Patch: Patch 22.214.171.124
This release deals with problems related to scoring and rules.
Expand Full Description & Credits
- File Instructions:
- NASCAR SimRacing - 126.96.36.199 - README
Thank you for purchasing NASCAR SimRacing.
In the event of any problems, ensure that your PC meets the minimum
specification as stated below.
Operating System Microsoft Windows 98 SE, ME, 2000 or XP Pro/Home
Processor 1 GHZ Intel Pentium III or 100% Compatible
Memory 256 Megabytes
Hard Drive 3 Gigabytes free space
CD/DVD Drive 8x
3D Accelerator DirectX 9.0c compliant 32 MB NVIDIA GeForce 2 or
better, ATI Radeon 7500 or better AGP video card.
Sound Card DirectX 9.0c compliant PCI
Game Controllers DirectX 9.0c compliant
Operating System Microsoft Windows XP Pro/Home
Processor 2 GHZ or better Intel Pentium 4 or 100% Compatible
Memory 256 MB or better
Hard Drive 3 Gigabyte free space.
CD/DVD Drive 12x or better
3D Accelerator ATI RADEON 9000 or better
NVIDIA GeForce FX or better
Sound Card Creative Labs SoundBlaster Series
Game Controllers Logitech Momo Force (Wheel/Pedals) & Wingman Series
(Gamepads, Joysticks and Wheels/Pedals)
Microsoft Sidewinder Series (Gamepads, Joysticks and
Thrustmaster NASCAR Pro Digital 2 & NASCAR Pro Force
After selecting the TELEMETRY option within NASCAR SimRacing you may receive an
error informing you that certain .dll file(s) are missing or required. If you
receive this error and wish to use the TELEMETRY features, you must download
and install Vbrun60sp6.exe available from Microsoft. The download is
approximately 1 MB in size and available via the WWW at
You must have a broadband (DSL, Cable, or faster) connection in order to play
NASCAR SimRacing online. Please note that dialup (56k) connections are not
supported by NASCAR SimRacing.
Please ensure the game CD is present in your CD/DVD drive prior to starting the
game. Note that the game CD is not required to be in your CD/DVD drive in order
to run the NASCAR SimRacing - PC - Dedicated Server application.
NASCAR SimRacing will only install and run on machines running Windows 98,
Windows ME, Windows 2000 or Windows XP. If using Microsoft Windows 2000, XP
Pro/Home, you must have administrator rights in order to install.
1. Start your machine and wait for the Windows 98/ME/2000/XP operating system
2. Place the game CD in the CD drive.
3. Windows will automatically detect the CD and launch the Autorun program.
Click Install to begin the installation and follow the on-screen instructions
to install the game. If the Auto insert notification feature has been disabled
or the CD is not recognized, run Autorun.exe from the root directory of the CD
to begin the installation program.
4. The installation program adds a program group called EA SPORTS\\NASCAR
SimRacing to your Start\\Programs menu, and a shortcut to your desktop. Click on
this shortcut or alternatively click on the start button on your Windows task
bar. Under Programs\\EA SPORTS\\NASCAR SimRacing select NASCAR SimRacing to play.
NASCAR SimRacing requires DirectX version 9.0c or higher to be installed on
your personal computer in order to run. For your convenience, we have included
the latest version of DirectX (9.0c) on the NASCAR SimRacing CD.
If you need to update a previously installed version of DirectX you will be
asked to do this as part of the installation process.
Should you wish to install DirectX at any time other than during the install
process, this can be done as follows:
1. Insert the NASCAR SimRacing CD and open the \\DirectX directory.
2. Double-click on DXSETUP.EXE
If your sound card or video card does not support DirectX 9.0c or higher,
please contact your hardware vendor.
To uninstall NASCAR SimRacing:
1. Go to Programs\\EA SPORTS\\NASCAR SimRacing in the Start menu.
2. Click on Uninstall NASCAR SimRacing to proceed.
1. Click on the Start menu, select Settings and then Control Panel.
2. Now find Add/Remove Programs and click to run.
3. Scroll down the list until you see NASCAR SimRacing, select it and click on
Add/Remove to uninstall.
A configuration utility called 3D Setup is installed with NASCAR SimRacing.
