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Road to Jerusalem I put all my favourite mods together and rebalanced all units stats for better game play an added some new skins, New armour upgrades took so most units have gold upgrades the other silver, merc. bronze. I tried to make the Mod a little like Land to Conquer 1.21 (MTW2) and SPQR 6.2 (RTW), best TW mods I have ever played.
New Factions:
Flanders
Saxons
Abbassids (arab faction in bagdad)
Aragon
Novgorod
Kingdom of Jerusalem
New Units:
Dismounted Knights Templar
Dismounted Knights Hospitaller
Dismounted Teutonic Knights
Dismounted Knights of Santiago
Halberd
Saracen Spearmen
Halberd
Saracen Swordsmen
Genoese Sailors
Scutatoi
Highlanders merc
Dismounted Mailed Knights
Dismounted Mailed Knights merc
Jerusalem Knights
Flemish Merchant Macemen
Goedendag Militia
Armored Goedendag Militia
Dragons
Highland Nobles Arquebusiers
Dismounted Jinetes
Dismounted Armored Clergy
Dismounted Kataphractoi
many units will be available for more factions than before
many militia goes also to castle example: Halberd militia in castle Halberd
many new units for new factions: Jerusalem Knights, Aragon Knights, Goedendag Militia, etc...
New Shields:
for all factions
new skins for byzantium and turks
some burrek skin updated or changed by me
Mods included:
UAI 1.5 by GrandViZ
OS26 Darth Vader
BBB 2.0 by Dearmad and Pnutmaster
Ghost helmet fix 1.1 by zxiang1983
Byzantium Armor Progression V 0.7 by Whitwolf
Orders Mod 1.2 by Ralendil
Kingsbanner 2 by Joe Dreck
K&k 0.95 skins by Burrek
MTW2 Interface (interface, menus, icons) - Version 1.1 by Ralendil
Italian Factions - Shield Mod 1.1 by Salty
Allentuns new symbols Allentun
etc...
Map:
many new regions, specially in the east and africa
some regions changed to historic location
New Battlesystem:
longer battles
better looking fights (better timed animations)
redone charge
redone unit stats
redone moral
redone unit size
New Symbols:
all factions have new symbols
New Factions:
Flanders
Saxons
Abbassids (arab faction in bagdad)
Aragon
Novgorod
Kingdom of Jerusalem
New Units:
Dismounted Knights Templar
Dismounted Knights Hospitaller
Dismounted Teutonic Knights
Dismounted Knights of Santiago
Halberd
Saracen Spearmen
Halberd
Saracen Swordsmen
Genoese Sailors
Scutatoi
Highlanders merc
Dismounted Mailed Knights
Dismounted Mailed Knights merc
Jerusalem Knights
Flemish Merchant Macemen
Goedendag Militia
Armored Goedendag Militia
Dragons
Highland Nobles Arquebusiers
Dismounted Jinetes
Dismounted Armored Clergy
Dismounted Kataphractoi
many units will be available for more factions than before
many militia goes also to castle example: Halberd militia in castle Halberd
many new units for new factions: Jerusalem Knights, Aragon Knights, Goedendag Militia, etc...
New Shields:
for all factions
new skins for byzantium and turks
some burrek skin updated or changed by me
Mods included:
UAI 1.5 by GrandViZ
OS26 Darth Vader
BBB 2.0 by Dearmad and Pnutmaster
Ghost helmet fix 1.1 by zxiang1983
Byzantium Armor Progression V 0.7 by Whitwolf
Orders Mod 1.2 by Ralendil
Kingsbanner 2 by Joe Dreck
K&k 0.95 skins by Burrek
MTW2 Interface (interface, menus, icons) - Version 1.1 by Ralendil
Italian Factions - Shield Mod 1.1 by Salty
Allentuns new symbols Allentun
etc...
Map:
many new regions, specially in the east and africa
some regions changed to historic location
New Battlesystem:
longer battles
better looking fights (better timed animations)
redone charge
redone unit stats
redone moral
redone unit size
New Symbols:
all factions have new symbols






