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Readme File:
Battletest2 DC Changelog
Version 2.2 - 20/12/07

Changes from previous Version (2.1):

*- All Forces of Darkness fire arrows equip cost now 250 (was 300/400)
*- Mounted hero armor takes 20% (was 15%) from cavalry ranged.
*- Hero armor takes 35% (was 25%) from Uruk damage type
*- Neutral Inn health now 2000 (was 3000)
*- New "Resilient Hero" armor. 33% default, 25% slash and cavalry, 17% pierce and magic, 55% specialist, 20% cavalry-ranged and flame, 60% poison and hero, 50% siege and structural
*- Balrog now takes 70% from magic (was 100%), sword siege damage penalty vs forts now -87.5% (was -80%)
*- Archers defensive stance speed penalty reduced to -35% (was -60%)
*- Buckland Map: terrain under towers leveled (height advantage removed), Troll lairs replaced by Warg lairs
*- New 1v1 Tournament Style map added: Ankh Morpork by YidArmy1885; balance and flow re-design by MaDDoX


Men:

*- Gondor Archers experience award now 2/2/3/4/5 (was 3/4/5/6/7), experience requirement 1/40/80/120/160 (was 1/50/100/150/200); for levels 1 thru 5 respectively
*- Soldier Shieldwall formation base armor bonus +20% (was +25%), now makes pierce armor 100/16% (from 125/20%)
*- Eowyn spear reload now 1m30s (was 1m), +200% damage bonus to all ground evil heroes and Drogoth. Includes Lurtz, MoS, Nazgul, Wormtongue, Saruman, Sharku, Gorkil, Drogoth and Shelob
*- Towerguard buildtime 24s (was 20s)
*- Mounted Gandalf armor now resilient-hero (was tough-hero)
*- Theoden buildtime 55s (was 1m10s), revival times adjusted accordingly


Elves:

*- Lorien warrior experience award increased by 1 in all levels, experience requirement 1/75/150/225/300 (1/50/100/150/200)
*- Lorien Archer now takes 67/40% from cavalry-ranged damage (was 100/50%), unupgraded weapon -10% damage penalty vs non-archer infantry removed
*- Giant eagle takes 62% (from 55%) from structural damage, summon duration now 70s (was 40s)
*- Mithlond buildtime 38s (was 40s)
*- Mirkwood takes 250% from crush (was 200%), minimum range removed.
*- Thranduil base weapon damage penalty vs machines now -60% (was -85%), armor now resilient-hero (was hero-mounted)
*- Flood power base damage 215 (was 142), damage penalty vs forts now -87.5 (was -75%)
*- Legolas Train Archers ability now on level 3 (was level 4), knife fighter on level 4 (was 6)
*- Mallorn Tree health now 1040 (was 940)


Dwarves:

*- Guardians experience award increased by 1 in all levels
*- MoD summon duration 2m30s (was 3m)
*- King Dain armor resilient-hero (was hero-mounted)
*- Archery range buildtime 30s (was 35s)
*- Axe Thrower now has a 20% projectile dodge rate, upgraded weapon +25% damage bonus vs heroes, knockback stun duration average 950ms (was 1.9s)
*- Battlewagon now takes 80% (was 50%) from cavalry ranged, 125% (was 100%) from poison damage; hearth upgrade time 20s (was 45s), heal rate 1.5s (was 2s)
*- Gimli axethrower damage bonus vs battlewagons now +300% (was +500%, no longer one-shots BWs)
*- Earthquake now only damage units in its epicenter (25% in the core - 1/3 radius - and 10% in the center - up to 2/3 radius). Damage now 100% in the core, 66% in the center and 33% in the outer area

*- Demolisher now takes 150/75% from specialist (was 125/60%), buildtime 40s (was 30s)
*- Forge Works level 2 production speed bonus +15% (was +10%)


Mordor:
*- Orc horde bonus +33% attack (was +50%)
*- Orc Fighter speed 42 (was 40), takes 75% dmg from uruk type (was 50%)
*- Orc archer speed 55 (was 57)
*- Banner carrier research cost 300 (was 600) and time 20s (was 30s)
*- Barrow Wight (from Morgul Blade) summon duration now 1m40s (was 2m), now invulnerable to knock back
*- Haradrim Palace Level 2 upgrade cost 300 (was 500)
*- Haradrim archers cost 450 (was 500), speed 55 (was 50), barbed arrows no longer damage structures
*- Orc pit health 1650 (was 1500), cost to upgrade to level 2 now 350 (was 500)
*- Mummakil pen health 2600 (was 1500), troll cage health 3500 (was 2500)
*- Mouth of Sauron mounted armor now resilient-hero (was tough), Evil eye damage bonus vs fellbeasts +30% (was +80%), damage bonus vs Mounted Witchking +50% (was +100%), -30% damage penalty vs Legolas
*- Mountain Troll no longer automatically crushes pike units
*- Attack Troll crush damage 50 (was 10)


Isengard:
*- Isengard banner carrier research cost 250 (was 600) and time 15s (was 30s); equip cost now 200 (was 300)
*- Warg Rider crush radius removed
*- Berserker now takes 80% from specialist (was 70%), 200% from crush (was 100%), damage penalty vs cavalry now -50% (was -80%)
*- Crossbows now have a +15% damage bonus against Giant Eagles, flame weapon now deals 70 pierce dmg (was 75), +45 flame (was 35)
*- Furnace health 1080 (was 980)
*- Dragon Strike pre-attack delay 0.8s (was 1.6s)
*- Summon Dragon pre-attack delay 0.766 (was 2s)
*- Uruk Hai Formation now take 105/30% from pierce (from 140/40%), 105/60% from cavalry-ranged (instead of 140/80%), and 85/16% from structural (instead of 100/20%)


Goblins:

*- Goblin Warrior experience award is now randomly picked between 1/1/2/3/4 and 2/2/3/4/5, on levels 1 thru 5 respectively
*- Banner carrier research cost 250 (was 600) and time 15s (was 30s)
*- Spider Rider bow damage 47 (was 52), now take 225 from hero ranged (was 200%)
*- Tunnel armor bonus on levels 2 and 3 now +25% (was 50%)
*- Goblin Halftroll takes 175% from Uruk type damage (was 100%)
*- Drogoth now heals 1% of its health every 2.5s, up to about 75% health, when near a fortress' dragon monument
*- Goblin Archer cost 320 (was 350)
*- Spiderling now has a -10% damage penalty against resource buildings
*- Shelob moving turn radius 10 degrees (was 0), turn time 2.5s (was 4s)
*- Goblin King Mounted Speed 90 (was 81)


Bugfixes:

*- Back button not showing up in mordor's hero selection menu fixed
*- Dwarven BW AT can no longer fire out of mines
*- Boromir leadership disabling allied damage leadership fixed
*- Saruman base weapon knockbacking allied units fixed
*- Boromir's Horn of Gondor fear duration on Forces of Darkness units now properly 10s (was 15s)
*- Mounted Goblin King stuttering while turning fixed
*- Warg Sentry Locomotor sensibly improved


QUOTE
Changes for the string file:

Tooltips corrected:
Fuel the Fires
Gimli's Slayer
Block formations for both uruks and SoG
Legolas's Knife fighter
Legolas's Train archers
Glorfindel's Blade of Purity

Hotkey changes:
Mirkwood archer cloak ability (also Sam's) hotkey changed from E to C
Guardian bullrush from E to R
Uruk warrior and SoG block formation from M to R

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