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Release date: 04/01/2006
Title : Clean and Simple
Filename : geit4dm1.pk4/
Author : Geit
Email Address : geit[!AT!]

Home Page :
Description : Clean and Simple is a rather large map geared towards
TDM gameplay. Perfect for a 4on4 match.
Item Placement : 1 RA, 2 YA, 1 MH, 2 RL, 1 RG, 1 LG, 1 HB, 1 NG, 2 SG

Other 3D maps by Author : Quake I:
Old QKC outpost (
GEIT's Arena (
Doomed Arena (
Nails up your ass (
QKC Outpost (
Geitdm1 (
Geitdm2 (
Geitdm3 (
Geitdm4 (

Quake II:
Abandoned Warehouse (
Geitdm5 (
Geitdm6 (
Geitdm7 (

Geitdm8 (
Geitdm9 (
Geitdm10 (
On the Rooftops (
Overnight (

Quake III:
I'd rather have a Pitchfork in my Brain (ra3raw1)
Spleen (ra3raw2)
Slingshot (Geit3dm1)
It's blue and it smells funny (Geit3dm2)
And when death descends... (Geit3dm3)
Simplicity (Geit3dm4)
Castle CTF (Geit3ctf1/actf30)
Alien World (Geit3dm5)
Midnight Keep (ctctf2)
Furious (ctctf3/actf37)
Black Shining Leather (geit3dm6)
Des Hertogens Hove (geit3ctf2/actf39/q3wcp22)
The Olden Domain (geit3dm7/ospdm11)
Industrial Skin and Bone (geit4dm8)

Thanks to : ID - For the Doom3 engine
Raven - For bringing us Quake4

Additional thanks : The people at Q3W/Q4w and XSReality for their feedback
(people who gave me
feedback and support)

Credits : All Textures used stock Raven textures


* Play Information *

Game : Quake 4
Gametype : Quake 4 TDM/FFA

* Construction *

Base : New level from scratch
Editor(s) used : Q4 Built-in Editor
Other Tools : Adobe Photoshop CS2 9.0

Known Bugs : none

Brushcount : 4607
Entitycount : 313
Lightcount : 87

If you liked it mail me
If you hated it tell me how to maker a better one

* How to use this level *
Unzip geit4dm1.pk4 into your baseq4 directory
If you wish to view this map type the following in your quake3 console:
"spawnserver geit4dm1"

* Where to get this map *
If you are reading this I presume you already have this map or are about to download
it.. But anyway.. You can get this map at the following adress:

* Copyright / Permissions *

- Authors may NOT change this level or use it as a base for their own levels.
- This map may be distributed in anyway you like, provided you include this .txt files UNMODIFIED and distribute it without any sort of costs..
- CD-ROM publishers and other commercial people need my written permission before they can distribute this level.
- All costum textures, sounds and mapobjects in this map remain property of their respective

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