Medieval 2: Total War (PC)
- Publisher:
- Sega Europe
- Developer:
- Sega Europe
- Release Date:
- 14.11.2006
- Minimum System:
- n/a
- Type:
- Action
- Reality Factor:
- Realistic
- Real Time:
- Real Time & Turns
- Map Size:
- Global
- Management:
- Vast Economy
- Extra:
- Tactical
- Combat Status:
- Militaristic
- Age:
- Historic
Medieval 2: Total War Cheats & Cheat Codes
If you have any problems with entering this cheat codes you can go to our forum and discuss Medieval 2: Total War cheats.
MAIN MEDIEVAL 2: TOTAL WAR CHEAT CODES:
While playing the game, press ~ to display the console window. Type one of the following case-sensitive codes to activate the corresponding cheat function. Note: Family member names, settlement names, and other proper names must be capitalized correctly.
| Code: | Description: |
|---|---|
| add_money [number] | Get indicated amount of gold |
| add_population [settlement name] [number] | Give city more population |
| process_cq [settlement name] | Anything in city's building queue built automatically |
| toggle_fow | Toggles fog of war |
| auto_win [attacker|defender] | Press Auto Retaliate button to automatically win; enter code at the battle scroll |
| give_trait [character] [trait] [level number] | Give any trait your faction can have to a specific general |
| move_character z x,y | z=name of settlement or unit without title (except Captain). x,y=coords |
| show_cursorstat | Shows coordinates under mousecursor in format x,y |
| character_reset | Allows a character to move again. Does not always work |
| create_unit "settlement or character" "unit ID" "amount (1-5)" "experience (1-9)" "armor (1-3)" "weapon (1-3)" | Creates Unit at any settlement/general you like |
| george | Mercenary Monster Ribault |
| houston | Mercenary Rocket Launcher |
| istanbul | Mercenary Monster Bombard |
| madras | Elephants |
| rogan | Elephant Artillery |
| vindaloo | Elephant Rocketeer |
Medieval 2: Total War Hints, Tips
- To create units open the console window. Then type create_unit *Settlement Name* "*unit name*" *number of the unit* *experience 1-9* *wepon upgrade 1-3* *armour upgrade 1-3*
- Note: where there are * they are not needed wherease the " are needed. Codes are Case Sensitive.
Examples of Units to create;
create_unit London "Crusader Sergeants" 1 9 3 3
create_unit Nottingham "Armored Swordsmen" 3 9 3 3
Note: To create some units you may have to enter "dismounted" instead of the original name, for example;
create_unit Nottingham "Dismounted Longbowmen" 1 9 3 3
*this will create retinue longbowmen*
create_unit Edinburgh "Dismounted Crusader Knights" 1 9 3 3
*creates unhorsed knights*
Medieval 2: Total War Trainers, Cheats Downloads
| Name: | Size: | |
|---|---|---|
| +2 Trainer | 56 KB | Download it! |
| Unlocker | 12 KB | Download it! |
| +2 Trainer by PizzaDOX | 12 KB | Download it! |















