Hints & Strategies
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Hint: NFL Superstar mode: Choosing an agent
Hint: NFL Superstar mode: New apartment
Hint: NFL Superstar mode: Mansion
Hint: NFL Superstar mode: Switching teams
Hint: NFL Superstar mode: Performance Institute
Hint: NFL Superstar mode: Getting traded
Hint: NFL Superstar mode: Getting drafted
Hint: NFL Superstar mode: Better IQ
Hint: NFL Superstar mode: Movie offers
Hint: Punting
Hint: Onside kicks
Hint: Easy 2 points
Hint: Easy Madden Tokens
Hint: Touchdown on goal line
Hint: Easy blocked field goals and punts
Hint: Recommended defense
Hint: Easy training camp points
Hint: Increase salary cap
Hint: Sign created player with high attributes for three years
Hint: Create low paid all-star QB
Hint: Injured players
Hint: Making players suffer
Hint: Touchdown celebrations
Hint: Player nickname
Chase and Tackle
All-Madden Trench Fight
All-Madden Clutch Kicking
All-Madden Precision Passing
All-Madden Precision Passing
All-Madden Ground Attack
All-Madden Coffin Corner
All-Madden Pocket Presence
All-Madden Chase and Tackle
Ground Attack
Clutch Kicking
Swat Ball
Pocket Presence
If you have a player whose personality rating is "Disruption", choose Jason Morales as your agent. He can usually get you a movie deal before the first season starts. Stay away Aubrey DeLong. He is not a good negotiator and it takes forever to get an endorsement.
If you win a Super Bowl and are inducted to the Pro Bowl, you will move into a new apartment.
Win the Super Bowl two times and get into the Pro Bowl each time.
When you become a key player to a team, you can upgrade to an excellent agent. Then, after two seasons you can resign with almost any team you desire.
The Performance Institute is only a temporary thing. However, the following trick can help you player achieve higher levels without sacrifice over the course of his career. First, during Spring Training hold off on using the Performance Institute until sunday. On Sunday, do the Performance Institute drills. Once the season starts you will stay at the increase until Sunday, the day of the game. Before you start the game, do the Performance Institute drill as you did in Spring Training. Play the game on Sunday. Once the game is over go to Monday; do not advance to the next day. Stay on Monday. Because there is a game to be played which will not be your team, go to the Performance Institute. The drill should be available for you to do, based on your position. Note: These points (from Monday) are permanent, as long as you continue to do the same process week in and week out. The only catch is you must use them on one attribute at a time until it is maxed and it must be the same drill you did on Sunday. For example, if you increased Speed on Sunday, you must dump all the points into Speed on Monday. If you dumped all the points on Sunday into Agility, then on Monday's drill you have to dump them all into Agility, etc. Over the course of the season you will see your stats lose the points from Sunday, as those are the temporary points. However, they still show the other points from Monday. These are cumulative points, but you must space it out to get exactly 99. If you get to 93 and the max points you can earn in the drill is 7, you will not end on 99. It would be 100, but since you cannot use all the points, those 7 from Monday will be lost. Earlier in the season you will have to place a set of points to help making the last attribute addition become 99. This rule applies for each category you want to increase.
After you create a player and sign an agent, go to the draft. Start the draft. You will probably be selected in the third round. If you do not like the team you got drafted by, then simulate the preseason. When the preseason is over go to your agent's office on the city map. Scroll down to "I demand a trade". You will be traded to another team. If you dislike that team also, then demand another trade. Be careful, as you can only demand two trades until next season.
To get traded to a desired team, make sure auto save is off then save the game before asking to trade. Trade, and if you do not like team you have been traded to, exit (but do not save). Load trade until get the desired teams. It will be a different team each time.
To get drafted to whatever team you want, first edit the roster of the team you want to be on. Lower the stats of all the players in the position you want to play to 0. Next, create your player and you will have a good chance of going to that team, due to all their players being horrible.
If your IQ results are low, save the game before the IQ day and try ver again until your percentage is high. The same can be done for the draft. Save the game before the draft. If you do not like the team that drafted you, you can do it again.
Look for movie offers during August. Do not simulate the preseason.
Due to the fact that the punt blockers do not like to block very much, you should select the "Punt Block" formation instead of any other punt return formation. With the "Punt Block" formation, the punting team will not be spread out, therefore allowing your blockers to somewhat block for you; which in turn will give you more time to field the ball and have a little space to start something big.
