Review

Men of War: Assault Squad Review (PC)

Something that's hard to take into account when you review a game is the concept of value. Is this game worth the money I spend? Am I getting good value for money? As a reviewer, we get copies of games for free as part of the process, but we then miss out on the transaction, the act of purchase. This mean we have to be even more aware of 'value', as our readers will actually be spending money on the games we review. As much as we've loved what we've seen of Men of War: Assault Squad so far, playing through the full game for review has made us think of these questions, and honestly, we're not entirely sure how to answer.
 

Tanks are now supposed to be more important, more scarce, and more vulnerable
For the uninitiated, Men of War: Assault Squad is the second stand-alone expansion in the Men of War series, from Russian publisher 1C. The original Men of War came out in 2009, and it was a perfect fit for those who loved Company of Heroes. Coupled with the stripping of base building elements to make this a purely action orientated and realistic WW2 strategy wargame, It was one of the 'silent stunners' of the year. Since then, Publisher 1C, Lead developers DigitalMindSoft, along with BestWay (who made the engine and the original games), as well as the internal studio 1C use, have been adding to the game in a very piecemeal fashion. Red Tide, the first expansion, was a purely story-driven, single player experience, much like the upcoming Vietnam expansion. Assault Squad however, is all about multiplayer and co-op gameplay, but again as polished as it is, much like Red Tide we have to question is value for money.

Let's start off by breaking this down - what do you get in Assault Squad? Well, the main new addition to the game is the new Skirmish mode. In this, you get to play through iconic battles and locations from WW2 as any of the five available factions: The US, Germany, Soviet Russia, UK (renamed as 'The Commonwealth') and now Japan, who were first introduced in the 1.16 patch for the original game. There are fifteen missions, so three per faction (Although the US gets an additional introductory mission) and they basically involve you fighting from one end of a rectangle map to the other.

Now, these missions have some sandbox elements to them, but if we found that eventually, you felt yourselves doing the same thing. Despite being at different geographical locations around the world, each mission as three 'defence lines' you have to fight your way through. There are three control points per line, and you need to capture them to move forward. There are a number of different ways you could approach each level, each defence line etc..., but in actuality there's only one or two methods that will work with minimum losses, although it depends on the level. As you progress through the map, you get point bonuses to summon in more troops, more advanced units, and other bonuses.
 
Band of Brothers, eat your heart out
In addition to the Skirmish mode, there's the enhanced multiplayer mode. Again, all five factions are available, and you have 35 maps to play with across a handful of gameplay modes. Some of the modes from the original game were cut, but most of them are there, although they may have been tweaked. You can also do co-operative skirmish matches online as well. The unit roster has been tweaked considerably, with more units, including 'special', more powerful units that have limited use. The main problem with multiplayer before were that things were a bit unbalanced, which is one of the main things DigitalMindSoft said they would work on. It is a hell of a lot better, and tweaked unit value and point costs means there's less 'tank spamming', and more emphasis on diversity in the unit roster.

And that's about it really. In a way this reminds me of the 'Semper Fi' expansion to Hearts of Iron III - a lot of the changes there were actually under the surface, so much so that we didn't even do a separate review for it because there really wasn't anything tangibly new to talk about. In an ideal world, 1C would have taken what they did in Red Tide, put it in together with the Assault Squad improvements, and labelled this Men of War 2 or something. At £24.99, whilst the work done in this expansion is very welcome, and does make the game better... it's still a lot of money for really not that much.

Everyone will have their different idea of 'value' though, so that's not really a judgement we can make for you. It's pushing the line, we'll say that, but we're still going to recommend this as something worth getting. Long-time fans will definitely welcome the improvements that have been made to the multiplayer aspect of the game, and the Skirmish mode's inevitable repetitiveness can be combated if you force yourself to try new styles of playing. Considering THQ have scrapped their Company of Heroes Online project, there really isn't anything else like this on the market right now, and if this is anything, it's definitely a quality WW2 strategy war game.
 
Special events like airstrikes and airdrops help diversify the Skirmish mode

With any luck, 1C and DigitalMindSoft are going somewhere really special with this series. I can't see this business model working in the long term, as ultimately player will want, and deserve, more fully featured products. The World War Two topic may be slightly over-done, even crowded, but quality experiences like those found in Men of War make that all irrelevant. I've said it once, but I'll say it again - this is one of the most immersive and fun strategy experiences around, so dig in.

Top Game Moment: Epic battles are epic.

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Comments

By totalwar13 (SI Newbie) on Mar 05, 2011
totalwar13
the best ww2 strategy game out so much better than coh,
its like being in world war 2 a must have
By herodotus (SI Herodotus) on Mar 05, 2011
herodotus
It's intresting that you mention the series first became a hit with the "CoH" crowd, when players of "MoW" generally dislike "CoH" and it's simplicity. I've played "Soldiers: Heroes of WWII" and "Faces of War" (the predecessors of "MoW") and "MoW" itself and just find them too much into micromanagemnt (a bit like the "Commandos" series).
Not a series for me, by any stretch...and I have given them a fair trial. "Achtung Panzer: Kharkov 1943" was more up my alley.
By Kres (SI Elite) on Mar 05, 2011
Kres
I've played MoW Assault Squad and it's a good game. I've yet to figure how to resupply a squad though. Game is difficult. Which shoudn't be a bad thing, but I gave up in the end after playing it for just 1 day. But I was just going to try it so I still claim it's good. Especially for those that like difficult RTS tactical games.
By herodotus (SI Herodotus) on Mar 08, 2011
herodotus
I don't know guys, but being a tank commander ishouldn't have to micromanage going out to to get fuel, put it in the tank and manually fix the tyracks is so much a "game". Task delegation, what?
By JustCommunication (SI Core) on Mar 08, 2011
JustCommunication
To be honest, 99.9% of the time your units don't last long enough for you to need to micromanage like that, not on Multiplayer anyway.

Some of that stuff is nice if you want to feel authentic, but to be honest you can ignore most of it. As for repairing, all you need to do is click a button and then it does it for you.
By herodotus (SI Herodotus) on Mar 08, 2011
herodotus
In that case I will give it a go. The originals just had me so frustrated trying to maintain my squad let alone win a battle, it was more a chore than fun. I guess that's why there is such a discrepancy between "CoH" gamer's and those of "MaW". Downloading the demo now, thugh the the first few had me more frustrated than challenged.
By bollo (SI Newbie) on Mar 15, 2011
bollo
....hummm....interesting review, also it's really interesting to see a comment comparing this game with Company of Heroes, i guess these kind of games is about likes and dislikes, but in my opinion I focus my attention on what RTS basics were, are, and will be: resources micromanagement, and based on that, CoH is, by far, my favorite WW2 game.
Anyway I will give MoW a try...hope the demo satisfy me enough to buy it or until CoH latest patch releases. :D ;)
By Kres (SI Elite) on Mar 30, 2011
Kres
I did still relatively often ran out of ammo. Since you need to turtle a bit to get a hold of any ground before you're able to move on.
By ironmike71 (SI Veteran Newbie) on Apr 07, 2011
ironmike71
Fix the terrible soldier animations and pathfinding, slap on a beautifully polished user interface and this game would be great. Otherwise, faggedaboudit.