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Author: Odanan
Changelog:
=========================================
Version 2.1 (released June 01, 2009)
-----------------------------------------
- 2d art: new popup combat icons for air and land combat.
- code: more improvements for Bulgaria. Bulgaria now has Thrace and a new city: Plovdiv, in Eastern Rumelia.
- code: passed Bessarabia from Romenia to Russian Empire.
- code: Antwerp is a port city now.
- code: Japan now desires Manchuria and German Pacific territories.
- code: added new country, Slovenia and its capital Ljubljana.
- 2d art: added Slovenia flag and roundel.
- code: added new city, Hollandia, in West New Guinea.
- code: fixed the names of Austria-Hungary, Ottoman Empire and Spain by creating new proper countries.
- code: new country, Czechia.
- code: added new country: Transjordan, with its capital Amman.
- 2d art: added Transjordan flag and roundel.
- code: added new city for Denmark, Arhus.
- code: Russian Revolution implemented!!
- 3d art: added the recon plane model.
- 2d art: several new textures for the fighters.
- code: better colors for the countries.
- code: adjustments in the countries' resource producers, made initial stockpiles for some countries.
- code: added new cities in German colonies: Rabaul (Papua), Kamerunstadt (Cameroon) and Windhoek (South West Africa).
- code: after suggestions by Germaniac, renamed the cities Poznan (to Posen), Plzen (to Pilsen) and Bratislava (to Pressburg). Also, reduced drastically the IPs of Gdynia.
- 3d art: added the medium bomber model.
- code: new gas researches.
- 2 art: new icons for the gas researches.
Version 2.0 (released May 18, 2009)
-----------------------------------------
- code: added more historically accurate armies.
- code: review of the researches already known by the countries.
- code: agriculture upgrades: increased the CostPerMPU and decreased the Maintenance cost.
- code: production adjustmentes for recruiting units.
- code: transport credits less expensive now.
- code: harder to expand pre-industrial cities (changed "nIPUsRequired" from 5 to 10).
- code: more improvements in Turk-Ottoman Empire, including new cities of Kars, Mosul, Esksehir and Adalia.
- code: new country: Montenegro. Made a new city (Podgorica) as its capital.
- code: improvements in the Austro-Hungarian Empire. Added two new cities, with important role in WW1: Pula and Sarajevo.
- code: added new city for Serbia: Skopje.
- code: added two new cities for France: Verdun and Nancy.
- code: added new cities for Germany: Cologne and Dresden.
- code: small improvements on Bulgaria.
- code: finally added "briefing" text for the playable nations.
- code: added new city for Netherlands: Rotterdam, now its capital.
- code: added new city for Belgium: Antwerp.
- code: replaced several unit models for other more fit to the country in WW1.
- code: changed the research tree to WW1 technologies.
. Infantry tab: added "Assault Infantry", "Improved Assault" and "Advanced Assault".
. Armored tab (now called Cavalry): added "Lancers"; changed "Early Tank" to "Armored Car" (using "Mechanized Infantry" art for now); "Light Tank" to "Primitive Tank" (new art soon); "Medium Tank" to "Primitive Light Tank" (new art soon); "Heavy Tank" to "Primitive Heavy Tank" (new art soon); "Advanced Tank" to "Modern Light Tank".
. Mobile Infantry tab: added "Improved Mounted Infantry" and "Advanced Mounted Infantry". Removed all "Mechanized Infantry" units.
. Artillery tab: removed "Self-Propelled Gun", "Rocket Artillery" and "Automated Targeting".
. Carrier tab: removed "Light Carriers", "Fleet Carriers" and "Super Carriers".
. Battleship tab: removed "Advanced Battleships".
. Cruiser tab: removed "Large Cruisers".
. Destroyer tab: removed "Escort Destroyers".
. Submarine tab: removed "Advanced Submarines".
. Offensive Tactics tab: removed "Combine Arms". Increased values for "Maneuver Warfare" and "Infiltration".
. Defensive Tactics tab: increased values for all templates.
. Jet Power tab (now called Airship): added "Early Zeppelin" and "Improved Zeppelin".
