Warhammer 40.000: Dawn of War II - Retribution Mods (PC)
If you're a modder and want to host your files on SI, please use our file uploader.
|Category Name||Total Files||Total Downloads||Total Size||Last Updated|
|Skins / Textures / Menu Mods||1||762||1.63 MB||Jul 30, 2011|
|General Mods||11||6,784||321.09 MB||Apr 18|
|All Mods||13||7,614||323.47 MB||Apr 18|
- True40K 1.04
I hope this works. And I dont get a server error like my last uploads. But I changed the upkeep and population cost of every thing in the game so it will be more like how Warhammer 40K should be. A true War.
Mod added: 18.04.2013 | True40K1.zip | 21.73 MB | 0 downloads
- True 40K v1.03
There was a server error on my last upload so I hope this next time will work. 3rd time is the charm right?? Still Larger squads+lower population cost per unit+lower upkeep per units = BIGGER BATTLES!
Mod added: 09.04.2013 | True40Kv1.zip | 21.42 MB | 0 downloads
- Destroyer 40k
Tons of new units and wargear options for Space Marines and Chaos Marines, as well as the Tau as a playable race(Models by NastyNoodle), and the Grey Knights of the Inquisition as a playable race via upgrade at marine HQ.
Mod added: 08.04.2013 | DoW2_Destroyer_40k_ModGrey_Knights.exe | 184.09 MB | 521 downloads
Like last time this MOD the MOD's aim is to make Dawn of War 2 more like the large battle of the table top game\Dawn of War. So like my first upload. To keep it simple. Larger Squads + lower upkeep = Bigger Battles This version is a little more bal
Mod added: 08.04.2013 | True40Kv1.zip | 21.42 MB | 0 downloads
To keep it simple.. Larger squads+ lower Population cost for each unit = Larger Batttles Sadly I am just starting in MOD world so this may take some time. Feel free to ask if you'd like to join. Steam ID: Plewinkt
Mod added: 03.04.2013 | True40Kv1.01.zip | 772 KB | 68 downloads
- Zone Control 0.1
The purpose is quite simple, each player begins with a bunker, which repeatedly spawns marines (1 marine every 2 sec), who can be controlled and sent to your enemies.
Mod added: 26.06.2012 | ZoneControl_V0.1.rar | 19.54 MB | 375 downloads
- Dead Bodies Stay SP/MP
The bodies of unites ( Imperial guardsmen, Space marines etc.) stay on the battlefield. Destroyed vehicles disappear because it would be chaos for path finding.
Mod added: 17.02.2012 | body_stay.rar | 17.63 MB | 1072 downloads
- DoW II: Retribution - Popcap Mod
This mod change the popcap to 999 in both the multiplayer and campaign and adds a few requisition and power
Mod added: 04.01.2012 | Popcap_mod.rar | 16.23 MB | 2515 downloads
- TC (Team Colorable) Mod
This mod edits certain units textures for team color compatibility. You can pick and choose different models or an all inclusive version (which i will put here, the current download is a placeholder for now) for now you can go to homepage link to pick an
Mod added: 30.07.2011 | TCinq.sga | 1.63 MB | 762 downloads
- The Dead Stay Mod
Anyway, what this mod does is quite simple: It makes wrecks, destroyed buildings (not all, some, like eldar webgates and such, disappear) and wrecks stay on the battlefield 'till the mission ends.
Mod added: 17.03.2011 | TheDeadStay.rar | 18.49 MB | 545 downloads
- Bloom Mod
This mod reverts bloom back to like it was in Chaos Rising/DOW 2.
Mod added: 14.03.2011 | bloom_mod_data.sga | 377 KB | 305 downloads
- Campaign Colors 1.0 Mod
This mod allows you to choose different color schemes in the campaign. Most of the default color schemes are available to use for Space Marines, Orks, Eldar, Tyranids, Chaos, and Imperial Guard.
Mod added: 14.03.2011 | CampaignColorsRetribution.zip | 167 KB | 1451 downloads