Downloads
Demo version of MotoGP: Ultimate Racing Technology 3.
Expand Full Description & Credits
Expand Full Description & Credits- File Instructions:
- Tip: lean forward for greater speed and stability on straights. Lean back to slow down and perform wheelies.
Tip: powerslide around corners by double-tapping the accelerator. This will cause the rear wheel to spin and allow you drift the rear end of the bike.
Tip: while accelerating initiate the back brake locking the back wheel, then release the back brake once the slide is initiated.
Tip: applying the rear brake (Z) allows the rider to skid the rear end of their bike.
Tip: applying the front brake (X) allows the rider to perform tricks such as endos and burnouts.
Note: After plugging in a controller (gamepad, joystick, etc), you must go into the "Configure Controllers" menu of the launcher, even if you plan to use the default configuration.
MINIMUM SPECIFICATIONS
1Ghz Processor
Win98 / ME / Windows 2000 / XP
128Mb Ram
GeForce 3 or above DirectX compatible graphics card
DirectX Compatible Sound Card
950Mb Free Hard Drive Space (installed)
DirectX 9.0c
4x CD-Rom drive
INSTALLATION
Before installing the game, please make sure the destination drive has enough free space. If the install program warns you that there is not
enough room, you should either remove other programs to free up space, or back up and select one of the partial install options (which will
give slower loading times but require less room on your hard drive).
The install directory name should not be longer than about 200 characters. If it is too long, the install will not work correctly.
The game may not run correctly on computers that have virtual memory disabled. If you have turned this off, you can reactivate it in the Windows Control Panel.
KEYBOARD CONTROLS
Some PC keyboards cannot recognize certain combinations of 3 or more simultaneously pressed keys. This is an inherent problem unrelated to
MotoGP URT 3.
VIDEO CARD DRIVERS
It is highly recommended to go to your video card manufacturer's website and download updated drivers for your card.
SOUND CARD DRIVERS
It is highly recommended to go to your sound card manufacturer's website and download updated drivers for your card.
WinXP ISSUES
Fast-User Switching is not supported by MotoGP URT 3.
Limited User accounts are not supported by MotoGP URT 3, you must have administrator access to install or uninstall MotoGP URT 3. If you are
playing under a Limited User account, you must use the Run as Administrator option.
ALT+TAB
Using the ALT+TAB key combination to switch between applications may cause problems. We do not support the use of the ALT+TAB function.
DIRECTX AND COMPATIBILITY
MotoGP URT 3 requires Microsoft DirectX 9.0c is installed and correctly functioning on your system. If you experience difficulty with DirectX 9.0c, contact your sound or video card manufacturers to obtain their latest drivers.
DISPLAY SETTINGS
The Configure Game button in the launcher program lets you tweak MotoGP URT 3 to get the most out of your hardware. Here are a few hints on which settings are the most important, and what you want to avoid...
Resolution - choose whatever you like, but it looks better in lower resolutions (eg. 800x600) with all the effects turned on than in high
resolution with them disabled.
Graphics detail - this slider allows you to choose the graphics detail. Generally the lower this is set the smoother the game will run. Change this if you want better performance or better graphics.
Number of bikes - turning down the number of bikes is a great way to make the game run quickly even with everything else turned on, but then again, winning a race with only 8 bikes just isn't the same as getting out in front of a pack of 20...
Set your network connection type accurately to improve consistency in network games. The game will then adjust its bandwidth usage to match
your connection type.
Advanced Video Mode Settings:
Warning: changing these settings may stop the game from working correctly. If you encounter problems, click on the 'Reset Defaults'
button to go back to the original values.
Colour depth - makes surprisingly little difference. Obviously the image quality is better in 24 or 32 bit than in 16 bit mode, but you won't lose any features or effects if you set it to use 16 bit colour.