When you install and play the game for the first time, 3D Setup automatically
asks you to confirm the default selection, and normally users will find this
Whenever you install or remove video devices, do not run NASCAR SimRacing again
without first running 3D Setup from the Start Menu. The 3D Setup shortcut is
located in the Programs\\EA SPORTS\\NASCAR SimRacing start menu. 3D Setup will
test your system for the presence of supported video devices (this may be
accompanied by a black screen flash on your monitor). When 3D Setup appears,
click the OK button to select the default video device, or choose an
alternative 3D accelerator and/or rendering resolution by clicking on it and
then clicking OK. If an unsupported video device or other problem is detected
by the 3D Setup program, you will be informed that this is the case.
If you increase the settings of your display options and experience graphical
problems and/or decreased performance and have the latest drivers, we recommend
setting your Display options back to their defaults.
Users of L.C.D. displays, especially laptop displays, may experience noticeably
decreased performance when running the game at any resolution other than the
native resolution of the L.C.D. display which is usually 1280x1024.
Users with Full Screen Anti-Aliasing (FSAA) enabled on video cards that support
this feature may notice occasional minor graphical issues - we recommend that
FSAA is disabled when playing NASCAR SimRacing. 3D Setup will analyze your
video systems ability to render with Full Screen Anti-Aliasing (FSAA) enabled
and in some cases disallow the option based upon the detected hardware and
Users of video cards incorporating the NVIDIA GeForce Ti 4600 chipset and
version 66.93 of the NVIDIA Forceware may experience problems such as the
player car not being displayed on the main menu.
Users of NVIDIA video cards utilizing the NVIDIA Forceware 66.93, 66.94 or
71.84 drivers and AMD processors without SSE support may experience various
graphical problems. These problems can be avoided by using an older version of
the NVIDIA Forceware drivers.
SSE (Streaming SIMD Extensions) support is included in all Intel Pentium III
and Pentium IV processors as well as on AMD CPUs that support AMD\'s 3Dnow!™
Professional technology, which is supported in all Model 8 and Model 6 AMD
Athlon™ processors (AMD Athlon XP, AMD Athlon MP, mobile AMD Athlon 4) and
Model 7 AMD Duron™ processors.
Users of Windows 98, a video card incorporating any of the NVIDIA GeForce
chipsets and version 61.76 or 71.84 of the NVIDIA Forceware drivers may
experience problems with the rendering of the driver arms/hands. This problem
is avoided by using an older version of the NVIDIA Forceware drivers.
Users of Windows 98 and ME, a video card incorporating any of the NVIDIA
GeForce chipsets and version 66.94 of the NVIDIA Forceware may experience
problems with graphical corruption if the 3D Setup program is run consecutively
without restarting your machine in between. Restarting your machine will fix
any graphical corruption.
Under Windows 98 and ME, certain tasks such as the Dial Up Networking interface
may be deemed the active task whilst being displayed in front of, behind or
underneath the game. In order to return active control to the game, use the
windows task switching hot key (Alt Tab) to toggle through the active tasks and
return priority to the game.
NASCAR SimRacing is not compatible with Video cards that use the SIS PV-SO5A-C.
Users of the Matrox Parhelia video card may experience graphical problems and
their vehicle rendered incorrectly at times within the user interface.
Users of the Matrox Parhelia 128 MB video card may occasionally experience
flickering horizontal lines if the Refresh Rate for the card is set lower than
On some video cards, you may encounter problems using Windows multi-task keys
(Alt-Tab etc.) to switch between NASCAR SimRacing and other active
applications. We recommend avoiding any form of Windows multi-tasking during
play at all times possible.
Fast user switching within Windows XP on machines with less than 512 MB RAM
and/or low virtual memory settings may cause the game to be terminated during
the switch. We do not recommend the use of fast user switching during play.
With V-Sync enabled the introductory and subsequent movies may slow down and/or
stutter occasionally. This does not affect game play and can be bypassed by
while the movie is playing.
When playing the game with limited user rights, game files are saved in the My
Documents directory for the limited user account. These files will not be
removed automatically by the uninstall process.
Users of the Diamond Multimedia Monster Sound MX400 and Windows 98 may
experience stuttering sound in the event that sound acceleration is enabled.
Users of the ESS Maestro, Philips Acoustic Edge and integrated VIA Audio sound
devices may experience occasional audio inconsistencies.
ISA sound cards are not supported.
