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Getting Started

--The first thing you want is probably just plug and play. Due to the nature of how M2TW starts
a mod, you will need to do a couple of small things before you start.


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1.) Backup

--This mod will overwrite two sound files and two text files.


In your sound folder, please backup event.dat and event.idx.

example:
D:\Medieval\data\sounds\event.dat
D:\Medieval\data\sounds\event.idx




In your imperial_campaign folder, please backup descr_events.txt and descr_strat.txt.

example:
D:\Medieval\data\world\maps\campaign\imperial_campaign\descr_events.txt
D:\Medieval\data\world\maps\campaign\imperial_campaign\descr_strat.txt



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2.) Enable IO switch to start the mod

--As you can see, my M2TW installation folder is located in my D drive. Please make appropriate changes
to wherever your root folders are located. You need to make a shotcut of you medieval.exe
(right click it and click on create shotcut) and in the target field, add @medieval2.cfg to the end.
That's all, start the game.


Original example:
Target D:\Medieval\medieval2.exe

Make changes example:
Target D:\Medieval\medieval2.exe @medieval2.cfg



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Other method to enable IO Switch for mods.



--Since adding unit is consider a mod, you will need to enable IO swith to enable the change.

--How to start the .bat file? You have three options to start the .bat file. The shortcut included is method A, please make the necessary
change in property before starting.)

Method A (If you don't want to use a .bat execute)

--Open up notepad and save it as medieval2.cfg
--Open up medieval2.cfg and add the lines below:

[io]
file_first = true



--Create a shortcut from the original medieval2 application execute. Right click on property and change it to:
(What that mean is it will read the cfg file first which contains the instruction to read IO switch first, which means it will
read the modify files.)

D:\Medieval\medieval2.exe @medieval2.cfg

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Method B. (This is a .bat execute from cmd prompt)
--Right click on the shortcut and open up property, redirect it to your M2TW medieval2.bat file.)

(example)
D:\Medieval\medieval2.bat

(change it to your drive letter, follow by your M2TW game folder, and make sure it points to the medieval 2.bat)

(example)
D:\Medieval\medieval2.bat

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Method C (This is another way to turn the IO switch on)
--Open the file medieval2.preference.cfg with notepad and scroll to the bottom, add the red text and save.

[io]
file_first = true

--The problem with this is your setting is save over each time you exit the game, meaning the next time you restart, the units unlock
will be gone. If you don't want to reedit the preference.cfg file again, right click on property and check read only, since it's a
preference file, it might not allow you to alter setting if you want to change them.

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