Numen: Contest of Heroes (PC)
- Type:
- Action
- Reality Factor:
- Fantasy
- Perspective:
- Third-Person
- Age:
- Ancient Times
Numen: Contest of Heroes Interview
Andy Alderson: 'Numen' is defined as a deity inhabiting a place or object. How does this relate to the concept of the game?
Andy Alderson: With the game's roots in ancient Greek mythology, can we expect to see some classic beasts of lore?
Andy Alderson: In Numen, the player is allied with a particular god. Can the player choose their god? What are the differences between the gods? Do Numen's deities accurately reflect their counterparts in Greek mythology?
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CINEMAX: When you start playing the game your character is a child. The way you play the game shifts you towards a group of three gods (out of nine gods available in the game - so there are three of those groups). Those three are similar in a way – for example Apollo, Hermes and Artemis have all strong connection with nature and their followers use bows as their primary weapon.
Based on your progress you can later in the game select one of those three gods you wish to follow. From that moment on your god will grant you special abilities. Those abilities are based on the god’s nature – Zeus can teach you how to create lightning and thunder, a follower of Poseidon has strong connection with water, those who worship Hades receive help from the realm of the undead and so on.
Andy Alderson: As all the gods share the same aim for dominance, does that mean the player will encounter other mortals serving their own god?
Andy Alderson: Will there be leveling up in Numen? How will it work?
Andy Alderson: How will the combat system work? Will it be turn-based or real-time?
Andy Alderson: The screenshots display some detailed visuals. What kind of rig will players need to run Numen at full settings?
Andy Alderson: Will Numen follow the classic 'archetype' system? That is, will players have to choose their class or specialty at the beginning of the game?
CINEMAX: As I said earlier in this interview we chose a slightly different way.
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Andy Alderson: As the game is centred around an epic quest, can we expect to see a wide range of environments? How big is the game world?
Andy Alderson: What makes Numen unique in the PC RPG genre?
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Can't shake that "Titan Quest" feeling while looking at it. I dunno, but been there done that seems to come to mind too readily. |



























