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Quake4 v1.4.2 changes

player lean, player models lean in the direction of movement (use g_playerLean to scale or disable the effect (client side))
fix wallhugging on ramps (fix also makes ramps slightly faster)
horizontal speed fully maintained when crouch sliding and hitting a ramp (previous version had a little dip)
si_fps limited to 90fps for q4mp/, now declared in gamecode so mods can change their max
revert the projectile code to 1.4.0, not trying to predict projectiles anymore (the prediction code of 1.4.1 can be enabled with g_predictProjectiles 1 (client side))
reworked the hit sounds / hit feedback propagation. fixed skipping problems
change network demo extension to include the protocol number
fix network demos not setting the si_fps value properly
fix client prediction being irregular when connected to a TV repeater
added r_skipSky for a cheap black sky
fix a crash in single player (sound related)
fix several SMP-related crashes
fix a crash in autodownload server
hud_showSpeed cvar (shows current horizontal speed)
hud_showInput cvar (shows the input state to learn how to make particular moves)
s_useOcclusion no longer cheat protected (can be changed by network clients now)
no gauntlet spinup time, damage is immediate now
bse_rateLimit defaults to 3, showing all shotgun pellet impacts
added g_nailTrail, g_grenadeTrail, g_rocketTrail, g_railTrail, g_napalmTrail to disable weapon trails
updated reference netdemo included for performance tests: id_perftest.ndmo85

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