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To install the custom AI, map and mods along with the mission unzip the "data_win" file to your OFDR main game directory. To install the mission only, enter the "data_win/missions" folder inside the zip file and copy the "SLT Endgame" forlder into the "OFDR Game folder/data_win/missions" folder where "OFDR Game folder is the folder that contains "OFDR.exe" If you do not already have ofpdr-hotkeys you must unzip the "ofpdr-hotkey.zip" file into your main game directory. Run ofpdr-hotkeys.exe prior to starting the game. If on Windows 7 you may have to run as admin for them to work properly.
This version includes the following:
- SLT AI mod: A variation of the Ultimate AI mod from TemplarGFX specifically modified for SLT Endgame
- Experienced and Hardcore dispersion mods from TemplarGFX from Ultimate AI 2011
- SLT map mod: A modification of the OFDR ingame map showing location markers
- Jeep speedometer mod - This mod adds speedometers to all jeeps, humvees and desert patrol vehicles
- The mission -Can be played as coop, single mission or Campaign
- All of the mssn files used to create Squad Level Tactics Endgame
- The custom entity database used to create Squad Level Tactics Endgame
- Text tutorial
- Auto Hotkeys for OFDR from HaywoodSlap Game Features:
- Selectable objective based or freeroam gameplay (objectives given at bases or with intel discovery)
- Start with squad in helo at sea so you can go wherever you want to kick things off
- Deployable forward outpost (FOP) available with LAV, AAV or MH-60
- Deployable mortar with custom targeting system
- Ground reinforcements within range of a base of FOP
- Helo reinforcements available if terrain suitable for landing
- Extraction helo available if terrain suitable for landing
- CAS support helo
- 21 US base camps to resupply
- 3 different destroy objective types
- 2 different assasination objective types
- Clearing location objective types
- 2 different destroy vehicle objective types
- Aquire intel from active locations
- intel reports
- Satellite uplink

List of changes: revision 5 build 1.71.9
- added display sighted or unsighted by PLA
- modified out of combat sight reduction to allow for more a effective stealth approach
- added combat experience rewarded for hitting pla vehicle
- fixed pla echelon path information not being properly removed from pathfinding tables after pla echelon killed while in a vehicle
- fixed location counter not reset when location taken and us troops in range of another location causing the second location to change to cleared status
- fixed general counter resetting so when intel on general locations is aquired the location change does not occur before you have a chance to kill them
- Moved free cam to options menu (numpad 9) and invulnerable cheat to debug menu (alt + f7)
- fixed error in general module in freeroam mode where the available location table would not be generated causing the code to crash
- slightly raised the chance of a sunburn missiles being spawned at active locations
- fixed ctd when patrolling vehicle required an initial pathpoint while player was in an active region with no path points
- added can call in mortar strikes from deployable mortar via satellite uplink... mortar uses uplink coordinates!
- added PLA radar sites now jam the satellite uplink within 800 meters of an active radar with a live crew
- added can call in airstrikes via satellite uplink without equipping your binoculars
- fixed typos in camera selection code causing an extra variable to be created
- added check for support helicopters to check for presence of other support vehicles in spawn area so they don't get tied up
- modified ai vision at night to make for a more fulfilling stealth experience... also affects your ai vision.

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