Z depth - this controls both how many bits of zbuffer precision are available, and also whether the zbuffer will include stencil
information. If there is only one number (eg. "32 bit"), this means there is only z data, but if there are two (eg. "32 bit (24.8)"), that
means the buffer is split into 24 bits of z and 8 of stencil. MotoGP URT 3
will work with any format of zbuffer, but at least 24 bit z is recommended to avoid sorting problems on distant objects, and a stencil
buffer is highly recommended because without it we will be unable to display proper shadows or reflections on wet days. The best format is
24.8 z and stencil. Failing that 24.4 or 15.1 are ok, but you should only use the simple 16 or 32 bit formats if your card doesn't support
stencil buffers at all.
Antialiasing - as well as conventional fullscreen antialiasing, MotoGP URT 3 supports a full screen special effects mode that enables motion blur, accurate reflections of the environment during rainy days, and on pixel
shader hardware, refractive raindrops on the camera lens. Use of this mode is highly recommended if your card is powerful enough to support it, but you may find it is too slow especially if you are running in a high resolution.
Advanced Graphics Detail Settings:
Warning: changing these settings may stop the game from working correctly. If you encounter problems, click on the 'Reset Defaults'
button to go back to the original values.
Texture resolution - MotoGP URT 3 automatically scales the texture resolution according to how much memory is available in your card, so you will normally want to leave this slider in the center. Moving it to the right will force it to use a higher resolution than the autodetection would normally select, which may give better results but runs the risk of poor performance.
Multitexture layers - the landscape can be drawn using anywhere from 1 to 4 layers of multitexturing. Turn this up if your card can handle it, or down if you need to make things run faster.
Texture sharpness - this lets you adjust the point where your card will switch between texture mipmaps. Moving it to the right will make the textures look sharper and higher resolution, but at the cost of some
shimmering and flicker. Moving it to the left will give a much smoother, more antialiased look, but without such good texture resolution.
NETWORKING
As mentioned above, setting the connection type is really important if you want smooth and consistent network games.
Analog modems:
If you are playing over a 56k modem, your limited bandwidth will detract from the game's quality, so it's highly recommended that you either reduce the number of bikes in the race (using the Game Settings tab in the Configure Game section of the launcher), or turn off AI bikes altogether in the Edit Game Mode menu of the host machine (press Tab from the lobby to get there) and avoid sessions with more than 8 players.
NATs:
As MotoGP URT 3 uses a peer-to-peer protocol, it may not function correctly if players are behind NATs (Network Address Translators). However,
depending upon the NAT and its configuration, it may work provided the host of the session is not behind a NAT.
If you experience problems such as not being able to join a session, or dropping out of a session with no apparent cause, or just finding that some players are not racing around the track, you may need to alter your NAT configuration.
Make sure UDP traffic is allowed.
If possible: disable any firewall options which would reject packets from unknown remote hosts.
Ideally: set your PC to be the "DMZ host", or map UDP traffic on port 41455 on your PC through a fixed port on the NAT (41455 is good, but
other ports should work too).
Doing this may also allow you to host from behind your NAT, if players connect to the port you mapped on the NAT.
HOW TO PLAY MOTOGP URT 3 IN GAMESPY ARCADE
You can play MotoGP URT 3 online through GameSpy Arcade, which comes conveniently bundled with the game. If you haven't done so already, insert your MotoGP URT 3
CD and install Arcade now. Then, to play MotoGP URT 3 online, just follow these simple instructions.
Launch GameSpy Arcade and Go to the MotoGP URT 3 Room:
Click on the GameSpy Arcade link in your Start Menu. When the software starts, you'll see a list of games and more along the left-hand side.
There's plenty to do, but there's time for that later: Click on the MotoGP URT 3 button on the left to enter the MotoGP URT 3 room.
Find or Start a MotoGP URT 3 Server:
Once you're in the MotoGP URT 3 room you can meet or greet other players, find servers or create your own server. The top half of the application will list all of the available servers, including the number of people
playing and your connection speed (measured by something called "ping." The lower your ping, the better.) Don't like any servers? Click on the "Create Room" button to start your own server and wait for people to sign up. Otherwise, double-click on a server of your choice to join in.
