Jagged Farm: Birth of a Hero Interview (PC)
Strategy Informer: Firstly, could you introduce yourself to our readers?
Nikolay Demchenko: Hi there! I am Nikolay Demchenko, the project manager.
Strategy Informer: We've had a bit of information on the storyline for Jagged Farm: Birth of a Hero, could you tell us more about it?
Nikolay Demchenko: The storyline is built around the situation when swine under command of a little witty pig called Pigius who used to live in a farmhouse together with people as a pet decide they are oppressed. Needless to say, this knowledge came from Pigius after he was resolutely kicked out of the farmhouse and settled in a pigpen with other pigs due to his obnoxious behavior, mean character and permanent propensity to destruction and disorder. Pigius plans his revenge for a long time. In the long run, he instigates other pigs to rise in arms for their allegedly oppressed rights. On top of that, he even manages to convince them in their supreme destination – to rule the world. The revolt takes people aback. Hordes of raving pigs throng towns and villages making people run in panic. It takes people a short while to figure out they will need help of other animals to pacify raging swine. So, they start negotiating with penguins, bears, moles, beavers, etc. to enlist their support. Acting as commanders (heroes), people lead other animals against the swine trying to put an end to this madness.
Strategy Informer: We think Jagged Farm: Birth of a Hero is a really good idea, when and how did this idea come to your company?
Nikolay Demchenko: We were inspired by a music video of the Russian pop-singer Gluk’Oza. She has a cartoon-styled video for her song “Shvaine” where Gluk’Oza and her band fight against pigs - very good in terms of style, animations and humor. So we thought it might be a good idea to take the characters from the video and come up with our own story.
Strategy Informer: Could you tell us some of the main features of Jagged Farm: Birth of a Hero?
Nikolay Demchenko: Take a portion of a conventional RTS game with base development, unit production and resource gathering. Mix it well in a blender with lots of humor, amusing animations and captivating storyline. Pour it carefully into your cup called PC and enjoy the taste of the Jagged Farm: Birth of a Hero.
Strategy Informer: What can you tell us about the graphical and physics features?
Nikolay Demchenko: The game is powered by the Officers engine. In terms of graphics, you will see comic and grotesque environments, architecture, amusing characters with funny animations and hilarious abilities. The game concept doesn’t provide for physics, so their will be none.
Strategy Informer: What kind of support do you plan to give once the game is released?
Nikolay Demchenko: We are not planning to release any editors or tools with the game if that’s what you mean.
Strategy Informer: Are you planning to release a demo for Jagged Farm: Birth of a Hero?
Nikolay Demchenko: Possibly. I can’t say anything certain now.
Strategy Informer: Can you tell us about the single player aspect of the game?
Nikolay Demchenko: As I already mentioned, the gameplay is based on building your own base, producing military units, gathering resources (food and gold), making upgrades, finding appropriate tactics to beat your enemy and achieving mission objectives.
Strategy Informer: Will there be a multiplayer side to it? If so, could you tell us about it?
Nikolay Demchenko: This is going to be a purely single-player game.
Strategy Informer: Can you give us an assessment of the health and long-term viability?
Nikolay Demchenko: I’d better give no assessments at this time. We’ll see how it goes.
Strategy Informer: Could you tell us about the structures that we'll see in the game?
Nikolay Demchenko: Totally we are planning around 20 constructible buildings, 10 for each side. These will include the HQ building, barracks, armory, mine, bunkers, pillboxes and bunkers, minefields, etc. Basically, they will differ in architectural style, their functionality remaining alike. However, some structures will work differently. Thus, for example, Gluk’Oza’s side may build usual minefields and cover them with acorns, kind of a bite for the pigs. They will rush to eat the freebies and eventually go boom. On the other hand, the swine’s minefield has nothing to do with mines. The pigs may produce bogs that dramatically decrease the speed of entrapped units. The bogs may be improved to quagmire, a better version of the “pig’s minefield”.
Strategy Informer: Could you tell us about the Units that we'll get to use?
Nikolay Demchenko: In all, there will be over 20 completely different units and 9 heroes, each having its unique abilities and/or performance. For example, there will be a bear with bazooka. Initially, the bear fires its weapon backward, and needs an upgrade to start firing normally. As another example, there will a swine mortar crew consisting of two units – one of them fires a mortar mounted on his back, another one loads up the gun. A swine guard may be equipped with a combat boar, an auxiliary escort unit that will distract an opposing unit from the guard, and force the enemy to use melee attack instead of a range one. Gluk’Oza, one of the main heroes of the game, can take advantage of her faithful Doberman. An Officer, a swine hero, will eat up genetically modified acorns and transform into a powerful wild boar.
Strategy Informer: As a gamer, what's your favorite part of Jagged Farm: Birth of a Hero, what makes you proud to have helped create it and why is it a game RTS fans will want?
Nikolay Demchenko: While working on this title you can really think out and do crazy things, because the game itself is pretty much crazy and fun. It needs to be like that if we want it to stand out of a crowd. So, I hope the RTS fans will enjoy new gaming experience multiplied by hilarious story, amusing characters, powerful game engine and lots of humor.
Strategy Informer: Do you think we'll see some changes to the current release date?
Nikolay Demchenko: They say ‘never say never’.
Strategy Informer: What has been the hardest part of development so far?
Nikolay Demchenko: Routine and paper work have always been the hardest things to deal with.
Strategy Informer: Well we've come to our last question, is there anything you'd like to say to the fans of Jagged Farm: Birth of a Hero which are eagerly awaiting the release of this interesting title?
Nikolay Demchenko: Guys, this game is going to be funny at the least.
Jagged Farm: Birth of a Hero E3 2006 Trailer
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