Full-Game: Full Download V0.9 Released
OpenXcom is an open-source reimplementation of that game, licensed under the GPL and written in C++ / SDL, which was started back in February 2009 by a bored old university student who loves X-Com way too much.
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- File Instructions:
- New features:
Game can now be completed, game over screens for winning and losing.
Randomizer for “New Battle” mode.
Your settings in “New Battle” mode will be saved for next time you play.
New translations: Ukrainian, Bulgarian, Portuguese (Portugal), Spanish (Latin American), Danish.
New soldier names: Italian, Hungarian.
Aliens progress their equipment levels, races and aggression over time.
Added “Alien Weapon Level” button in New Battle menu.
Added “Right Click to Delete” function in save/load menus.
Added various display filters to the game, including HQX and various OpenGL shaders.*
The game can be dynamically resized to a new display resolution when in windowed mode.*
The default windowed mode position can now be edited in the configuration file.*
Modular Ruleset support.
Added “Controls” menu.
Added “Advanced Options” menu.
Added button to Restore Defaults to options.
Pause Game on Loss of Focus.**
Live alien capture and interrogation.
Alien base handling.
Scoring for both aliens and Xcom.
Funding nation decision making.
Multiple dogfight handling.
Base Defense screens.
Full research tree.
Alien UFO Mission Generation.
Alien retaliatory attacks on Xcom bases.
Show radar-range lines on the globe after pressing R key.
Show funds above the time.*
Added the number of soldiers allocated on craft equipment screen.
Custom initial base layout.* (requires a new game to take effect)
Building Queue: Can place buildings next to uncompleted buildings.*
AutoSell Production state for a manufacturing project by a right click on the increase button.*
Allowed multiple items to be produced per hour when very large numbers of engineers are assigned to a project.*
Upper limit for alien captures per containment facility.* (visible on Base Info screen)
Captive aliens can now be sold in the same manner as dead aliens.*
Can transfer crafts while airborne.*
Increase/decrease buttons now respond to mouse wheel scrolling when the cursor is above them.*
Allocate Scientists and Allocate Engineers screens now respond to mouse wheel scrolling.+
Debug mode now enables drawing of country and region borders.
Battlescape melee unit AI.
Unit conversion for chryssalids and zombies.
All missing units implemented, both alien units and xcom tanks.
All missing items implemented.
Psionic attacks implemented.
Units dual wielding single handed weapons is now represented on the battlescape.
The game now dynamically replaces sprite colours in order to represent soldier ethnicity and hair colour.
Equipment loadout saving.
Show more stats in inventory view.*
Proper A* pathfinding.
Battlescape RMB scrolling changed to MMB, renamed to Drag-Scroll, improved.
Landing Ufos/Ground Assault missions.
Ruleset support for multiple-stage missions.
Certain units now “Yell” when engaging another unit.
Enemy unit stats and armour are now affected by difficulty.
Grenade explosions now properly credit the previous owner of the grenade with the kill when a unit dies.
Units can now “fall” off edges by walking off the side of a roof or platform, and other gravity-related features are implemented.
The game now centres on the active soldier when the player closes the inventory screen.
Reapers can now reaction-attack soldiers that move into a tile adjacent to them.
Aliens will attempt to avoid areas where other aliens have died, except in base defense missions.
Various AI improvements.
Debug mode now has tile colourisation to represent AI evaluations.
Debug mode now has a time-slowing feature, which can be used for graphical or voxel debugging.
Alien Bases can now be neutralized by destroying the control room.
Mission can be won by mind-controlling all remaining units.*
* These features are disabled by default but can be enabled in the advanced options menu or by editing your configuration file.
+ These features are enabled by default but can be disabled in the advanced options menu or by editing your configuration file.
** These features can be altered by editing your configuration file.
Added support for more Unicode letters.
Fix for extra mouse buttons.
Support for Haiku folder paths.
Fix for 8 KHz WAV file (in SAMPLEx.CAT) playing.
Fixed various memory leaks.
Fix for a crash bug involving an edge case where several craft were sent to intercept a single UFO.
Adjusted the length of the date column on the saved game screen to allow room for translated text.
Research consumes items properly.
If necessary, craft will now always rearm after refuelling.
Fixed error in great circle calculation.
It is no longer possible to assign armour to a soldier while they’re away from the base.
Up/down buttons now need to be held for a quarter-second before they increment by more than one.
Items are no longer removed from stores when they are researched.
Cut off input to dogfight screens when your craft is destroyed or the UFO decides to disengage.
“New research available” popups should now only display the first time you research a technology that will unlock a new branch of research.
Fixed: Can’t dismantle ANY facility if some of the attributes is overflowed!
Fixed: Busy people weren’t getting paychecks
Fixed radar detection calculation.
Battlescape buttons are now unavailable during alien turn.
Fixed bug in map generator regarding nodes outside the map.
Improved map generation of alien base assualt missions.
The player no longer reveals the tile an alien is standing on when they detect an alien on an unrevealed tile.
The camera resets after non-reaction shots.
Camera now correctly centers on explosions, and properly detects explosion visibility.
Projectiles are now visible when they fly above an unrevealed tile.
Fixed various display bugs with projectiles.
UFO walls can no longer be seen through from certain angles.
Reaper Corpse tiles now arranged correctly.
Doors should no longer close on top of large units.
Players can now recover large unit corpses if the northwest piece is intact, as per the original game.
Units on stairs will now correctly reveal tiles on the level above.
Opening doors now uses time units correctly.
Fixed strange spawn behaviour.
Undiscovered aliens are no longer factored into pathfinding.
Applying stun damage to unconscious units increasing the time they will remain unconscious.
Stun damage should no longer damage items.
When units are auto-equipped for battle they will now assign as many items to their belt slots as will fit instead of stopping after 1.
Motion scanners now detect motion on all different levels in addition to the level of the scanning soldier.
Various bugfixes for large units.
Various psi-related bugfixes.
Various clipping issues fixed.
Various pathfinding bugfixes/improvements.
Various sound-related fixes.
Ethereals can now fly as intended. You have been warned.
Added some more robust behaviour around what happens when a unit is forced into an occupied tile.
Fixed a bug where items with unlimited ammo would weigh twice as much as they should.
|File Name: openxcom-v0.9-win.exe|| Author: Admin
|File Size: 6.54 MB||Files Added: 10,640|
|Downloads: 54 (3 last week)||Author Downloads: 18,094,346 (56,676 last week)|
|Posted: 08.05.2013||Supporters: n/a|