Game Card

Project V.I.L.E. (PC)

Genre: RPG
Publisher:
TBA
Developer:
Vile Studios
US Release:
TBA, 2008
EU Release:
n/a
Minimum System:
n/a
Type:
Action
Reality Factor:
Science Fiction
Extra:
Massively Multiplayer Online
Age:
Futuristic
Project V.I.L.E. Headquarters
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Game Headquarters (HQ)

Game Description

Unlike the majority of MMORPG titles which have saturated the gaming market with wizards and warriors, dragons and all things fantasy, Project V.I.L.E. is based in a dark and distant future. Also unlike most MMORPG type games where the focus is on the storyline, in Project V.I.L.E. the focus is to get rich, get the gear and kill as many of your enemies as possible. There is an underlying storyline and Project V.I.L.E.’s flow follows this but takes a back seat to the thrill of the action.

Featuring a proprietary in-house next generation 3D Engine, Project V.I.L.E. delivers advanced 3D graphics, effects and deep immersive gameplay. Project V.I.L.E. offers thousands of gamers the ability to out-wit, band together, steal, profit and to climb over one another for greater glory for their Faction and ultimately for themselves.

A state-of-the-art combat system allows for mind-blowing weaponry and hand-to-hand combat against multiple opponents. “Unlike Fantasy MMORPGs, this is set in the future, so you get all sorts of damage dealing weaponry which you can fire from various distances, as well as melee weapons – for when you have to get close and personal.” Ashley continues “Also, instead of giving players little horses to run around on, we are giving them customizable battle-vehicles, including walking mechs, hovering bikes and other cool personal machinery. Players will be able to call them from a spaceship in orbit and either battle in PvP (Player-Versus-Player) or use them as transport.”

Instead of using the classic class-based system for assigning players their roles, Project V.I.L.E. will follow a skill hierarchical system which awards players “Skill-points” for everything they kill. These points are then “cashed in” to gain the desired skills. If a player wants to primarily be a soldier, they can allocate their points into areas such as Gunnery, Hand-to-hand combat and Spec-Ops. As they progress in level, they can choose to change their training to better suit their needs i.e. if there is a shortage of medics, then a player can choose to train in this field.

Players level up by completing set missions. Increased stats and skills are obtained on each level and also some selective skills can be gained over time. Choosing to complete missions from particular parties will gain players reputation with that party, which would be redeemable for items, money and other worldly possessions. Players travel from planet-to-planet to level up. Each race has its very own home world, moon(s) and solar systems where safe travel can only be given to races of the same faction. On each home world, a player will gain the necessary skills to venture into the contested regions of space for PVP, epic instances and group raids.

Available on: PC

Project V.I.L.E. game official site...

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Game Popularity Ranking

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Project V.I.L.E. Popularity Ranking
PC Rank: 3383 of 3,867
Overall Rank: 7143 of 10,202
Game popularity is: Falling
− 454 since yesterday

Recommendations

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[184 votes] Yes Project V.I.L.E. Recommendation Ratio No [237 votes]