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NEW 2.2 FEATURES

- Back to the diplomacy of Ultimate AI 1.2b
- Fixed problems with passive diplomacy
- Reduced tax income
- Slightly less heretics
- Janissary HI & D Gothic Knights improved
- New Feudal & Mailed Knights textues (Burreks Knights&Knaves)
- New Danish shield textures
- More balanced money script
- Changed Uppsala to Norrköping
OPTIONAL: Files for a 1 turn = 1 year game
Procedure: backup and delete the export_descr_buildings.txt file in the Stainless_Steel/data folder, rename export_descr_buildings ONEYEARPERTURN.txt to export_descr_buildings.txt.
Make the same for the descr_strat.txt, located in the Stainless Steel/data/world/maps/campaign/imperial campaign folder.


2.1 Features


- Better campaign AI and diplomacy (Ultimate AI 1.2)
- Better battle and siege AI (Darth Formations 4.0)
- Longer lasting battles due to slightly higher morale
- Added Dismounted Knights Orders
- Added Dismounted Armored Clergy
- Longbowmen range increased
- Other unit balance tweaks
- New and more realistic sky textures (continued work of horsearcher)
------ watch the new screenshots -------
- New Spanish shield textures (ziher)
- New Polish shield textures (burrek)
- Increased musquet smoke
- slightly lowered law bonus in cities
- Strenght of gates slightly increased
- Cities produce more ships than castles
- Problem with video settings fixed
- New loading screens & splash


2.0 Features


- AI armies much more improved: proper mix of Infantry, Missiles, Cavalry and Artillery; more Elite/Heavy units
This was done without changing any unit costs
------ watch the new screenshots -------
- All 17 factions playable
- 14 New Provinces (Exeter, Uppsala, Bari, Oporto, Arta, Barcelona, Belgrade, Balearic Isles, Bryansk, Lyon, Munster, Palmyra, Sinop, Benghazi)
- Win conditions distended
- Show date as years
- Added Titles and Traits for all cities and castles
- More Ressources on campaign map
- Unlimited men on battlefield allowed
- "Improved battle config AI in almost every matter" (Darth formations 3.5)
- Better Strategic/Diplomatic AI: Ultimate AI 1.1
- Venetian HI/Archers armour bug fix
- Shield bug fix (The Foz 1.1)
- Piety from cathedrals and Princesses' trait fix
- New 2-Hander fix with different animations (Zxiang)
- New traits/titles/transferable ancillaries (Blood, Broads, & Bastards v1.8 ) )
- Character traits and ancillaries fixed
- Early/Late Generals recruitable in castles/citadels
- Added Dismounted Gothic Knights
- Added English Armored Sergeants
- Added Dismounted Broken Lances
- Added Mounted Longbowmen for custom battles
- Unit recruitment depends on barracks
- Ballista/cannon tower fix (zxiang)
- Ballista tower fire rate reduced
- Cannon tower range reduced
- More realistic battle map movement
- Improved recruitment, for example cities can build more ships than castles
- New unique unit textures for early/high european units (burrek)
- Improved captain textures (plasticfigurine)
- More sky variations and little more blood (Horsearcher's skymod)
- New scottish shield textures (ziher)
- Merchants income increased
- Inquisitors less effective
- Captains are less likely to rebel
- Assasins slightly improved
- Movement on sand/mud/swamp lowered
- Weak units from the initial game become rare in the advanced game
- Artillery morale lowered
- Less artillery recruitable
- (Great) bombards, serpentins can deploy stakes
- Mercenaries can have experience
- Less mercenary missile units
- More mercenary special units
- Little more witches
- City growth slightly reduced
- Citadels/Huge cities have 4 recruitment slots
- Castles-citadels have 1-2 free upkeep
- Conquering the Aztecs is much harder
- Mongol/Timurid armies slightly weakened
- Mine income slightly increased
- Money script to support AI factions
- more logical faction standings
- Light/heavy cavalry charge slightly reduced
- Worse relations Papal States - Islamic factions
- Better relations Turks - Egypt
- Higher Piety required for Jihads (6)
- Some balancing tweaks
- Sound bug for english version fixed
- 12 new loading screens and new splash


All changes are well tested and working and shouldn't affect the game balance in general.

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Prepare to sweat under enemy attacks!

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