Monaco News (PC)

Schatz expresses disappointment in low XBLA sales for Monaco

Posted: 16.07.2013 by JonahFalcon

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Monaco developer Andy Schatz has expressed disappointment in low sales of the stylistic heist game Monaco on Xbox Live Arcade. The game had suffered numerous delays and lukewarm critical response.

Monaco's XBLA release delayed; PC version on time

Posted: 24.04.2013 by JonahFalcon

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Monaco will be missing its scheduled Xbox Live Arcade launch date thanks to a programming glitch, according to developer Pocketwatch Games.

Stretch goals "perfect way" to make an "insufficiently complete or bloated" game

Posted: 29.01.2013 by Technet2k

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Monaco creator Andy Schatz feels that designing a game around a shifting budget is "a terrible way to design", as he explains his "unpopular opinion" of Kickstarter and the rise of stretch goals.

He goes as far as to say they're "total bullsh*t." This is his 'idealism' as a game designer speaking, says Schatz. He believes you should "figure out what the game is" and what it needs.

Monaco hitting XBLA as well as PC

Posted: 17.10.2012 by JonahFalcon

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Andy Shatz's studio Pocketwatch's top down co-operative robbery game Monaco will be hitting Xbox Live Arcade at the same time as the PC version. The Ocean's 11-inspired game has been in development for over three years.