Joining and Starting a game:
Once you double-click on a server or start your own, you'll be in a staging room, in which you can trash talk with your fellow players and
prepare for combat. When you're ready to play, click the "Ready" button at the top of the screen. When everyone in the room has signaled their readiness, the host can then launch the game. Arcade will fire up MotoGP URT 3 and the carnage will begin!
Problems?
If you have problems using Arcade, whether installing the program, registering it, or using it in conjunction with MotoGP URT 3, consult our
help pages, located at http://www.gamespyarcade.com/help/ or e-mail us
by using the form located at
http://www.gamespyarcade.com/support/
CREDITS
Climax Online:
Rik Alexander - Game Director
Darryl Shaw - Producer
Justin Johnson - Lead Programmer
Vincent Penquer'h - Programmer
Ian Sweeny - Programmer
Matthew Hardingham - Programmer
Mike Spencer - Programmer
Iain Cantlay - Programmer
Andy Copland - Programmer
Halli Bjornsson - Lead Artist
Joel Kemp - Assistant Lead Artist
Peter Ford - Artist
Dave Martin - Artist
Thomas Crausaz - Artist
Dave Blewett - Artist
Dean Stolpmann - Artist
Dave Pimm - Artist
Gylan Hunter - Animator
Charles Looker - Animator
Greg Bryant - Lead Designer
Tom Goodchild - Designer
Will Tarratt - Designer
Andy Sime - IT Support
Mandy Kennedy - Office Manager
Rocco Loscalzo - Technical Director
David Nicholson - Studio Head
Karl Jeffery - Executive Producer
Climax Racing:
(Post Production)
Shawn Hargreaves - Programmer
Kim Burrows - Programmer
Damyan Pepper - Programmer
George Foot - Programmer
Gavin Norman - Programmer
Jason Green - Artist
Harvey Parker - Artist
Paul Shewan - Artist
Paul Meston - Artist
Rory Walker - Artist
Ben McGrath - Artist
Vassos Shiarlis - Artist
Chris Hallett - Artist
Peter Butler - Artist
Dan Porter - Artist
Tony Porter - Artist
Robin Scott - Artist
Guy Mills - Artist
Craig Moore - Artist
Justin Bravery - Artist
Lawrence Elwick - Artist
Geoff Cullen - Designer
Serkan Hassan - Designer
Steve Rockett - Audio
Chris Bowles - QA
Rupert Mills - MIS
James Chapman - MIS
Tom Williams - Technical Director
Nick Baynes - Game Director
Tony Beckwith - President
Climax special thanks to:
Jon Gibson
Alys Elwick
Mike Patrick
Alkan Hassan
Matthew Hill
Peter Pimley
Adam Sawkins
Adrian Flack
Ross Childs
Boris Lowinger
Henry Rolls
Marco Hallett
Ryan Guy
Jason McFee
Barney
Jez White
Lynn Horton
Mel Ward
Craig Gabell
Greg Michael
Adam Pitt
Keith Clarke
Daniel Tarratt
Phil Scott
Shane Byrne
Andrew Crawley
Sameer Farah
Julian Mower
James Small
Bob Pitman
Ruth Eglington
Donna Wild
David Chambers
THQ Product Development:
Pierre Hintze, Iain Riches - Project Management, Europe
Jack Sorensen - Executive Vice President Worldwide Studios
Philip Holt - Vice President Product Development
Duncan Kershaw - Head of Product Development Europe
Dan Kelly - Senior Vice President of Business Development
Andrew Walker - Director, Business Development, Europe
Florence Kum - Submissions Manager
Simon Deal - Assistant Submissions Coordinator
Kish Hirani - Technical Director
THQ Global Marketing:
Peter Dille - Senior Vice President, Worldwide Marketing
Michael Pattison - Director, Global Brand Management
Pete Murphy - Global Brand Manager
Julien Socquet-Clerc - Assistant Global Brand Manager
Till Enzmann - Senior Project Manager, Art
