 | Talked with Krzysztof Jakubowski