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Readme File:
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Brilliant highlights mod by Maha-X
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Ver 0.3.1c small update by DFM

Past versions by Maha-X
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0.3.1b
0.2.60 (0.60b)
0.2.50
0.1.40
0.1.31
0.1.30
0.1.21


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What is it?
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A modified shader for Quake 4 that updates Quake's graphics to a more modern day level.

This new version should correct problems with the new 8000 series Geforces.


Features
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# HQ specular highlights #
- Power function based falloff
- Dynamic falloff (shinyness)
- Specular map masking
- Per-pixel Halfangle math

# HQ Normalmapping #
- Normalmap normalization increases bumpmap quality
- Normalmap filtering reduces specular aliasing

# Other FX #
- "Backlights" add realism by casting subtle light behind objects, as in reality, light tends to reflect and shine back from surfaces it hits.
- "Pocket shadows" creates shadows into the dents of the bumpmaps.


Beta status
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Untested for Radeon hardware! Should work "by the specs" but this hasn't insured anything in the past.


So how do I install?
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Option A: Create a folder to your Quake 4 directory (name it "bhmod" for example) and extract this package there. You can then access the mod trough the Quake 4 mods menu. Use this option if you play online (servers wont allow permanent mods)

Option B: Permanent install (more like "allways enabled"). Extract the file "z_bhmod_q4.pk4" to your Quake4/q4base folder. The mod will then be automatically (and allways) installed.

Brilliant Bloom update:

Copy the interactions.vfp from this package's glprogs folder to your brilliant bloom's glprogs (overwriting the old file).

Activate normal drawing adding in Autoexec.cfg the line...: set cm_drawNormals "1"


Uninstall?
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Option A: Delete the folder you created above.

Option B: Delete file "z_bhmod_q4.pk4" from your Quake4/q4base folder.


Feedback?
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Sure; mail me at maha_x [AT] hotmail [DOT] com

Disclaimer?
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See Quake 4 eula. Also, if you want to use my mod, ask. Not that I wanted to say no, just that I know. And credit me where required.

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