Preview

Legends of Pegasus Preview (PC)

There’s nothing quite like seeing the near destruction of your homeworld whilst simultaneously being shot through a wormhole to spur you onto great things. This Farscape-esque concept is what drives Legends of Pegasus, a new space 4X strategy game from Kalypso Media and NovaCore. We first saw it at GamesCom last year, and we’ve finally gotten our hands on some code so we can see what it’s like for ourselves. So far the potential is clear; however the still non-finished state of the game mires the experience with the usual bugs and oddities you find in pre-release code.

There are several elements to this game – it’s mainly turn based, with actions and movement taking various turns to complete, however when two opposing fleets come into contact with each other the gameplay instantly shifts into real-time. It’s fairly seamless, albeit a bit clunky at the moment, but it works quite well. Aside from that, there’s the building and management of your colonies, the building and maintenance of your fleets (ship designer ftw), and of course meeting and maintaining relations with other races. The world consists of many interactable objects, from asteroid belts to jump gates (which is the main travel between two systems).

You can be the interior designer you’ve always wanted to be!


Colony/Empire management seems also to be as interesting as we thought it would be. Each planet has an allotment of squares you can build on, as well as special traits that modify base attributes. There are many different types of buildings – population and culture, production, orbital structures, research… it’s like playing Tetris, only there’s a finite amount of space to work with, which means you’ll need to expand. Only a ship with a colonisation module will be able to colonise, and each of the planets in a system has a ‘suitability’ rating… the lower it is, the harder/impossible it is to colonise. We haven’t gotten to a stage yet where we’ve had to manage a large empire, so we’re not sure how it holds up there, but there is a Galaxy Map mode, fleet and planet scrollers, so it shouldn’t be too bad, although at the moment it feels a bit clunky.

Combat is like any real-time combat experience set in space. If you enjoyed SOTS2 and SINS, you’ll enjoy this, although we have the funny suspicion everyone always thinks space combat is more exciting in their minds than it ever really is. I mean it’s just two big hulks of metal throwing ordnance at each other. Still, it’s not all static… the smaller ships, like Corvettes and Frigates, will move around their targets, and keep them distracted, your bigger ships will just sit there and throw slugs or beams of light, whatever you’ve outfitted them with. All good Space 4X games come with a ship designer, and Pegasus certainly doesn’t disappoint. It’s much like SOTS2’s system in a way, you choose your main chassis, you can then add an extra section if available, and then you assign modules – weapons, defence and support/engineering.

 It’s hard to say which is the stronger part of the game at this point – the story is fairly well put together, and lasts for around 40 hours which is spread across all three races (each race gets four ‘episodes’ each, although they’re multi-mission outings that last a decent length). The skirmish mode of course gives you access to everything at once, so assuming you’ve mastered the basics, you should be ready to give the larger game a try. The mixture of real-time and turn based action, like Sword of the Stars II, allows it be relatively wide in scope. Galaxies can be huge, giving you ample room to explore and expand, and you can modify your game in a variety of wars, such as what tech tree your faction specialises in, special modifiers (Aside from racial ones that all factions of the same race get) and so on.

No no, wait… he might still win…


At the moment, the game is still a bit fragile. Some tool-tips and basic feedback elements are missing (we hope they are going to be added in), and we’ve had the odd crash to desktop and other bugs, but there’s still time to get it fixed. Sadly, it’s unlikely anything can be done to improve the ‘intuitiveness’ of the game, but when the tooltips and feedback get added, some of the pieces should fall into place quicker. We urge you to manage your expectations at the moment – we would hazard a guess that there will be bugs at launch, but with any luck all the game breaking stuff will be out of the way. As far as design goes, there’s little here to be truly disappointed in, apart from bit of a slow start in the first mission.

This is a strong contender for the game of space 4X throne, with a decent story, strong mechanics, visuals and a vivid universe. You could do worse. Legends of Pegasus is due out on PC on August 10th, 2012.

Most Anticipated Feature: Seeing what a massive fleet battle would look like.