Users that may have manually reduced their virtual memory or are running low on
hard drive space may experience problems running the game. We strongly
recommend that Windows is set to automatically manage virtual memory and that a
minimum of 256 MB virtual memory is always allowed.
If you have problems with saving and recording replays, it\'s possible that you
will need to free up some hard drive space to accommodate the data saved as you
play the game. For best performance, we recommended that you have at least 1
Gigabyte of free hard drive space available at all times.
If you run out of hard drive space as a result of saving a large replay file,
upon reloading this file and playing it, the game may exit to desktop upon
reaching the point in time that you ran out of drive space.
Certain game controllers may not be detected consistently by your operating
system. In any case that you are unable to get a certain game controller to
function, first check that the controller is reported to be OK under your
operating system. If the controller is reported as OK then ensure that you have
it selected under Options. If the controller still fails to respond once
selected, enter the Controls page from Settings and remap the controls for your
device as described in the manual.
Users of the Wingman Formula Force wheels may occasionally see the test gizmo
within the Controls pages indicate that both the Accelerator and Brake pedals
are partially depressed when they are not. Pressing the pedals completely and
releasing them slowly will correct this problem.
During multiplayer races, when a player joins a game, to save time joining and
prevent delays impacting other players, their selected car may be displayed
using a default paint scheme. The selected paint scheme will be displayed for
all players presently connected when you return to the Session Status screen
where the selected maps may be loaded without impacting your driving.
During multiplayer races, the display driver names function, activated by
pressing the TAB key, may be used to help identify players that are suffering
from lag. Above each car will be a \"perceived latency\" value. This indicates
how old the data is for that individual player that your machine is working
from. As latency increases the games focus will shift from trying to render
collisions as accurately as possible to trying to smooth out the opponent. As
this shift occurs collisions will become less accurate. If an opponent has too
high of a latency rating, and it becomes impossible to render their position
accurately, the game may render that opponent non-collidable, so you will be
able to drive right through them, thus avoiding having your race ended by
hitting a car that appeared to be positioned incorrectly.
If you are hosting multiplayer games and finding these to be invisible to other
players, check the following:
1. The following ports must be available to the Internet in order for races to
be visible to other players:
22444 - 22643 UDP (Gamespy)
2. Regardless of your NAT (Network Address Translation) ensure that the ports
listed above are routed to the server machine.
During multiplayer races, lag and latency problems may cause other cars to
appear jumpy. If you experience this, try the following:
1. Have the host/server machine Select a lower connection type.
2. Have the host/server machine decrease display details. This should increase
the frame rate at which the game runs on the server and in turn increase
the speed at which it can transmit and receive player updates.
3. Try joining a game hosted using the dedicated server application.
4. As host, boot those players with high latency ratings.
Use Ctrl P to display ping and packet loss and Ctrl F to display frame rate.
Windows ME users with DirectX 9.0c or lower installed may need to install
DirectX 8.1 prior to upgrading to the latest DirectX 9.0c included on the game
CD in order for the game to run correctly.
In the event you experience any visual or audio related abnormality that is not
mentioned herein, please contact your hardware manufacturer to verify that you
have the latest drivers installed. If you have the latest drivers installed for
your system and continue to experience problems, please consult the EA
Technical Help file situated in Start Menu\\Programs\\EA SPORTS\\NASCAR SimRacing
entitled Technical Support for details of common problems which may be
preventing NASCAR SimRacing working on your system. In any event, before you
call our customer support helpdesk, please ensure you have analyzed your
machine in full using the EAsy info tool provided.
This update primarily addresses scoring and rules related problems that have
been brought to our attention for both single and multiplayer modes. The update
does however include fixes for some other areas and also includes the new Dodge
Charger for the NEXTEL Cup Series - 2005.
Additional updates will follow including more fixes, new features as well as
the updated Chevrolet and Ford cars for the NEXTEL Cup Series - 2005.
The list below provides a summary of the problems reported and the resolution
Whenever a player incurs a penalty while under caution and pit road is open,
the player in first place is inappropriately penalized. Most commonly, the race
leader is issued a stop/go penalty.
The race leader is often penalized for lapping the field under caution and
issued a stop/go penalty at the end of any caution period.
The player is often told to follow a driver that is several seconds behind them
when leaving the pit road under caution. In this instance the player is often
Scoring is locked inappropriately when players/computer drivers spin
immediately ahead of the player.
