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StarCraft 2: Wings of Liberty Maps (PC)

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Category Name Total Files Total Downloads Total Size Last Updated
1 Player 3 8,247 557 KB Jun 24, 2010
1-2 Players 36 83,264 40.03 MB Mar 6, 2011
1-4 Players 24 47,300 22.48 MB Mar 1, 2011
1-5 Players 1 1,540 777 KB May 20, 2010
1-6 Players 6 24,011 11.71 MB Mar 3, 2011
1-8 Players 16 81,583 18.43 MB Feb 15, 2011
1-10 Players 1 3,349 402 KB May 20, 2010
All Maps 99 260,826 114.19 MB Mar 6, 2011
AndyMcMachine TD

A tower defense map with 31 waves. (In progress) Alpha-Version players: 1-8 1-2 players: choose the direction of the wave 5 players: + 1/2 wave 6 players: + 1/2 wave money is not shared if you play with 3-4 players, you can add two KI on place 5

Map added: 06.08.2010 | AndyMcMachine_TD.SC2Map | 301 KB | 649 downloads

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Twin Skulls
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A Starcraft 2 Melee map by funcmode. Players: 2 Game Modes: 1v1 Key Features: Low ground main, high ground natural expansion, long rush distance between bases, 2 Watchtowers in the map centre, flanking paths. Available on EU and US Battle.Net se

Map added: 04.08.2010 | twin_skulls.SC2Map | 1.52 MB | 2380 downloads

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Dunes of Despair
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A Starcraft 2 Melee map by funcmode. Players: 2 Game Modes: 1v1 Key Features: Large main base, relatively safe natural expansion, 2 Watchtowers in the map centre, flanking paths and backdoor entrances. Available on EU and US Battle.Net servers.

Map added: 04.08.2010 | Dunes_of_Despair.SC2Map | 2.72 MB | 2145 downloads

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Acid Bath
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A Starcraft 2 Melee map by funcmode. Players: 4 Game Modes: 1v1, 2v2, FFA, Co-Op vs AI Key Features: Large main base, safe natural expansion, 4 Watchtowers in the map centre, flanking paths. Effective strategies vary greatly based on spawn position

Map added: 04.08.2010 | Acid_Bath.SC2Map | 2.88 MB | 3917 downloads

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Hell TD v0.17
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40 Waves of creatures straight out of hell are trying to escape. Can you send them back where they came from? 1-8 Players 10 Towers

Map added: 30.07.2010 | Hell_TD_v0.17.SC2Map | 625 KB | 2962 downloads

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Volmountao Melee 1v1 Map

Battle for the Char Volcano of Volmountao. The mountainous terrain favours air support.

Map added: 14.07.2010 | volmountao.SC2Map | 299 KB | 347 downloads

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Dark Space

Just an SC2 Map

Map added: 12.07.2010 | Dark Space.SC2Map | 114 KB | 456 downloads

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Cube TD V0.9
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Remake of the old classic, Cube TD for WC3, by CordialSpam. What sets this TD apart, is the fact that mazing is not only possible, it is required in order to complete the game at all. And if you want to stand a chance on the higher difficulty settings, yo

Map added: 12.07.2010 | CubDefensev09.SC2Map | 777 KB | 2116 downloads

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Red Planet
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This map has a very long distance between bases and very close natural with many chokes and pathways to attack and/or defend.

Map added: 12.07.2010 | Hot_Trouble.SC2Map | 912 KB | 2986 downloads

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Hell TD v0.15
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Remake of the WC3 map Hell TD * 40 Creep Waves * 1-8 Players * Players vote for difficulty on map start now! (70/85/100/120% Creep HP) * Enemy kills give money based on current wave * You can sell your Tower for 75% of what you

Map added: 11.07.2010 | Hell_TD_v0.15.SC2Map | 646 KB | 909 downloads

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2v2v2v2 - Jungle Rumble
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Teams of 2 spawn in the corners with a shared choke at their naturals. There are 14 standard expansions & a double high yield in the center. Trees can hide units so beware of cheese. Lots of destructible rocks with backdoor ramps. Can also be played 4v4.

Map added: 07.07.2010 | 2v2v2v2 - Jungle Rumble.SC2Map | 5.03 MB | 5968 downloads

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The Shores of Havana V0.2.8
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Forward player more likely to be first rushed/attacked. Easy access for support. Additional resources are easy to control. Control of the high ground is crucial to your sucess. Watch Towers overlook the center of the map and also various other parts.

Map added: 05.07.2010 | The Shores of Havana 0.2.8 2v2 Edition.SC2Map | 2.05 MB | 381 downloads

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2v1 - Devil's Knot
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This is a 2v1 map. The team of 2 is divided in the North & South by their foe in the high yield middle. A lot of varied ground levels to traverse & decent expos throughout the map. Two low yield island expos in the West. Multiple paths & backdoors as well

Map added: 04.07.2010 | 2v1 - Devil's Knot.SC2Map | 1.74 MB | 2307 downloads

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3v3 - Treetop Standoff
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Enemy bases are extremely close with a mountain of trees separating. Extremely fast air rush distance & extremely long ground. 2 capturable sensor towers for each team in the north & south. Expand outwards and watch be aware of elevation change.

Map added: 30.06.2010 | 3v3 - Treetop Standoff.SC2Map | 3.42 MB | 4524 downloads

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1v1 - Battleground Brush
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Each main has 3 ways in - two of which are protected by rocks. Your natural is safe but to secure it you'll have to destroy rocks. Additional expansions are small and the high traffic center has high yeild minerals.

Map added: 24.06.2010 | 1v1 - Battleground Brush.SC2Map | 1.88 MB | 2015 downloads

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1v1 - Overgrowth
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Long rush distance. Fast natural expo available. Multiple paths to opponant. Dynamic expansion points to make for interesting game play. Control the middle for greater chance of victory.

Map added: 24.06.2010 | 1v1 - Overgrowth.SC2Map | 2.78 MB | 2855 downloads

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3v3 - Odd Man Out
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One member of each team will be on a separated island with one expansion to fight over. The other four must fight to the death with only one expansion each and one main path to attack. Xel'Naga Towers link the two islands for additional strategy.

Map added: 24.06.2010 | 3v3 - Odd Man Out.SC2Map | 2.12 MB | 2727 downloads

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2v4 - High Ground
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Two players start in the center with rich minerals while 4 opponates attack from every direction. Each player has a natural and there are four small expos on the middleground. Coridated attacks and constant pressure will be needed to secure victory.

Map added: 24.06.2010 | 2v4 - High Ground.SC2Map | 1.51 MB | 5395 downloads

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2v2 - Hightower

Normal rush distance. Two high yeilds on high ground in the center. Destructable back doors to the mains through your neighbors naturals. Whoever can control the Tower can control the game.

Map added: 24.06.2010 | 2v2 - Hightower.SC2Map | 1.84 MB | 462 downloads

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1v1 - Close Quarters
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Normal rush distance. Very short backdoor rush available. Various levels for dynamic play. Two island expansions in the South for safe mining. High yield in the middle of it all. Will have to be on your toes and watch out for cheese.

Map added: 24.06.2010 | 1v1 - Close Quarters.SC2Map | 2.57 MB | 1367 downloads

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