Mod: Magyar Mod 1.2
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Here's a Magyar Mod 1.2 for a better Hungary (and now Poland, etc.)
Expand Full Description & Credits
- File Instructions:
- Magyar Mod 1.2
for a better Hungary (and now Poland, etc.)
By Csatádi, Hunor, Ainu and Becksim
Objectives of the mod:
-Presenting Hungary as authentic as possible from our possibilities and abilities.
-Repairing of the main and corrigible mistakes of the original game.
-More authentic presentation of other countries especially the neighbours of Hungary.
News in 1.2:
-Hungarian banners, faction symbols, reskinning of the units is the work of Hunor.
-The new loading screens were created by Becksim.
-Ingame maps drawed by Ainu.
-3 new province in the region of Balkan and Hungary. Hungary got a new province. The old Zagreb region is divided into a Serbian, Croatian part and a Sirmion province.
-Period names and authentic Hungarian family tree.
-Hungarians have less knights a bit.
-High values of base farming level is reduced by roughly 1%. The new values mean rather a general economical state. The most densely populated lands get only the 3,5%. More population needed to improve to the higher level cities and castles. Chivalry bonuses of the generals are far less. Improvement of the settlements is slower this way and maybe fits better to the historic eras.
-Invention of the gunpowder is now between 1320 and 1330. Its practical use was far later than the invention. Guns and cannons appear too early in the game.
-Contains Darthmod Formations 3.0 and some elements of Darthmod Lite 1.0. Thanks to Darth Vader.
-The diplomacy part of Ultimate AI 1.2 mod is implemented. Thanks to GrandViZ. It works properly only if you will not enter into an alliance with the Pope.
-Units have 50% more movement points.
-Siege engines are more expensive in the hope the AI will produce less one.
-Thanks to Johan217 for his region names.
-Thanks to HorseArcher to his weather xml file (see his topic for the complete skymod).
-more correct geographycal and historical map of the Carpathian Basin.
-2 years/turn remains to reach new reforms (Mean: do not win too early)
-All unlocked faction is playable of course.
-Poland starts with Breslau instead of Halych. Portugalia starts without the Navarre province.
-The Austrian silver mines are now in the Praga province because in Bohemia had the biggest silver mines in Europa.
-Religions are far more correct at least near Hungary.
-Rebel cities have more units. Be aware this campaign is tougher!
Attention! The mod is not compatible with your earlier saved games, even played with older Magyar mod versions!
This is a complete mod, you do not need the earlier versions.
Download the mod from here:
AND the English patch
1. Copy the Magyar_mod12.zip file into your MTW2 directory and unzip it.
2. Copy the MM12English.zip file into your MTW2 directory and unzip it.
3. Run the Mmcfg_maker12.bat file.
4. Run Magyar_mod12.bat to play. You find it in the main directory of the game. If you want to modify your config settings edig Magyar_mod12.cfg.
REMEMBER: DO NOT ENTER INTO AN ALLIANCE WITH THE POPE!
|File Name: magyar_mod12.zip|| Author: Admin
|File Size: 50.40 MB||Files Added: 11,451|
|Downloads: 1,509 (1 last week)||Author Downloads: 18,981,534 (26,664 last week)|
|Posted: 29.01.2007||Supporters: n/a|