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PRO DEO ET REGE ("PDER") is a modification aimed at providing a longer, more challenging and realistic campaign.Featuring many new factions, provinces, units and a unique regional Area of Recruitment system, establishing and maintaining a medieval empire will not be easy - For God and King!

REQUIREMENTS PRO DEO ET REGE requires an official copy of the Medieval II Total War: Kingdoms expansion.

It is strongly recommended that you install PRO DEO ET REGE over a clean installation of M2TW.

INSTALLATION To install PRO DEO ET REGE 1.0, simply follow the steps outlined in the installer, which by default installs the modification to:

C:\Program Files\SEGA\Medieval II Total War

Once installed, simply double-click on the PDER shortcut located on your desktop to play (or double-click the Launch_PDER.bat file located in your PDER 1.0 directory).

Features:
-Over 50 entirely new units! No clones here!
-New battle map models for generals and captains!
-Over 60% larger in size than previous PDER map
-Extensions North to include more of Norway and East to include Western Persia
-Includes several new historically-important regions
-New strat map models for generals and captains
-New siege, blockade, trade ship and trade wagon strat map models
-Americas removed in their entirety
-In addition to brand-new models for the new factions, the following factions have received new textures:
-Kievan Rus
-Novgorod
-Norway
**NEW GOVERNANCE SYSTEM**
-Increased emphasis has been placed on Governours. Governours are now required in
order to build ALL military and political buildings in a settlement. In addition, having (or not having) a Governour in a settlement will have an increased effect on a settlement's public order.

**NEW REBEL 'PERSONALITIES'**
-Each initial rebel region 'accurately' depicts the group that historically controlled that region in 1080 A.D. So for example, should Cilician Armenia wish to siege Melitene, they will have to contend with Gavriel of Melitene, a Greek Orthodox Armenian who had risen from the ranks of the Byzantine army and governed the region at this time.
-Each rebel culture group has been given new strat map banners to add depth and atmosphere to the campaign map
-Rebel garrisons have been diversified to better depict a settlement's initial garrison
-New rebel types with unique and diversified rebel pools added to better reflect a
region's rebel make-up
**REVISED AOR SYSTEM**
-The AOR system has been completely revised to allow for more logical recruitment of
local units. Higher-class regional units are now available at higher-level military
buildings. Gaps in a region's AOR system have, for the most part, been filled to make
construction of higher-level buildings worthwhile
-Several additional units (new and old alike) have been added to the AOR Recruitment
System

**REVISED STARTING POSITIONS**
-Care has been taken to give a faction the settlements they historically-held at the
start-date of 1080 A.D. Obviously, some factions will have it harder (or easier) than
others. All factions are not created the same. A Georgian campaign should be harder
than a Seljuk campaign.

IV. CREDITS

DESIGNER & DEVELOPER
Socal_infidel

3D MODELLING AND TEXTURING
Socal_infidel
danova (Aragonese knights and Iberian Swordsmen textures)
dome (3D models - helmets, weapons & attachments)

2D ART AND DESIGN
danova (PDER logo design, splash screen, menu screen, signatures)
Musculus Maximus (loading screens)
Neaera (Danish unit and unit info cards}
Tschiburaschka (various unit and unit info cards)
Socal_infidel

CODING
Socal_infidel
Gigantus (adding new factions, really too much to list! Believe me, it never would have gotten finished without him, though!)
ST0MPA (Orders Guild and Ancillary Fix)
Pope_Fred_I (Noble Titles descriptions)

MAPPING
Socal_infidel
Gigantus (resource placement, port placement, road placement, and on and on...)

SCRIPTING
Socal_infidel

BETA TESTING
Gigantus
VirusITA
ST0MPA


V. OUTSIDE CONTRIBUTIONS

GRAPHICS
Byzantine Armour Progression, by WhiteWolf
One Faction At A Time: Byzantium, by DisgruntledGoat
One Faction At A Time: Russia, by DisgruntledGoat
Knights and Knaves, by Burrek
Byzantine Heavy Spearmen, by LAca
Orders Mod, by Ralendil
Dismounted Orders, by zhumin1978
Magyar Mod, by The Magyar Mod Team
Lithuania Mod, by B.A.L.T.S
Armoured Generals, by Tyre
Norwegian Skins, by Tyre
Kings Banner, by joedreck
Italian Factions Shields, by salty
Danish Textures, by salty
My Little Mod, by riczu74
Genovese Banners, by SicilianVespers
Captain Strat Map Model, by Alletun
Highways Mod, by Selenius4TSD
Dust and Effects Mod, by HorseArcher
Sky and Blood Mod, by HorseArcher
K.K's Battle Banners for M2TW, by Darth Frigus
DB Heraldry for PDER, by billydilly
Islamic Merchants, by Musculus Maximus
Viking Shields, by Zignuz
Seljuk Strat Map Textures, by tornnight

CODING
Lusted's Campaign and Battle AI, by Lusted
Bloods, Broads and Bastards, by dearmad and pnutmaster
The Character Names Project, by derougemont and finneys13
Eras and Events System, by tornnight
Real Combat and Real Recruitment, by Point Blank

MODDING TOOLS & TUTORIALS
grumpyoldman for his MESH converter
KnightErrant for his Mount Converter and Formatted modelsdb tools
Alpaca for his texture converter and .SD tool
Alletun for his Tome of Knowledge
GrnEyedDevl for his Ultimate Docudemons 4.0
Everyone in the Mod Workshop who took the time to patiently answer my questions!

RESEARCH
The Broken Crescent Team (especially AlphaDelta and Ahiga)
The Broken Crescent Community
Tadzreuli
King Arsen
Almogavar
Hekk
Boztorghai_Khan
everybody's darling

VERY SPECIAL THANKS!
I would never have gotten into modelling and skinning were it not for the legendary and amazing work by AlphaDelta! His models and skins were the source of great inspiration!

Thanks also goes to Ahiga whose research made many of AD's models possible!

The entire Broken Crescent Team! They truly set the bar for M2TW modding! Now I finally have the time to play BC! THANKS GUYS!

Thanks also to Danova of the ORNAMENTUM mod! It is always welcome when someone with far better 2D design skills offers to help any way he can! From signatures to the mod's 2D design, it's all him! Thanks mate!

Thanks once again to gigantus! I am extremely grateful that he stepped up on his own and offered his help with this mod! Couldn't have gotten it done without him!

Thanks also to the entire TWC community!

And finally thanks to all the people who took the time to offer praise, feedback and
suggestions over at my forum!

Cheers!

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