. Fighter tab: removed "Jet Fighters", "Improved Carrier Fighters" and "Advanced Carrier Fighters". Added "Recon Planes" and changed "Pre-War Fighters" to "Basic Fighters".
. Bomber tab: removed "Light Bombers" and "Strategic Bombers".
. Nuclear Research tab (now called Chemical Warfare): added "Poison Gas" research.
. Rocketry Research tab (now called Military Logistics): added "Modernized Supply Lines".
. Military Training tab: replaced "Amphibious Assaults" for "Marines".
. Electronics tab: "Vehicle Radios" changed to "Field Telephones", "Advanced Sonar" changed to "Hidrophones".
. Synthetic Oil tab (now called Recycling): added "Charcoal Production" and "Biodiesel Production". *Any other ideas would be welcome.
- code: new stats for every land and air unit.
- code: removed Ireland (still part of UK at that time). Thanks W1Ck3d for the tip.
- code: after some enlighten debate with ford_prefect, Kuwait is an independent country now.
- code: changed the values of adjustments for Easiest, Easy and Normal difficulties to make the game slightly harder.
- code: making armaments now does not consume Oil.
- code: simplified the units costs for better resource management. Infantry and Cavalry units doesn't consume any resource to recruit.
- code: repair of ships is faster and cheaper now.
- code: added new country: Newfoundland, with its capital St. John.
- code: several adjusts in the sharedDataHistoricCountries.
- code: solved the food shortage problem in the first turns. Now every territory will produce more food.
- code: China was divided into several factions (Zhang, Yan, Feng, Cai, Li and Ma) to emulate the warlord control of the provinces. Added some new cities (their capitals).
- 2d art: Bosnia flag and roundel.
- 2d art: Montenegro flag and roundel.
- 2d art: WW1 Netherlands roundel.
- 2d art: Newfoundland flag and roundel.
- 2d art: new images for "embargo", "productive boost", "war warning", "you liberated" and the "infiltration" and "hedgehog defense" researches.
- 2d art: icons for the new units.
- 2d art: new top background for Military Area.
- 2d art: new background for selected Air forces.
- 2d art: new backgrounds for the Research tabs (Military Training, Mobile Infantry, Artillery, Armored, Fighter, Bomber, Airship, Chemical Warfare and Military Logistics).
- 3d art: Lancers for all countries (25 new 3D models, several new textures).
- 3d art: new model for US infantry (WW1 style).
- 3d art: model for the British Mark IV (Primitive Tank) tank and Mark A Whippet (Primitive Light Tank).
- 3d art: model for the Zeppelin.
- 3d art: model for the St. Chamond (Primitive Heavy Tank).
Version 1.2 (released April 25, 2009)
-----------------------------------------
- code: several changes on China to reflect its fractured WW1 status (more changes to come).
- code: several improvements in Turk-Ottoman Empire, including: added Trebizond, Aleppo and Sinope cities; made factories and mines better and added new coal mine in Cappadocia.
- code: slight improvements in the Austro-Hungarian Empire and in France.
- code: downgraded (once more) the mines and industrial power of the USA.
- code: armies balanced.
- 2d art: new Chinese flag and roundel.
- 2d art: new Tibetan flag and roundel (I didn't notice there was already an art pack for the country).
Version 1.1 (released April 17, 2009)
-----------------------------------------
- 2d art: changed the Turk-Ottoman roundels for the WW1 design.
- 2d art: fixed German diplomatic flag.
- 2d art: added WW1 banners for the events: "alliance forms", "country liberated" and "war declared".
- code: renamed Leningrad to Petrograd. Made it the Russian capital.
- code: renamed Istambul to Constantinople. Made it the Turk-Ottoman capital.
- code: added new Brazilian city (Belo Horizonte) in Sudeste region. (the first of lots of new cities to be added in whole world)
- code: downgraded (once more) the industrial power for the Russian Empire.
- code: upgraded (once more) the industrial power of the German Empire.
- code: remake of French armies.
- code: complete clean-up of the German strategies. Now it's behaving more like in the WW1.