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Comments

By nocutius (SI Elite) on Jul 31, 2012
nocutius
Hope the game is as good as it seems :).
By herodotus (SI Herodotus) on Jul 31, 2012
herodotus
With a slotted release date of 11th August on Steam I'd have hoped the game would be in a pretty much completed state, with just some polishing and QA left to do.
Doesn't sound like it though, and is the main reason I'm not pre-ordering - I don't wish to pay to be a beta-tester as with other games from last year AND this one. Still, with a 40+ hour Campaign (Story) and Skirmish Mode (a big plus for many gamers) I'm still keeping the candle burning for this one.

You raised an interesting, and common question I've asked myself many a time, Joe. What is it that's so fascinating and attractive about fleet battles, be they in space or on the seas of Earth? For that matter, the same applies to the lines of troops facing off from the sword to the gunpowder ages (before trench warfare started becoming 'popular' in 1864 in the American Civil War). There's just something gripping about lining up fleets to "face-off", twisting and turning to get the best advantage. Even without any maneuvering, as with the Battle of Jutland in 1916 (basically a slug-fest) it's fascinating enough to draw many a strategy gamer to the table. Basically that's all 'Gratuitous Space Battles" is - design ships, line them up, fight, check the results, unlock new components, tweak your ships, rinse and spin.

I look forward to updates as the release date grows closer.
By lichlord (SI Core) on Aug 01, 2012
lichlord
i do hope for planetary defence systems its just not fun without having those backing up the fleet in Imperium Galatica 2 those things really helped up something you do'nt get to see in endless space and etc...

(i don't mean orbital platforms with that)
By herodotus (SI Herodotus) on Aug 02, 2012
herodotus
I believe there are ground engagements of a fashion in this, but I could be wrong (not realtime battles, but surface attacks requiring fortifications and defences).
By JustCommunication (SI Core) on Aug 02, 2012
JustCommunication
Oh sorry, forgot to mention that - there are plantetary defence systems... both platofrms you can put in orbit, and structures you can place on the ground I beleive... not sure what the system is for taking over planets... honestly didn't get that far! Very drawn out game... 50 turns can go by and you won't have even left your starting solar system.
By lichlord (SI Core) on Aug 02, 2012
lichlord
i don't mind slow paced games i like em more i always play civ 4 on marathon speed anyways aslong theirs soemthing to do :) XD and good to hear they put up defences on planets
By herodotus (SI Herodotus) on Aug 02, 2012
herodotus
Hopefully the storyline in the Campaign will boot things along more expeditiously. It doesn't bode well for open play though. Just playing through the original "SotS" at present so this one has a lot to live up to already.
By JustCommunication (SI Core) on Aug 02, 2012
JustCommunication
It picks up when you get to mission two... its just some of the tasks you're set during the opening mission requie a lot of turn skipping.

It's very atmopheric though, so story itself isn't bad. Farscape meets Stargate: Universe almost.
By lichlord (SI Core) on Aug 02, 2012
lichlord
haha farscape ah yes Wormholes =)
By herodotus (SI Herodotus) on Aug 02, 2012
herodotus
There'll definitely be both "Farscape" and "Stargate" mods quickly forthcoming, if this is moddable. Already looking forward to the "SG: Universe" TC for "Rebellion".
Tis a bit of a shame that all of these titles (Rebellion, Sword of the Stars II patched, Endless Space and now this) have come out basically in a flood. They need quite some time to come to grips with and get the most out of, but with so many to choose from it's a glut.
I feel I actually need a break from space-based 4X games, atm.
By lichlord (SI Core) on Aug 02, 2012
lichlord
well try this one it may refresh it if not oh well :P
By lichlord (SI Core) on Aug 05, 2012
lichlord
it wil never stop... the endless pain from spambots
By herodotus (SI Herodotus) on Aug 05, 2012
herodotus
Yes they've once more taken a liking to this site but Kres and boys are well on it, be assured.
By nocutius (SI Elite) on Aug 05, 2012
nocutius
At least those buggers have good taste :)