Aaaah. HOMM VI, we meet again.
I was personally very dissapointed by this game. I played the third, fourth and fifth in the series and this one has just taken too many steps toward simplification for me. Basically they took a lot of the features of the previous games that I thought made them shine and trampled on them a bit.
The city view is gone, replaced by a generic checklist affair. Branching promotions, the best addition in the HOMM V expansion, are gone. The unit upgrades don't even have different portraits anymore, they just look golden, which is just lazy.
Voice acting was never a strong suit, but this one makes me cringe when I hear it. Nothing ruins a game's atmosphere quite as fast as bad voice acting.
Elves are gone, as are the dwarves. Instead there's a weird Japanese-y faction. I hate that.
The skill system has lost the semi-random development which gave the various heroes a bit more individuality, if you ask me. This has been replaced by another checklist-affair.
The hero doesn't get an actual turn in battle anymore, which means you can actually forget to even use him. The same spell can't be cast more than once every three or four turns. And even the hero attack animation has taken a downgrade.
Resources...don't even get me STARTED on the missing resources!
And add to that a slew of smaller details.
I really didn't like it.
Review
Might & Magic Heroes VI, review by SirRoderick
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Opinion of a HOMM vet.Posted on 11/02/2011 22:25
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4.0 bad
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