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Welcome, travellers!

The Edain Mod is one of the largest modifications for The Rise of the Witch-King. In our quest for lore accuracy, visual quality and deeper, more complex gameplay, we left no stone unturned and overhauled almost every aspect of the core game to craft for you a completely new, far more immersive Lord of the Rings experience.
Master the One Ring

The lure of Sauron's Master Ring is hard to resist, its powers terrifying and hard to comprehend. Gone are the days where you would simply deposit the Ring at your fortress in order to buy one of only two different Ring Heroes, each possessing a meager two abilities. In Edain, each faction has their own Ring Heroes, to whom you give the Ring directly to unlock new powers, and in some cases, unforeseen consequences. Discover what could have been if Saruman the White had attained the One Ring, or if Denethor and Boromir had foolishly decided to use it as a weapon against the Enemy...
Fight Side by Side With the Heroes of the Third Age

The fate of Middle-Earth has always been shaped by great heroes and villains, many of which never appeared in a BfME game before. Edain gives you the opportunity to stand in battle with characters such as Imrahil, Beregond, Denethor, the blue wizards, Radagast the Brown, the sons of Elrond, Grimbeorn the Old, Thorin Oakenshield, Khamûl the Easterling, Smaug, the Necromancer of Dol Guldur, and many more.

Furthermore, every existing hero has received new abilities and mechanics to more accurately represent his role in the books and movies. Almost every hero now possesses at least five unique abilities. Theoden, for instance, will now accurately transform from a defeated pawn under Saruman's control to the heroic king we saw at Helm's Deep and the Pelennor fields as the game progresses.
Command New Factions

Rohan and Lothlorien have been split from the Gondor and Rivendell factions to form new factions in their own right. The Rohirrim are a people of riders, evidenced by their powerful cavalry units, including the Royal Guard. Their infantry and archery are poor, but they can receive signifant aid from the inn by recruiting Druadan archers and Elven warriors. The Woodland Realm, on the other hand, lacks cavalry altogether. To compensate, they rely on unorthodox tactics such as stealth, speed and elven magic coupled with their formidable archers. They cannot easily expand their base, but all buildings are manned by archers to keep invaders at bay. Units like the animal empaths, who slow down enemy cavalry, and elven chanters, who support your army through their songs, provide veterans with exciting new strategies to master. Both factions also come with a completely unique set of spells, including powerful finishers like the Rohan spell, Last March of the Ents, which summons Treebeard and a host of Ents to your side.
Rediscover the Old Factions

All factions have been expanded with a large array of new units. Among them are the Citadel Guard, Lothlorien Marchwardens, Rivendell Blademasters, Lurtz's Uruk Scouts, Orcs of Minas Morgul, Castellans of Dol Guldur and Black Uruks. All in all, there are now more than twice as much units as before.

Furthermore, almost every existing unit has received new graphics in order to eliminate issues like golden armor on Orcs and bring the visual style closer to the movies. For example, Aragorn will now receive the actual Anduril blade upon purchasing the respective spell instead of it being represented by an exaggerated blue glow. Head to our gallery for many more examples of the improvements we have made.

We hope you will enjoy this new Battle for Middle-Earth experience.

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Installation Instructions
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The Edain Mod is a modification for "The Rise of the Witch-King". Make sure you have a fully updated copy of both "The Battle for Middle-Earth II" and "The Rise of the Witch-King" installed before proceeding.

The archive you downloaded contains all files of the Edain Mod version 3.4. You do not need any previous versions of the mod installed. However, please make sure you have no other modifications installed before you install Edain.

This archive should contain the following files:

englishpatch201.big
__edain_999.big
__edain_data.big
__edain_german.big
__edain_textures.big
__edain_maps.big
__edain_w3d.big
asset.dat

To install the Edain Mod, please follow the instructions below:

1) Extract the archive with a program such as WinZip, WinRar or 7zip (http://www.7-zip.org/).

2) Go into your "The Battle for Middle-Earth II" directory and move the file named "asset.dat" from this directory into another of your choice. It will be your backup in case you decide to uninstall the Edain Mod.

3) Move the "asset.dat" from the Edain archive to your "Battle for Middle-Earth II" directory.

4) Move all .big files EXCEPT "englishpatch201.big" into your "The Rise of the Witch-King" directory. If you have a previous version of the mod installed, you must overwrite all old files with these new ones.

5) If you have an english version of the game, go to the "lang" folder inside your "Rise of the Witch-King" directory. Move the file named "englishpatch201.big" from this directory into another of your choice. It will be your backup in case you decide to uninstall the Edain Mod.

6) Move the "englishpatch201.big" file from the Edain archive into the "lang" folder inside your "Rise of the Witch-King" directory.

Done! Just launch "The Rise of the Witch-King" to start playing Edain!

To uninstall the modification, simply delete all files associated with the mod. Then, restore your original "asset.dat" and "englishpatch201.big" from the backups you have made. This will restore your game to its original state.

Please refer to the readme included in the Download for further support instructions.

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