Anja Untiet, Detlef Tapper, Dirk Offenberg - DTP Operator (ICD)
Jens Spangenberg, Ramona Sackers, Ramona Stell - DTP Operator (ICD)
Susanne Dieck - Director of Localization
Bernd Kurtz - Localization Engineer
Andreas Herbertz - Localization Coordinator
Rocco Scandizzo, Dave Miller - Product Managers, USA
Rob Cassel - Associate PR Manager, USA
Richard Williams - Marketing Director, UK
Jon Rooke - Product Marketing Manager, UK & Export
Elizabeth Blackman - Marketing Executive, UK & Export
Greg Jones, Helen Jones - PR Manager, UK & Export
Huw Beynon - Online Marketing, UK
Gayle Shepherd - Export Sales Manager, UK
Paul Ashcroft - Marketing Director, Germany
Christina Ettelbrück - Head of Product Management, Germany
Claus Schmidt - Product Manager, Germany
Georg Reckenthäler - Head of PR, Germany
Jochen Langenbach - PR Manager, Germany
Mike Kolodzinski - Marketing Director, Asia Pacific
Elizabeth Kotevska - Senior Product Manager, Asia Pacific
Katherine Charles - PR & Promotions Co-ordinator, Asia Pacific
Jeremy Goldstein - Product Manager, France
Christelle Carteron - PR Manager, France
Fermin Garcia - Product Manager, Spain
Jorge Nicolas Vazquez - PR Manager, Spain
THQ Thanks:
Brian Farrell
Germaine Gioia
Leslie Brown
Brandy A Carrillo
Jenni Carlson
Debbie Fingerman
Wendy Dormer
Duncan Kershaw
Roger Carpenter
Damian Finn
Phil Wright
Barbara Chapman
Andrew Walker
All MotoGP Teams
THQ Special Thanks:
To Mike Gamble, Simon Deal and the families of all THQ team members for their understanding and support
THQ QA:
Monica Vallejo - Director, Quality Assurance
Mario Waibel - QA Manager
David Sapienza - Test Supervisor
Ryan Rothenberger, Brent Doshier, Enrique Castro - Test Leads
Jerry Cortes, David Tseng, Lewis Jackson - Testers
Ryan Coquilla, Omar DeLeon, Scott Shimohara - Testers
Chris DiPrima, Daniel Schneider, Paul de Leon - Testers
Shaun Denes, Anthony Ju, Ivan Barnes - Testers
Sam Martin, Tim Flanagan, Matt Rappaport - Testers
Sergio Mimikos, Ali Taher, Sean Griffith - Testers
Willis Kemp, Brandon Mendes, David Gamboa - Testers
Justin Crow, Jonathan Moretti, Zachary Richley - Testers
Selvin Wright, Shin Chau - Testers
Richard Jones, David Wilson - QA Technicians
Charles Batarse, Glen Peters - Mastering Lab Technicians
Anthony Dunnet, Thomas Arnold - Mastering Lab Technicians
Jason Roberts - Database Applications Engineer
Sean Heffron, Scott Frazier, Matt Elzie - Game Evaluation Team
Music:
"Use Da Slicks"
Performed by: Keith Clarke vs Another Day Lost
Written by: Keith Clarke
"Radio"
Performed by: Logo
Written by: Ali Marsden, Paul Harvey, Dan Kavanah
"Mr Green"
Performed by: The White Noise
Written by: Rob Couch, Sam Edwards, Luke Rendell
"Apologies"
Performed by: Baseborn
Written by: Andrew Agnew, Graeme Baldwin,
Neil Dawson, Steve Moldon, Sanna Ronngard
"All She Said"
Performed by: Hipshott
Written by: Christian Williams, Thomas George,
Gareth Morrissy, Alexander Bell
"Thinker"
Performed by: Catch 2
Written by: Alex Drury & Chris Gaines
"Monkey Disco"
Performed by: Metric
Written by: Alex Drury
"Metro"
Performed by: Metric
Written by: Alex Drury
"Ten Thousand Eyes"
Performed by: Hijera
Written by: Andy Fielder, Luke Taplin,
Matt Hirst, Ryan Gange, James Rogers
"Tripitaka's Theme"
Performed by: Sensha and Snare
Written by: Stuart Henshall, and Neil Shervell
