Mod: Proper unlock for Apachean/Chichimec Buildings
This mod removes delays from Apachean/Chichimec unlocks in Medieval II Americas Campaign.
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- File Instructions:
Remove delays from Apachean/Chichimec unlocks in Medieval II Americas Campaign
In the Americas Campaign of Medieval Kingdoms, the factions Apaches and Chichimec's have several of their Units/Buildings
locked until certain requirements are meet.
As by design decision they are not immediately, unlocked when the requirement are meet.
Instead, a hardcoded delay of an unknown random number of turns is added,
similar to the Marius Reforms from Total War Rome introduced by Patch 1.2.
This was most noted with Onde's Men. Not only the delay but also a possible copy&paste error by CA
made it often unlikely to be unlocked except on very draw out games.
This delay will be bypassed by installing this Modification.
(Please note I called a Mod not a Bug Fix because this delay is not a Bug. It is a feature.)
One turn after the requirements are meet the Units/Buildings will be unlocked.
The requirements are still the same as defined by CA only the Raiders Tipi-Longhouse line had been corrected to the right values.
|File Name: ProperUnlockmodforApachean-Chichimecs.zip|| Author: Admin
|File Size: 22 KB||Files Added: 9,776|
|Downloads: 297 (1 last week)||Author Downloads: 17,400,002 (57,824 last week)|
|Posted: 12.11.2007||Supporters: n/a|