This trick works with any kicker. When you are kicking off, select "Onside Kick" when the return team is switching formation. When they are set, take the power bar all the way to the top, but do not select it. Bring it all the way down so that the power is at 31. Next, make your accuracy 97 to 99. The ball will hit the ground and go up straight up in the air every time. Have one of your Kick Off that is close to the ball sprint toward it. This makes all your players follow, and you will get it every time.
After you score a touchdown, go for two. Select the play "FB Run". Snap the ball, run up a little, then dive into the endzone. Your fullback should dive over the linemen and go into the endzone. This works about 95% of the time.
Go to "Features" at the main menu. Select "Historic Teams" and you can adjust any of the teams' player's stats. Set the "Speed", "Awareness", and "Tackling" to "0". Save that team as an exported team and you can select that team to play against in All-Madden for an extremely easy win.
If you throw a touchdown pass and your receiver catches it on the goal line and it is ruled a touchdown, it will add a touchdown to your stats. If the other coach challenges the touchdown and it is called back and put on the inches line to the goal, you will still have thrown and caught a touchdown.
When playing against the CPU and it is a punt or field goal situation, switch to the end player on defense. If the opposing punt team is in a regular punt formation, select punt block on defense. The offense will adjust to a protection formation. If not, this is easy. Before the last player makes his adjustment, he puts his hands on his knees. If you begin to charge at the kicker you should not get a penalty if timed correctly. You will get an extra jump on the kicker and should tackle him or block the punt or field goal.
Pick a Nickel defense and go to Overstorm Brave. When your defense goes to the line, move your defensive line out, your linebackers in, and your defensive backs in. Select any of the defensive lineman or linebackers. This will work over 85% of the time.
When on offense, select an offense with three receivers. Trip Bunch in Single Back formation works very well. Put the defense on goal line Zone CB cover. By doing this, no one rushes your QB, and once your receiver gets past the zone, they are left unguarded in the endzone for a guaranteed 48 points per play almost all of the time. This should work with most short zone coverages and does not take many attempts to learn which receiver to pick, mostly anyone running a long slant.
Use the following trick to increase your salary cap by millions. This works with or without fantasy draft. First, completely simulate the draft (faster) or you can pick your players yourself. Trade for all the players you want. After satisfied with your team , have one extra player in every position. Select a player, go to "Edit Player", then to "Information". Go down to position and change the players position. Then, release the edited player. Resign the player (his wanted salary is a lot cheaper). Do this to all your players except the extra ones, which you should get rid of. For an great FB, turn Jamal Lewis (HB) into a FB. All line backers make good DEs. Turn QBs into WRs (except M. Vick, who should be turned into a FS). Turn HBs, FBs, and TEs into MLBs. Turn all OL into DEs. Turn all DL into OL. Turn all LBs into HBs. Turn all WRs into HBs. Turn all DBs into WRs. WRs, SSs, FSs, and CBs, are difficult to do this with trick. First, you have to have them TEs for one year, then in the next offseason turn them into LBs for a year. You can then release them, resign them, then turn them back to what you had them at originally.
When you create a player, make him a free agent. Then, get his attributes up to 75. Next, sign the player for any team desired. Go to that team's rosters and edit his attributes. You can make it as high as 99. When you go to franchise mode with the team the player you created will be on the team with a contract for three years.
Create a punter or kicker with all his attributes at maximum, including passing. You will sign him for a low salary simply because he is a kicker. Then, set him as the starting quarterback on the depth charts as the season begins. You will now have the best kicker/punter and QB in the league. You may also maximize all passing attributes and take the kicking attributes down to sign him at an even lower price. This is most recommended if you only rarely kick.
Go into the depth chart and switch an injured player with the regular starter. They will act as if they had no injury. For example, if you switch Daunte Culpepper with Brad Johnson he can throw and run just as well as he would without an injury.
If there is a player you dislike, do the following to make him suffer. Go to "Features", then to "Rosters". Select his team then choose the player and go to "Attributes". Reduce his injury to "0". This may take awhile; you may also want to set the game to four or five minute quarters.
If you are playing as either Donovan McNabb or Daunte Culpepper and you get tackled into the endzone scoring a touchdown, they will do their trademark dances. Daunte will "get his roll on" and Donovan will do the moonwalk.
With a player named Troy Siegel (a drafted rookie three seasons into a franchise), Al Micheals will call him "Simian" in his commentary when he makes a play.
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