"Kenetix"
Performed by: Sensha and Snare
Written by: Stuart Henshall, Neil Shervell
"Be With You"
Performed by: Sensha and Snare
together with Natalie Jane Richards
Written by: Stuart Henshall, and Neil Shervell
"Deeper and Deeper"
Performed by: Sensha and Snare
Written by: Stuart Henshall, and Neil Shervell
"Over Me"
Performed by: And A Thousand Elephants
Written by: Mikey Sumner, Will Fenton,
Roj Warner, Jody Rosher, Mark Browell, and Mark Phillips
"Preach"
Performed by: The Zico Chain
Written by: Chris Clitheroe, Ollie Middleton, Paul Frost
"Thought For The Day"
Performed by: The Group Dynamic
Written by: John Watt, Robert Lintott
"Geisha Rerun"
Performed by: U-ON
Written by: Yuan Fung
"Dubadebedoom"
Performed by: Shawn Hargreaves
Written by: Shawn Hargreaves
"Psynn"
Performed by: Shawn Hargreaves
Written by: Shawn Hargreaves
Dorna Sports:
Phaedra Harmis
Jorge Canela
Elisabet Ros
Ana Cortes
Pilar Gandcedo
Valentina Gómez
Campioni:
Andrew Whitney
Babel:
Localisation
Localisation Testing
Testing
LICENSE AGREEMENT
1. READ THE FOLLOWING TERMS AND CONDITIONS CAREFULLY BEFORE INSTALLING THIS SOFTWARE ON YOUR PERSONAL COMPUTER. THIS SOFTWARE LICENSE AGREEMENT IS A LEGAL AGREEMENT BETWEEN YOU (AN INDIVIDUAL OR A SINGLE ENTITY "YOU") ON THE
ONE HAND, AND THQ INC. AND ITS SUBSIDIARIES AND AFFILIATES (COLLECTIVELY REFERRED TO AS "THQ") ON THE OTHER HAND, FOR THE SOFTWARE PRODUCT ENTITLED "MotoGP™ URT 3," WHICH INCLUDES COMPUTER SOFTWARE AND ANY ASSOCIATED MEDIA,
PRINTED MATERIALS, AND/OR "ONLINE" OR ELECTRONIC DOCUMENTATION (TOGETHER CALLED THE "SOFTWARE"). BY INSTALLING, COPYING, OR OTHERWISE USING THE
SOFTWARE (OR, IN THE EVENT YOU HAVE PURCHASED THE SOFTWARE AS CONTAINED ON A CD-ROM, BY OPENING THE PACKAGING MATERIALS THEREOF), YOU ACKNOWLEDGE THAT YOU HAVE READ THIS SOFTWARE LICENSE AGREEMENT AND AGREE TO BE BOUND BY ITS
TERMS. THE SOFTWARE IS LICENSED, NOT SOLD, TO YOU FOR USE ONLY UNDER THE TERMS OF THIS AGREEMENT. IF YOU DO NOT AGREE TO THE TERMS OF THIS SOFTWARE LICENSE AGREEMENT, DO NOT INSTALL OR USE THE SOFTWARE AND DELETE ALL COPIES
IN YOUR POSSESSION.
2. THQ grants you a non-exclusive, non-transferable license to use one copy of the Software in the country in which you acquired the Software for your own personal, non-commercial use, but retains all property rights in the Software and all copies thereof. All other rights are expressly reserved by THQ. You may: (i) use the Software on any supported computer configuration, provided the Software is used on only one (1) such computer; and (ii) permanently transfer the Software and its documentation to another user provided you retain no copies and the recipient agrees to the terms of this Agreement. You may not transfer, distribute, rent, sub-license, or lease the Software or documentation, except as provided herein; or alter, modify, or adapt the Product or documentation, or any portions thereof.
3. You acknowledge that the Software in source code form remains a confidential trade secret of THQ. You agree not to modify or attempt to
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materials, and any copies of the Software, are owned by THQ or its licensors. This Agreement grants you no rights to use such content other
than as part of the Software. All rights not expressly granted under this Agreement are reserved by THQ.
