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L.A. Noire News (PC)

Team Bondi founder working on new game

Posted: 12.11.2011 by JonahFalcon

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Team Bondi was shuttered this past summer, but founder Brendan McNamara, who was the writer and director of L.A. Noire, has announced that he's making a game based on what he calls "one of the great untold stories of the 20th Century".

Brendan McNamara's new game "one of the great untold stories" of the 20th century

Posted: 10.11.2011 by Technet2k

Comments: 1
 
Former Team Bondi head Brendan McNamara, writer and director of L.A. Noire, hopes to be announcing his "pretty interesting" new video game soon to the gaming public.

It's based on "one of the great untold stories of the twentieth century," he teased. McNamara has "learnt a tonne of things" from L.A. Noire's development, and that will "hopefully play" into it.

L.A. Noire has become "an important franchise" for Take-Two

Posted: 09.11.2011 by Technet2k

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Take-Two CEO Strauss Zelnick has praised the "groundbreaking title" L.A. Noire for becoming their "most successful new release" this past fiscal year. Sadly, creator Team Bondi is no more.

Rockstar Games commands the L.A. Noire IP however, and from Zelnick's words it seems they'll be leveraging it in the future as he lauded it's "new standard" of quality and "cinematic art".

Physical interrogation was originally a part of L.A. Noire

Posted: 20.10.2011 by JonahFalcon

Comments: 1
 
Rockstar's VP of product development Jeronimo Barrera revealed in an interview that L.A. Noire originally had a "force" option for Cole Phelps, which would allow him to rough up suspects, but the option was dropped because players used it too much.

PC L.A. Noire late as dev "did not have the time" until after DLC

Posted: 19.10.2011 by Technet2k

Comments: 1
 
Rockstar's Jeronimo Barrera, VP of Product Development, reveals the PC version of L.A. Noire didn't 'begin development' until after DLC was completed.

They're "big fans of PC games" but had to wait until the console version and all its DLC cases were finished, and it's "important not to rush" the PC development.