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"Tier666 Team Arena Edition" or "Team Arena Redux" is a bot AI modification for QuakeIII Team Arena.
Bots can now move faster and act more unpredictably.
You can expect more on enjoyable opponents.
* Features *
- redefined "fast and furious" playing experience
- new gametype "Kamikaze Rush Hour"
- new gametype "Max Overload"
- new gametype "Harvester Redux"
- quick single player score attack
- additional player movement
1. double jump (from CPM or Quake Live)
2. bounce pad double jump (from Quake Live)
- advanced bot movement
- dynamic weapon choice AI
- sampling human player jump from demo file as a helper waypoint for bots
- wider range of render setting
* Play Information *
- make sure you have retail version of both Quake III Arena and Team Arena installed on your PC, ideally patched to v1.32
- unzip the contents of tier666TA-4.0.zip to your Quake3 folder, so that "tier666TA.exe" sits in the same directory with original "quake3.exe"
- double click "tier666TA.exe" to play
your_quake3_directoy (such as C:gamequake3)
|
|_quake3.exe
|_tier666TA.exe
|
|_baseq3 (essential, addon contents should be located here)
| |_ pak0-8.pk3
|
|_missionpack (essentail)
| |_ pak0-3.pk3
|
|_tier666TA (tier666 directory)
|_ cgamex86.dll
|_ qagamex86.dll
|_ tier666.pk3
|_ uix86.dll
WARNING: You can't use tier666TA.exe to run other mods, including original Quake3 Arena.
* New Rules *
All new gametypes are round-based.
[ Kamikaze Rush Hour (based on One Flag CTF) ]
- everytime a player catches white flag, kamikaze timer is activated on him
- kamikaze can only be activated by this timer
- best played with small/medium sized simple maps
[ Max Overload (based on Overload) ]
- spawns with 200 health/armor, full weapons and decent amount of ammos
- the goal of offense team is to destroy enemy obelisk, while defense team is to prevent it
- offense team spawns at self team's or enemy team's respawn spots, while defense team uses their initial spawn points
- best played with any type of maps including terrain maps
[ Harvester Redux (based on Harvester) ]
- if one team succeeded to deliver skulls, all skull status is reset
- best played with small/medium sized maps
Bots can now move faster and act more unpredictably.
You can expect more on enjoyable opponents.
* Features *
- redefined "fast and furious" playing experience
- new gametype "Kamikaze Rush Hour"
- new gametype "Max Overload"
- new gametype "Harvester Redux"
- quick single player score attack
- additional player movement
1. double jump (from CPM or Quake Live)
2. bounce pad double jump (from Quake Live)
- advanced bot movement
- dynamic weapon choice AI
- sampling human player jump from demo file as a helper waypoint for bots
- wider range of render setting
* Play Information *
- make sure you have retail version of both Quake III Arena and Team Arena installed on your PC, ideally patched to v1.32
- unzip the contents of tier666TA-4.0.zip to your Quake3 folder, so that "tier666TA.exe" sits in the same directory with original "quake3.exe"
- double click "tier666TA.exe" to play
your_quake3_directoy (such as C:gamequake3)
|
|_quake3.exe
|_tier666TA.exe
|
|_baseq3 (essential, addon contents should be located here)
| |_ pak0-8.pk3
|
|_missionpack (essentail)
| |_ pak0-3.pk3
|
|_tier666TA (tier666 directory)
|_ cgamex86.dll
|_ qagamex86.dll
|_ tier666.pk3
|_ uix86.dll
WARNING: You can't use tier666TA.exe to run other mods, including original Quake3 Arena.
* New Rules *
All new gametypes are round-based.
[ Kamikaze Rush Hour (based on One Flag CTF) ]
- everytime a player catches white flag, kamikaze timer is activated on him
- kamikaze can only be activated by this timer
- best played with small/medium sized simple maps
[ Max Overload (based on Overload) ]
- spawns with 200 health/armor, full weapons and decent amount of ammos
- the goal of offense team is to destroy enemy obelisk, while defense team is to prevent it
- offense team spawns at self team's or enemy team's respawn spots, while defense team uses their initial spawn points
- best played with any type of maps including terrain maps
[ Harvester Redux (based on Harvester) ]
- if one team succeeded to deliver skulls, all skull status is reset
- best played with small/medium sized maps