Changelog:
=========================================
Version 2.1 (released June 01, 2009)
-----------------------------------------
- 2d art: new popup combat icons for air and land combat.
- code: more improvements for Bulgaria. Bulgaria now has Thrace and a new city: Plovdiv, in Eastern Rumelia.
- code: passed Bessarabia from Romenia to Russian Empire.
- code: Antwerp is a port city now.
- code: Japan now desires Manchuria and German Pacific territories.
- code: added new country, Slovenia and its capital Ljubljana.
- 2d art: added Slovenia flag and roundel.
- code: added new city, Hollandia, in West New Guinea.
- code: fixed the names of Austria-Hungary, Ottoman Empire and Spain by creating new proper countries.
- code: new country, Czechia.
- code: added new country: Transjordan, with its capital Amman.
- 2d art: added Transjordan flag and roundel.
- code: added new city for Denmark, Arhus.
- code: Russian Revolution implemented!!
- 3d art: added the recon plane model.
- 2d art: several new textures for the fighters.
- code: better colors for the countries.
- code: adjustments in the countries' resource producers, made initial stockpiles for some countries.
- code: added new cities in German colonies: Rabaul (Papua), Kamerunstadt (Cameroon) and Windhoek (South West Africa).
- code: after suggestions by Germaniac, renamed the cities Poznan (to Posen), Plzen (to Pilsen) and Bratislava (to Pressburg). Also, reduced drastically the IPs of Gdynia.
- 3d art: added the medium bomber model.
- code: new gas researches.
- 2 art: new icons for the gas researches.
Version 2.0 (released May 18, 2009)
-----------------------------------------
- code: added more historically accurate armies.
- code: review of the researches already known by the countries.
- code: agriculture upgrades: increased the CostPerMPU and decreased the Maintenance cost.
- code: production adjustmentes for recruiting units.
- code: transport credits less expensive now.
- code: harder to expand pre-industrial cities (changed "nIPUsRequired" from 5 to 10).
- code: more improvements in Turk-Ottoman Empire, including new cities of Kars, Mosul, Esksehir and Adalia.
- code: new country: Montenegro. Made a new city (Podgorica) as its capital.
- code: improvements in the Austro-Hungarian Empire. Added two new cities, with important role in WW1: Pula and Sarajevo.
- code: added new city for Serbia: Skopje.
- code: added two new cities for France: Verdun and Nancy.
- code: added new cities for Germany: Cologne and Dresden.
- code: small improvements on Bulgaria.
- code: finally added "briefing" text for the playable nations.
- code: added new city for Netherlands: Rotterdam, now its capital.
- code: added new city for Belgium: Antwerp.
- code: replaced several unit models for other more fit to the country in WW1.
- code: changed the research tree to WW1 technologies.
. Infantry tab: added "Assault Infantry", "Improved Assault" and "Advanced Assault".
. Armored tab (now called Cavalry): added "Lancers"; changed "Early Tank" to "Armored Car" (using "Mechanized Infantry" art for now); "Light Tank" to "Primitive Tank" (new art soon); "Medium Tank" to "Primitive Light Tank" (new art soon); "Heavy Tank" to "Primitive Heavy Tank" (new art soon); "Advanced Tank" to "Modern Light Tank".
. Mobile Infantry tab: added "Improved Mounted Infantry" and "Advanced Mounted Infantry". Removed all "Mechanized Infantry" units.
. Artillery tab: removed "Self-Propelled Gun", "Rocket Artillery" and "Automated Targeting".
. Carrier tab: removed "Light Carriers", "Fleet Carriers" and "Super Carriers".
. Battleship tab: removed "Advanced Battleships".
. Cruiser tab: removed "Large Cruisers".
. Destroyer tab: removed "Escort Destroyers".
. Submarine tab: removed "Advanced Submarines".
. Offensive Tactics tab: removed "Combine Arms". Increased values for "Maneuver Warfare" and "Infiltration".
. Defensive Tactics tab: increased values for all templates.
. Jet Power tab (now called Airship): added "Early Zeppelin" and "Improved Zeppelin".