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7. The Software may not be downloaded or otherwise exported or re-exported into (or to a national or resident of) any country to which the U.S. has embargoed goods or to anyone on the U.S. Treasury Department list of Specially Designated Nationals or the U.S. Commerce Department's Table of Deny Orders. If you do not meet these criteria or are not sure, do not
install the software and destroy any copies in your possession. If you live in such a country, no license is granted hereunder.
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LIMITED TO, LOSS OF DATA, ITEMS OR OTHER MATERIALS FROM ERRORS OR OTHER MALFUNCTIONS CAUSED BY THQ, ITS LICENSORS, LICENSEE AND/OR SUBCONTRACTORS, OR BY YOUR OR ANY OTHER PARTICIPANT'S OWN ERRORS AND/OR OMISSIONS. THQ and its licensors make no warranty with respect to any related software or hardware used or provided by THQ in connection with the Software except as expressly set forth above.
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purchase. If the recording medium is found defective within 90 days of original purchase, THQ agrees to replace, free of charge, any product discovered to be defective within such period upon its receipt of the product, postage paid, with proof of the date of purchase, as long as the Software is still being manufactured by THQ. In the event that the Software is no longer available, THQ retains the right to substitute a similar Software of equal or greater value. This warranty is limited to the
recording medium containing the Software as originally provided by THQ and is not applicable to normal wear and tear. This warranty shall not be applicable and shall be void if the defect has arisen through abuse, mistreatment, or neglect. Any implied warranties prescribed by statute are expressly limited to the 90-day period described above. To receive warranty
service in the United States: Notify the THQ Customer Service Department of the problem requiring warranty service by calling (818) 880-0456 or on the web at http://www.thq.com. If the THQ service technician is unable to solve
the problem by phone or on the web via e-mail, the technician will authorize you to return the Product, at your risk of damage, freight and insurance prepaid by you, together with your dated sales slip or similar proof-of-purchase within the ninety (90) day warranty period to: THQ Inc., Customer Service Department, 27001 Agoura Road, Suite 325, Calabasas Hills,
CA 91301. To receive warranty service in the United Kingdom: Notify the THQ (UK) Limited. Customer Service Department of the problem requiring warranty service by calling +44 (0) 870 608 0047 (national/international call rates apply) or on the web at http://www.thq.co.uk and click on Help. If the THQ (UK) Limited., service technician is unable to solve the problem by phone or on the web via e-mail, the technician will authorize you to return the Product, at your risk of damage, freight and insurance prepaid by you, together with your dated sales slip or similar proof-of-purchase within
the ninety (90) day warranty period to: THQ (UK) Limited., Customer Service Department, Duke’s Court, Duke Street, Woking, Surrey GU21 5BH UK. THQ is not responsible for unauthorized returns of the Software and reserves the right to send such unauthorized returns back to customers. This warranty shall not be applicable and shall be void if: (a) the defect in the Software has arisen through abuse, unreasonable use, mistreatment or neglect; (b) the Software is used with computer software and hardware not
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Agreement represents the complete agreement concerning this License Agreement between you and THQ.
Game and Software © 2005 THQ Inc. MotoGP™ URT 3 and © 2005 Dorna Sports, S.L. MotoGP and related logos, characters, names, and distinctive
likenesses thereof are the exclusive property of Dorna Sports, S.L. and/or their respective owners. Used under license. All Rights Reserved.
Developed by Climax Studios. Climax and its logo are trademarks and/or registered trademarks of Climax Studios (Brighton) Ltd. Uses Bink Video
Technology. Copyright © 1997-2004 by RAD Game Tools, Inc. This product contains software technology licensed from GameSpy Industries, Inc. © 1999-2003 GameSpy Industries, Inc. GameSpy and the “Powered by GameSpy” design are trademarks of GameSpy Industries, Inc. All rights reserved. THQ and the THQ logo are trademarks and/or registered trademarks of THQ Inc. All Rights Reserved. All other trademarks, logos and copyrights are property of their respective owners.

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