Mod: Flavius Maximus - Farmland Converted Back to Origi
Medieval 2: Total War: All Downloads (368) Patches (4) | Demos (2) | Mods (342) | Maps (11) | Movies (6) | Others (2)
This mod changes the landscape on the main campaign map.
Expand Full Description & Credits
- File Instructions:
- Flavius_Maximus - farmland converted back to original landscape v1.zip
We'e talking about a mod that changes the landscape on the main campaign map.
This mod will work with literally any other mod that does not change exactly the same files. This mod swaps the farmland graphics with the original landscape graphics. Result? Even when your city builds farms, the landscapes remain the same.
Reason for this mod?
On the original vanilla map, farmlands were not really a big issue in terms of making it difficult to see units and resources and everything else located on farm terrain. But, with the introduction of the bigger maps like Bigmap (by Spurious), the farmland graphics size were inflated as the maps were inflated. I guess Bigmap 1.6 is twice the size of the vanilla map.
Anyhow, consider this mod to be just a temporary fix if you want no farm graphics in your game map. Because other modders are creating some spectacular new mods that do very much more to the campaign maps. Like lush green farms, instead of the original dirty brown ones.
Flavius_Maximus - farmland converted back to original landscape v1.zip will only work in an already existing main mod like any of the major ones that have their own seperate folders and .bat files that launch their mods. We all use at least one large main mod so this should not present an issue. Simply look at what files my mods adds and drop them into your data/terrain/aerial_map/ground_types folder.
Files changed are called
|File Name: flavius_maximus_-_farmland_converted_back_to_origi.zip|| Author: Admin
|File Size: 1.52 MB||Files Added: 9,436|
|Downloads: 159 (1 last week)||Author Downloads: 16,216,666 (71,623 last week)|
|Posted: 24.01.2007||Supporters: n/a|