News

Mass Effect News (PC)

Muzyka: BioWare "learn from" DLC, it's a "win-win situation"

Posted: 31.08.2011 by Technet2k

Comments: 5
 
Co-founder Dr Ray Muzyka of BioWare has nothing but good things to say about downloadable content, even if it isn't well received it still teaches you.

They target "different audiences" with different DLC he says. Mass Effect add-ons have been "win-win" for the studio - it helps 'sustain' IP so fans "remain engaged".

Steam keys work with Origin

Posted: 21.07.2011 by JonahFalcon

Comments: 3
 
It seems that some Electronic Arts titles which are already on Steam can be activated on Origin.

PC Gamer has discovered that keys that work on Origins include Crysis 2, Battlefield: Bad Company 2, Dragon Age: Origins, Mass Effect 2, Dead Space 2, Alice: Madness Returns and Dragon Age 2. However, the original Mass Effect does not work.

Mass Effect film gets ComicCon panel with BioWare and writer

Posted: 07.07.2011 by Technet2k

Comments: 4
 
BioWare's Casey Hudson, Mass Effect's executive producer, will be attending a Q&A panel session at ComicCon alongside screenwriter Mark Protosevich.

They'll be discussing the still-in-the-works Mass Effect movie project. Legendary Pictures picked up the rights to the film with Warner Bros. co-financing.

BioWare "dread a lot" the fan reaction to Tali's changes in ME3

Posted: 04.07.2011 by Technet2k

Comments: 10
 
Mass Effect has a lot going for it and one of those is that squad mate Tali, a Quarian, never shows her face. Mass Effect 3 maybe set to change that?

Fans will be "p*ssed off either way," says executive producer Casey Hudson. The studio avoid the topic for now but they're "going to have to decide."

BioWare talks Mass Effect gripes, "worked really well" art-wise

Posted: 30.06.2011 by Technet2k

Comments: 4
 
Art director Derek Watts of BioWare has talked about the problems they had with the original Mass Effect for Xbox 360, which was their first next-gen title.

The original levels "worked really well" art-wise, he said, but "weren't so good" for gameplay. They aimed for "grand vistas and stuff" but the engine was hard.