Scoring is locked inappropriately when players leave the race track and drive
slowly on the apron to enter pit road when it is closed.
Scoring is locked inappropriately when players leave the race track under
caution to enter the pit road and other drivers behind them decide to stay out.
During multiplayer races, a caution period is often triggered inappropriately
when a player enters pit road to make a stop.
With AUTO PACE enabled, the players car is sometimes ordered and driven around
for an entire lap inappropriately.
Computer drivers start qualifying with less than a full tank of fuel.
If the player has AUTO PACE enabled, when a caution is triggered and the player
car drives down to the apron, the player car may then lap the entire field
without incurring a penalty.
The first lap of any race is sometimes scored as though the Yellow is still
Sometimes when the player is told to move to the end of the longest line, the
appropriate icon is not displayed on the HUD.
Sometimes when the player has AUTO PACE enabled, the player car is not taken
control of until the start of the second caution lap.
During multiplayer races, sometimes, the icons displayed on the HUD indicating
Black Flag and Longest Line penalties remain displayed after the penalty has
Computer controlled drivers often continue to complete laps and race after the
race has finished.
Players with AUTO PIT Off making a pit stop during the last lap ( white flag)
of any race are unable to leave pit road if the race leader crosses the
start/finish line during the time they are making their stop.
The spotter does not inform players of cars around them during any session of a
Fixed for race session.
The spotter sometimes gives the player inappropriate direction when the player
is the lucky dog.
The crew chief congratulates the player constantly on the results screen in the
case the player led a lap thus scoring 5 bonus points.
With AUTO PACE enabled, client setups are not loaded correctly for the race
When players slow to a halt on the pace lap and clearly make no attempt to stay
up with the pace car, other players are disqualified for passing the player
making none or little attempt to follow the rules.
Any player in first or second place following the pace car during any caution
receiving a removed from line penalty is told to pass the pace car and take
position at the rear of the field.
Players are sometimes disqualified for an improper race start after being out
of position early in the lap but being lined up correctly in time for the race
Players are often disqualified for an improper race start after being out of
position early in the lap but being lined up correctly in time for the start
after restarting the race.
A caution is triggered in the event that a player crosses the start/finish line
on pit road having ignored a penalty until the last possible lap. Scoring is
locked incorrectly at this time causing other players to be often
instantaneously and incorrectly disqualified.
Players are often disqualified when crossing the start/finish line when driving
on pit road to serve a stop/go penalty on the last lap possible.
A caution is sometimes triggered inappropriately in the event of a player
electing to spectate after wrecking and their pit area being driven through by
another player. After the caution scoring is often subsequently locked
inappropriately and this may cause players to receive stop/go penalties and/or
to be disqualified.
The Pace car drives so slowly at some tracks that drivers have to slow to pit
road speed as soon as they head for pit road so as to avoid illegally passing
the car they should be following.
The pace car crashes into the wall occasionally when exiting pit road to begin
the first lap of a caution at New Hampshire.
During multiplayer games and caution periods, the F2 standings display is often
Players are sometimes not taken to the race session at the start if they are
An invisible barrier may exist at the entrance and exit of pit road. The
barrier has no collision from the players perspective but computer drivers and
other drivers appear to collide momentarily with the invisible barrier and wall
collision maps are generated.
Selecting any lap of Telemetry where the player car was controlled via AUTO
PACE or AUTO PIT causes the Telemetry application to crash.
When the computer takes control of a disqualified or wrecked vehicle, it would
sometimes take 5 seconds or longer for the vehicle to be removed from the race
and during this time, the computer controlled vehicle could often cause further
The following is a short list of other miscellaneous changes that have been
Constant weather now forces both TRACK and AIR TEMP. to 75°F.
Drafting effects are reduced approximately 7.5%.
Dodge Charger model and maps for NEXTEL Cup Series - 2005.
Updated default volume levels.
Implemented locked rear differential.
Revised default aggression levels for all standard difficulty levels.
Decreased C.P.U. and Bandwidth usage for the dedicated server application.
Thank you for your purchase of NASCAR SimRacing and your feedback!
|File Name: nsr_na_u25_001.exe|| Author: Admin
|File Size: 21.07 MB||Files Added: 11,487|
|Downloads: 587 (2 last week)||Author Downloads: 19,082,068 (27,496 last week)|
|Posted: 20.04.2005||Supporters: n/a|