. Fighter tab: removed "Jet Fighters", "Improved Carrier Fighters" and "Advanced Carrier Fighters". Added "Recon Planes" and changed "Pre-War Fighters" to "Basic Fighters".
. Bomber tab: removed "Light Bombers" and "Strategic Bombers".
. Nuclear Research tab (now called Chemical Warfare): added "Poison Gas" research.
. Rocketry Research tab (now called Military Logistics): added "Modernized Supply Lines".
. Military Training tab: replaced "Amphibious Assaults" for "Marines".
. Electronics tab: "Vehicle Radios" changed to "Field Telephones", "Advanced Sonar" changed to "Hidrophones".
. Synthetic Oil tab (now called Recycling): added "Charcoal Production" and "Biodiesel Production". *Any other ideas would be welcome.
- code: new stats for every land and air unit.
- code: removed Ireland (still part of UK at that time). Thanks W1Ck3d for the tip.
- code: after some enlighten debate with ford_prefect, Kuwait is an independent country now.
- code: changed the values of adjustments for Easiest, Easy and Normal difficulties to make the game slightly harder.
- code: making armaments now does not consume Oil.
- code: simplified the units costs for better resource management. Infantry and Cavalry units doesn't consume any resource to recruit.
- code: repair of ships is faster and cheaper now.
- code: added new country: Newfoundland, with its capital St. John.
- code: several adjusts in the sharedDataHistoricCountries.
- code: solved the food shortage problem in the first turns. Now every territory will produce more food.
- code: China was divided into several factions (Zhang, Yan, Feng, Cai, Li and Ma) to emulate the warlord control of the provinces. Added some new cities (their capitals).
- 2d art: Bosnia flag and roundel.
- 2d art: Montenegro flag and roundel.
- 2d art: WW1 Netherlands roundel.
- 2d art: Newfoundland flag and roundel.
- 2d art: new images for "embargo", "productive boost", "war warning", "you liberated" and the "infiltration" and "hedgehog defense" researches.
- 2d art: icons for the new units.
- 2d art: new top background for Military Area.
- 2d art: new background for selected Air forces.
- 2d art: new backgrounds for the Research tabs (Military Training, Mobile Infantry, Artillery, Armored, Fighter, Bomber, Airship, Chemical Warfare and Military Logistics).
- 3d art: Lancers for all countries (25 new 3D models, several new textures).
- 3d art: new model for US infantry (WW1 style).
- 3d art: model for the British Mark IV (Primitive Tank) tank and Mark A Whippet (Primitive Light Tank).
- 3d art: model for the Zeppelin.
- 3d art: model for the St. Chamond (Primitive Heavy Tank).
Version 1.2 (released April 25, 2009)
-----------------------------------------
- code: several changes on China to reflect its fractured WW1 status (more changes to come).
- code: several improvements in Turk-Ottoman Empire, including: added Trebizond, Aleppo and Sinope cities; made factories and mines better and added new coal mine in Cappadocia.
- code: slight improvements in the Austro-Hungarian Empire and in France.
- code: downgraded (once more) the mines and industrial power of the USA.
- code: armies balanced.
- 2d art: new Chinese flag and roundel.
- 2d art: new Tibetan flag and roundel (I didn't notice there was already an art pack for the country).
Version 1.1 (released April 17, 2009)
-----------------------------------------
- 2d art: changed the Turk-Ottoman roundels for the WW1 design.
- 2d art: fixed German diplomatic flag.
- 2d art: added WW1 banners for the events: "alliance forms", "country liberated" and "war declared".
- code: renamed Leningrad to Petrograd. Made it the Russian capital.
- code: renamed Istambul to Constantinople. Made it the Turk-Ottoman capital.
- code: added new Brazilian city (Belo Horizonte) in Sudeste region. (the first of lots of new cities to be added in whole world)
- code: downgraded (once more) the industrial power for the Russian Empire.
- code: upgraded (once more) the industrial power of the German Empire.
- code: remake of French armies.
- code: complete clean-up of the German strategies. Now it's behaving more like in the WW1.







