Mod: DarthMod 1.4 D: The Last Episode
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DarthMod series has been known for the focusing in Gameplay and AI and with this version you will get hopefully the best of this game under patch 1.2.
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- DarthMod series has been known for the focusing in Gameplay and AI and with this version you will get hopefully the best of this game under patch 1.2.
There will be a new evolving team which is assimilated to the dark ways and wishes to continue the DarthMod name trademark. A new hope? I will be around for a while to consult them from time to time in order to be able to preserve the usual DarthMod quality or even better it.
I will not say a lot of things:
DarthMod 1.4D includes:
-The Best Battle Physics ever seen in a TW game
-New Battle AI ruthless and aggressive
-New Darth Campaign AI
-2 maps full of challenges
You want a changelog don’t’ you? Good. I can feel your anger. Play DarthMod with all of your hatred, and your journey to the Dark Side will be complete!
But for those who are not prone to old jedi mind tricks…let me tell you some synoptic enhancements comparing to vanilla:
“The Best Battle Physics ever seen in a TW game”
Realistic mass feeling of all troop types for powerful cavalry and infantry charge clashes, penetration effects, realistic movement speed and responses, realistic endurance of battles and feel of armour of troops and many more for your true medieval havoc enjoyment.
“New Battle AI ruthless and aggressive”
There is nothing similar to the default AI here. Everything hyper modded and used my secret dark ways with the help of the Darth battle physics, Darth unit score balance and various extra AI scripts not used in default or parameterised differently, to offer the best AI so far introduced to a TW game. If only the new TW engine allowed different formations per faction…you would be amazed of the capabilities of the system.
“New Darth Campaign AI”
Again…this is truly a rework of all AI value parameters to offer a new experience to a TW gamer in his planning against the AI during the map phase. The AI is programmed to:
-Plan careful and powerful full stack invasion attacks and decide the best time to do that calculating the power balance of relations, combat and production of its neighbours and allies.
-Pope Fixed. Yes..it was bugged from vanilla, no doubt about that because it had script to attack fellow Christians, now this has changed with new script to have hostility only with muslims therefore staying idle in his lands or attack non-christian, rebel near him.
-Reasonable Diplomacy which allows many options to be negotiated and not witness idiotic No’s from AI.
-Careful balance of income, settlement and agent AI which makes each of your decision to attack or defend truly valuable since the income can become from very large to super small due to the merchant wars and trade agreements, isolation from other countries due to bad reputation or the opposite, spies and assassins to have true diplomatic effects if they are revealed in your lands and fail and many more…
“2 maps full of challenges”
Two new maps are offered and designed by The Border Reiver with many new settlements and provinces, careful balance and together with my dark tweaking (giving for example free upkeep to all militia units to allow powerful AI stack garrisons to cities, free upkeep to all foot Muslim armies to allow historic superiority of their numbers, careful faction AI to allow quality AI armies of certain European armies according to their rosters or make Muslims deploy Hordes of cheap armies to outnumber almost by 3:1 ratio, Turks to build missile cavalry based armies etc.)…you get what you were seeking all this time from this game without changing too much but making M2TW truly playable as it ought to be from the start.
DarthMod is far more complex than you may most of you understand. It is not advised to take single files and copy them to other mods without adaptation methods.
There is no way to play a Darth Battle 100% unless you photocopy my full mod.
Every modder is free to use my work if he wants but has to say to his fans that I have no responsibility about any inconsistency. He is then advised to:
1)Use other Lite AI mod to use
2)Revert to DarthMod 1.4C full to play the real thing 100%
The people I wish to thank for their contribution for this final version of my Mod are:
Current handpicked eligible Darth Beta Team:
Darth "The Border" Reiver (200%) ->Granted the command of the Super Star Destroyer II "Betrayal"(patronized and later joined the rebels with the stolen vessel).
Darth Tiberiu_R (200%)->Granted a modified attack Tiberian Shuttle and a battalion of elite guard stormtroopers. He is in command of the Sith Training Grounds and the Imperial Star Destroyer II "Annihilator"
"Sith Knight" Argent Usher (185%)->Granted an imperial Coruscant Office and a handful of Imperial Guards and the command of the Imperial Star Destroyer "Inspire".
"Sith Knight" dm04 (180%)->Granted Count Duku's Lightsaber and a legion of Death-troopers and the command of the Super Star Destroyer "Guilotine".
"Sith Knight" xeryx (175%)->Granted an Imperial Legion Command and the Super Star Destroyer "Tormentor".
"Sith knight" Naimad (175%)->Granted a modified AT-AT walker Platoon and a Legion of my best troops.
Imperial Commander Pdguru (100%)-Granted the command of the Imperial Brigade Army
Imperial Officer Cofresi (100%)
Imperial Snowtrooper PeteSKTemplar (100%)
Imperial Stormtrooper don776 (100%)
Imperial Stormtrooper Oriflamme (100%)
Imperial Stormtrooper IZ-Master (94%)
Imperial Scout Marku (65%)->Granted the command of a surface attack squad.
Imperial Stormtrooper jmack- (55%)
Imperial Stormtrooper Marine Hoplite (45%)
scoring max=200%=worth of "Darth" axiom pronunciation by me.
You must exceed 100% in order to start earning a dark rank
And in particular:
Map creator and Valuable all around helper by adapting many mini-mods to DarthMod:
-The Border Reiver
Valuable Beta Tester and creator of the new Darth Building Tree and the Darth Installer:
The most thorough and exact Darth Beta tester and future Big Map creator for DarthMod:
Innovation director and idea planner for the Darth Campaign Map AI:
All around Help and early exact finder of most serious inconsistencies:
Art Director for DarthMod and a hope for the Dark side (may your new offspring be able soon to play a DarthMod some day…somehow! Thank you for your time despite the obvious lack of it!):
Art Creators for DarthMod in many dark ways:
Conscript but Reliable Beta Testers:
- Marine Hoplite
Also Special Thanks to:
-Burrek for his Blood and Dirt v0.91 mod
-Rawghi (Using his base for Heraldry mod)
-Tokus (Using his base for Historic Events)
|File Name: darthmod_1.4d_final_episoe.exe|| Author: Admin
|File Size: 53.97 MB||Files Added: 9,769|
|Downloads: 3,110 (9 last week)||Author Downloads: 17,354,497 (41,772 last week)|
|Posted: 21.09.2007||Supporters: n/a|