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MAX PAYNE 2 TOOLS READ ME
This document contains information about Max Payne 2 Technology and tools that
can be used to modify Max Payne 2.
Although we encourage you to experiment making modifications to Max Payne 2, we
recommend that users should be reasonably confident on how to use their PC, or
have previous experience on making modifications to other games.
Introduction
Max Payne 2 can be extended by users by creating new game environments (levels)
that can contain for example new weapons, characters or sounds. Basically
everything in the game is modifiable in some way.
We recommend that you read the Getting Started section. It should help you
understand the basic way of how Max Payne works.
There are a few tools that can be used for making modifications:
* MaxED 2 - Max Payne 2 Level Editor
* RASMaker2 - For creating MP2M files for distributing your modifications
* ParticleFX - Particle Systems Editor
* KFExport - 3dsmax5 Plugins and Scripts for Max Payne 2
All of the above programs are internal tools created and used by Remedy and as
such has not been tested to fulfill the requirements of commercial software.
The programs are provided as is and are not supported. Use at your own risk.
For program updates, FAQ's and more detailed instructions on how to use the
programs, please visit http://www.maxpayne.com/mods.
Installed Files
You should now have the following folder structure at "C:\MaxPayne2Dev"
3dsmax5_plugins
ExampleMod
Game
Help
Levels
MaxEd2
ParticleFX
Prefabs
Rasmaker2
Textures
Legal: Intel is a registered trademark of Intel Corporation. NVIDIA and GeForce
are trademarks or registered trademarks of NVIDIA Corporation. DirectX and
Windows 98/ME/2000/XP are registered trademarks of Microsoft Corporation. 3ds
max is a trademark of Autocad/Discreet. All other trademarks are the property
of their respective owners. (c) 2003 Remedy Entertainment Ltd.
This document contains information about Max Payne 2 Technology and tools that
can be used to modify Max Payne 2.
Although we encourage you to experiment making modifications to Max Payne 2, we
recommend that users should be reasonably confident on how to use their PC, or
have previous experience on making modifications to other games.
Introduction
Max Payne 2 can be extended by users by creating new game environments (levels)
that can contain for example new weapons, characters or sounds. Basically
everything in the game is modifiable in some way.
We recommend that you read the Getting Started section. It should help you
understand the basic way of how Max Payne works.
There are a few tools that can be used for making modifications:
* MaxED 2 - Max Payne 2 Level Editor
* RASMaker2 - For creating MP2M files for distributing your modifications
* ParticleFX - Particle Systems Editor
* KFExport - 3dsmax5 Plugins and Scripts for Max Payne 2
All of the above programs are internal tools created and used by Remedy and as
such has not been tested to fulfill the requirements of commercial software.
The programs are provided as is and are not supported. Use at your own risk.
For program updates, FAQ's and more detailed instructions on how to use the
programs, please visit http://www.maxpayne.com/mods.
Installed Files
You should now have the following folder structure at "C:\MaxPayne2Dev"
3dsmax5_plugins
ExampleMod
Game
Help
Levels
MaxEd2
ParticleFX
Prefabs
Rasmaker2
Textures
Legal: Intel is a registered trademark of Intel Corporation. NVIDIA and GeForce
are trademarks or registered trademarks of NVIDIA Corporation. DirectX and
Windows 98/ME/2000/XP are registered trademarks of Microsoft Corporation. 3ds
max is a trademark of Autocad/Discreet. All other trademarks are the property
of their respective owners. (c) 2003 Remedy Entertainment Ltd.







