Downloads
StarCraft 2: Wings of Liberty Maps (PC)
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| Category Name | Total Files | Total Downloads | Total Size | Last Updated | ||
|---|---|---|---|---|---|---|
| 1 Player | 3 | 7,309 | 557 KB | Jun 24, 2010 | ||
| 1-2 Players | 36 | 69,767 | 40.03 MB | Mar 6, 2011 | ||
| 1-4 Players | 24 | 40,094 | 22.48 MB | Mar 1, 2011 | ||
| 1-5 Players | 1 | 1,275 | 777 KB | May 20, 2010 | ||
| 1-6 Players | 6 | 20,091 | 11.71 MB | Mar 3, 2011 | ||
| 1-8 Players | 16 | 66,584 | 18.43 MB | Feb 15, 2011 | ||
| 1-10 Players | 1 | 2,802 | 402 KB | May 20, 2010 | ||
| All Maps | 99 | 217,916 | 114.19 MB | Mar 6, 2011 | ||
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- AndyMcMachine TD
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A tower defense map with 31 waves. (In progress) Alpha-Version players: 1-8 1-2 players: choose the direction of the wave 5 players: + 1/2 wave 6 players: + 1/2 wave money is not shared if you play with 3-4 players, you can add two KI on place 5
Map added: 06.08.2010 | AndyMcMachine_TD.SC2Map | 301 KB | 576 downloads
- Twin Skulls
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A Starcraft 2 Melee map by funcmode. Players: 2 Game Modes: 1v1 Key Features: Low ground main, high ground natural expansion, long rush distance between bases, 2 Watchtowers in the map centre, flanking paths. Available on EU and US Battle.Net se
Map added: 04.08.2010 | twin_skulls.SC2Map | 1.52 MB | 2075 downloads
- Dunes of Despair
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A Starcraft 2 Melee map by funcmode. Players: 2 Game Modes: 1v1 Key Features: Large main base, relatively safe natural expansion, 2 Watchtowers in the map centre, flanking paths and backdoor entrances. Available on EU and US Battle.Net servers.
Map added: 04.08.2010 | Dunes_of_Despair.SC2Map | 2.72 MB | 1831 downloads
- Acid Bath
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A Starcraft 2 Melee map by funcmode. Players: 4 Game Modes: 1v1, 2v2, FFA, Co-Op vs AI Key Features: Large main base, safe natural expansion, 4 Watchtowers in the map centre, flanking paths. Effective strategies vary greatly based on spawn position
Map added: 04.08.2010 | Acid_Bath.SC2Map | 2.88 MB | 3379 downloads
- Hell TD v0.17
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40 Waves of creatures straight out of hell are trying to escape. Can you send them back where they came from? 1-8 Players 10 Towers
Map added: 30.07.2010 | Hell_TD_v0.17.SC2Map | 625 KB | 2575 downloads
- Volmountao Melee 1v1 Map
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Battle for the Char Volcano of Volmountao. The mountainous terrain favours air support.
Map added: 14.07.2010 | volmountao.SC2Map | 299 KB | 308 downloads
- Dark Space
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Just an SC2 Map
Map added: 12.07.2010 | Dark Space.SC2Map | 114 KB | 392 downloads
- Cube TD V0.9
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Remake of the old classic, Cube TD for WC3, by CordialSpam. What sets this TD apart, is the fact that mazing is not only possible, it is required in order to complete the game at all. And if you want to stand a chance on the higher difficulty settings, yo
Map added: 12.07.2010 | CubDefensev09.SC2Map | 777 KB | 1802 downloads
- Red Planet
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This map has a very long distance between bases and very close natural with many chokes and pathways to attack and/or defend.
Map added: 12.07.2010 | Hot_Trouble.SC2Map | 912 KB | 2657 downloads
- Hell TD v0.15
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Remake of the WC3 map Hell TD * 40 Creep Waves * 1-8 Players * Players vote for difficulty on map start now! (70/85/100/120% Creep HP) * Enemy kills give money based on current wave * You can sell your Tower for 75% of what you
Map added: 11.07.2010 | Hell_TD_v0.15.SC2Map | 646 KB | 799 downloads
- 2v2v2v2 - Jungle Rumble
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Teams of 2 spawn in the corners with a shared choke at their naturals. There are 14 standard expansions & a double high yield in the center. Trees can hide units so beware of cheese. Lots of destructible rocks with backdoor ramps. Can also be played 4v4.
Map added: 07.07.2010 | 2v2v2v2 - Jungle Rumble.SC2Map | 5.03 MB | 5121 downloads
- The Shores of Havana V0.2.8
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Forward player more likely to be first rushed/attacked. Easy access for support. Additional resources are easy to control. Control of the high ground is crucial to your sucess. Watch Towers overlook the center of the map and also various other parts.
Map added: 05.07.2010 | The Shores of Havana 0.2.8 2v2 Edition.SC2Map | 2.05 MB | 350 downloads
- 2v1 - Devil's Knot
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This is a 2v1 map. The team of 2 is divided in the North & South by their foe in the high yield middle. A lot of varied ground levels to traverse & decent expos throughout the map. Two low yield island expos in the West. Multiple paths & backdoors as well
Map added: 04.07.2010 | 2v1 - Devil's Knot.SC2Map | 1.74 MB | 2019 downloads
- 3v3 - Treetop Standoff
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Enemy bases are extremely close with a mountain of trees separating. Extremely fast air rush distance & extremely long ground. 2 capturable sensor towers for each team in the north & south. Expand outwards and watch be aware of elevation change.
Map added: 30.06.2010 | 3v3 - Treetop Standoff.SC2Map | 3.42 MB | 3871 downloads
- 1v1 - Battleground Brush
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Each main has 3 ways in - two of which are protected by rocks. Your natural is safe but to secure it you'll have to destroy rocks. Additional expansions are small and the high traffic center has high yeild minerals.
Map added: 24.06.2010 | 1v1 - Battleground Brush.SC2Map | 1.88 MB | 1801 downloads
- 1v1 - Overgrowth
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Long rush distance. Fast natural expo available. Multiple paths to opponant. Dynamic expansion points to make for interesting game play. Control the middle for greater chance of victory.
Map added: 24.06.2010 | 1v1 - Overgrowth.SC2Map | 2.78 MB | 2557 downloads
- 3v3 - Odd Man Out
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One member of each team will be on a separated island with one expansion to fight over. The other four must fight to the death with only one expansion each and one main path to attack. Xel'Naga Towers link the two islands for additional strategy.
Map added: 24.06.2010 | 3v3 - Odd Man Out.SC2Map | 2.12 MB | 2327 downloads
- 2v4 - High Ground
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Two players start in the center with rich minerals while 4 opponates attack from every direction. Each player has a natural and there are four small expos on the middleground. Coridated attacks and constant pressure will be needed to secure victory.
Map added: 24.06.2010 | 2v4 - High Ground.SC2Map | 1.51 MB | 4610 downloads
- 2v2 - Hightower
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Normal rush distance. Two high yeilds on high ground in the center. Destructable back doors to the mains through your neighbors naturals. Whoever can control the Tower can control the game.
Map added: 24.06.2010 | 2v2 - Hightower.SC2Map | 1.84 MB | 405 downloads
- 1v1 - Close Quarters
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Normal rush distance. Very short backdoor rush available. Various levels for dynamic play. Two island expansions in the South for safe mining. High yield in the middle of it all. Will have to be on your toes and watch out for cheese.
Map added: 24.06.2010 | 1v1 - Close Quarters.SC2Map | 2.57 MB | 1214 downloads






