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Version 1.124 Changelog:
Changelist not available at this time. We'll update this post at a later time.


Version 1.123 Changelog:
Multi-player:
-Dedicated server list has been revamped and several game filters are now operational.
-Fixed bug where some players were unable to join multiplayer games.
-Character turning cap has been made tighter.
-The code for finding spawn locations has been moved from scripts to native code, making dedicated servers run smoother.

Single-player:
-AI that is following their leader as a tactic now switches to charge when the leader dies.
-Item stat display improved in inventory screen.
-Retreat order is now operational.
-Fixed a critical bug causing occasional crashes.
-Tax efficiency has been reduced in easy Campaign difficulty setting.
-Kidnapped girl staying on party when quest aborts is fixed.
-Village prosperity texts are shown only when the player is the owner.
-Fixed bug where hit point loss during a tournament was not cleared at the end of the round.
-Player no longer has to pay for staying at vassal's castles.
-Prisoner and castle guards are spawned correctly in towns in player's domain.
-Surrendering no longer delivers you permanent stat damage.
-Player caravans are now stronger.
-Player party name change bug is fixed.
-Allies' shields can no longer be damaged by friendly fire.
-A cut-scene is now shown at weddings.

Both:
-The method for calculating damage when your attack connects too soon or too late has been changed.
-AI now moves back more effectively in combat to control distance.
-Some polearm attack animations have been redone.
-Some troop stats and equipment have been rebalanced.
-New key combination added to hide overlay mesh (Ctrl + o).
-Left-right and up-down keys now cancel each other (instead of one key always overriding another).
-Characters now have softer shadows.
-The models for several items and weapons have been redone.
-Camera raycast direction fix for dungeon-like places.

General:
-A ton of other bug fixes and improvements.

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