One Must Fall: Battlegrounds Review (PC)
Well here I am again with a new game to review. From the box and info given, I saw I have some robot fighting ahead. After ripping open the box and loading the game I seem somewhat immersed into a Saturday morning cartoon. Right from the start I got a feeling I may not enjoy it, but I give EVERY game a chance! With a multiplayer option it has to have some good qualities.
There are many characters to choose from, each one has strengths and weaknesses. Once you pick your character you choose your class of robot, which don’t have any real strengths or weaknesses but have varying types of attacks and moves. I prefer the biggest and strongest, ummm to be just like me!
Controlling the robots is done with the keyboard and without the mouse, which is only used for navigating small menus. It actually was a bit hard to get used to as it didn't use the standard movement keys. I did finally adjust the setting to the ever standard W-A-S-D key setup. I also dug out my old trusty Microsoft sidewinder game pad and used it as it was supported. The game pad seemed to lack some axis movement.
To get into the meat of the game it is best to do some training. This mode takes you to the arena and lets you beat on another robot until you get the hang of the moves and attacks. It added a nice round of clapping when you attack, good for the confidence boosting. It was a great chance to try out any of the combinations and see what they did. This mode is really better than reading a help file as it allows you to be in the real action, hazard free.
There are 2 games in multiplayer mode, with team-based variations on those games also. Last Man Standing is where the final player alive at the end of each round gets a point, and the winner is whoever reaches the point count set by the servers host. Last Team Standing functions exactly the same, except the group of players that defeats the others first wins. In Demolition, matches are broken down into three-minute increments, with points awarded for most damage delivered, highest hit combo and least damage received. Players respawn in this match, so defeat doesn't automatically lock you into observer mode. Finally, Team Demolition operates just like regular Demolition, except points are distributed according to the group of players that perform the most efficiently.
Well my overall impression of the game was great if you're under 12 years old. Not the kind of game you play if you're a strategy gamer or a high end shooter, definitely a Saturday morning cartoon crowd game. With decent graphics and an easy to understand game play it is a good family game with little actual violence. I would have to say though if I had a choice I would have rather played it on a console system in front of a big screen TV. The graphics were above average, yet my now tired ATI 9200 didn't even give a grunt. I think if I was able to play in a full 15 player online game my video card would have lagged me having to render all the robots. The sounds were very generic as was the music background. The clanging of steel is only fun the first hundred times then it requires the sound to be turned down. I would hope as the game becomes more accepted someone will add a new sound file add-on.
Although I could find no real faults with the single player game other than punching boredom, the multiplayer mode was less than desirable. With the excitement of getting in a match with 15 other players I tried and tried to play online. Most times there just weren't any servers up. Intentions to host my own games failed as well. In comparison I just downloaded the Unreal Tournament 2004 demo and found many full servers to play on. I would hope if OMF gets a greater following there will be more dedicated servers. Of course I think they would have done that before its release?!