Game Card Command & Conquer 3: Tiberium Wars (PC)

Genre: Strategy
Publisher:
EA Games
Developer:
EA Games
Release Date:
23.03.2007
Minimum System:
n/a
Reality Factor:
Science Fiction
Real Time:
Real Time
Management:
Minor Economy
Extra:
Management
Combat Status:
Militaristic
Age:
Futuristic
Command & Conquer 3: Tiberium Wars Headquarters
Check availability on GamersGate.com

Downloads

Category Name Total Files Total Downloads Total Size Last Updated
Demo Mods  Expand/Collapse 1 546 11 KB Mar 23, 2007
Major Mods  Expand/Collapse 1 1198 2 KB Apr 16
Maps  Expand/Collapse 20 27082 8.42 MB Oct 31, 2007
1vs1
2 Player 4 2159 1.85 MB Oct 31, 2007
2 Players 6 8228 2.21 MB Sep 6, 2007
2vs2
4 Player 1 2070 692 KB Jun 18, 2007
4 Players 6 9342 2.16 MB Sep 17, 2007
5 Players 1 2035 67 KB May 7, 2007
6 1 1250 523 KB Oct 31, 2007
7 Player 1 1998 967 KB Jul 13, 2007
Minor Mods  Expand/Collapse 15 7985 24.36 MB Jul 22
Tools  Expand/Collapse 1 1802 7.68 MB Apr 23, 2007
Wallpapers  Expand/Collapse 1 768 174 KB Feb 27, 2007
Pipeline Problems /  file details
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Here's Necromind's map entitled Pipeline Problems. It's an interesting remake of an old map.

Map added: 06.09.2007 | rz_pipeline_problems.zip | 212 KB | 685 downloads

Sleepy Island (0.9) /  file details
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Here's a medium, blue zone, hilly, two player map. It has a Green Tiberium patch to start with and then two to expand which are in the other two corners. There is one Blue Tiberium patch in the middle to fight over. The map is covered with hills, which restrict your movement, but not very much. The openings are plenty big and allow for good gameplay. The map is non-symmetrical, which should bring some interesting strategies into play.

Map added: 11.05.2007 | sleepyisland.zip | 467 KB | 1458 downloads

Crater Valley /  file details
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Crater Valley is a relatively small map, but it's for 1v1 so it's understandable. Players will enjoy a jungle like theme with good texture quality. There is a giant Tiberium patch in the middle of the map that players can fight for. There's also three Tiberium spikes for ample amounts of money. There is also some pretty great city detail and the map does well in giving the impression that Tiberium is a big problem in the area. This map is definitely worth a download because of its playability, and its detail.

Map added: 11.05.2007 | crater_valley.zip | 866 KB | 1573 downloads

Island /  file details
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A small, chokepoint, two player, yellow zone map. East versus West. The Tiberium is mixed in, blue with green which looks cool, but it doesn't work as planned. This is a very small map with the camera zoomed in close with the sides divided by a river. Across that river is one bridge which is destroyable. There are two silos, a reinforcement pad and a spike for one player while there is 1 silo, 1 spike a mutant hovel and a subway system for the other.

Map added: 07.05.2007 | cc32mapisland.zip | 139 KB | 1315 downloads

Mountain Pass /  file details
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A very pretty, two player, chokepoint, non-symmetric, blue zone, large map. Players are in the bottom left and top left corners with a mountian ridge between them. There are two spikes on the map to fight over, you have two tiberium patches to start with and then three extra patches to expand to. You can build a refinery by the extra two green patches, but the blue patch, you must have your harvesters drive to. The path into each base is about 1 tank wide, leading to some tight spaced battles.

Map added: 07.05.2007 | mountain_pass.zip | 420 KB | 1545 downloads

Midnight Port /  file details
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This map is a small, two-player, blue zone, cityscape, semi-open map. There is a river running diagonally from the South East corner to almost the North West. Across it are two bridges and you can drive around it to the north. One tech spike is there for each side, and there is another one in the corner to fight over. Each side has one blue tiberium field, and there are another two in the corner to fight over.

Map added: 07.05.2007 | midnight_port.zip | 162 KB | 1652 downloads


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