Patch: Patch 1.0 to 1.56 US
Check patch details for full patch info.
Expand Full Description & Credits
- File Instructions:
- Rainbow Six 3: Raven Shield by Ubi Soft Montreal - US retail v1.0 -> v1.56
Tom Clancy's Rainbow Six 3: Raven Shield v1.56 (Build 393)
Locked the debug commands that were left unlocked in the previous patch.
PLEASE READ PATCH DESCRIPTIONS FOR VERSIONS RVS 1.54, RVS 1.55, and AS 1.01
TOM CLANCY'S RAINBOW SIX 3: ATHENA SWORD PATCH 1.01
ONLY INSTALL ATHENA SWORD 1.01 IF YOU HAVE INSTALLED ATHENA SWORD AFTER
PATCHING RAVEN SHIELD TO v1.55
If you are installing Athena Sword to Raven Shield v1.53, then you DO NOT need
to install Athena Sword v1.01. Instead, patch to Raven Shield v1.55
TOM CLANCY'S RAINBOW SIX 3: RAVEN SHIELD PATCH 1.55
Looping sound fix: fixes a sound looping problem introduced in 1.54 that could,
in certain circumstances, cause the game to crash.
TOM CLANCY'S RAINBOW SIX 3: RAVEN SHIELD PATCH 1.54
(Automatically patched-to when installing Athena Sword) Enhances support for
Athena Sword and future mission packs.
Tom Clancy's Rainbow Six 3: Raven Shield v1.55 (Build 389)
Looping Sound fix: Fixes a sound looping problem accidentally introduced in
Patch 1.54 that could, in certain circumstances, cause the game to crash.
Tom Clancy's Rainbow Six 3: Raven Shield v1.54 (Build 385)
Enhanced support for Athena Sword and future mission packs.
Tom Clancy's Rainbow Six 3: Raven Shield v1.53 (Build 383)
Fully resolves the wall-peeking bug.
Addresses issues with the OEM discs.
Tom Clancy's Rainbow Six 3: Raven Shield v1.52 (Build 381)
New fully integrated update system to help keep your game up-to-date.
Now supports adding custom operatives (player made) to the game.
Improvements for supporting for Athena Sword and future mission packs.
Many small bug fixes
Tom Clancy's Rainbow Six 3: Raven Shield v1.51 (Build 363)
Addresses the copy-protection problem with virtual drives.
Tom Clancy's Rainbow Six 3: Raven Shield v1.50 (Build 362)
Added an Operative SDK.
CD-Keys stored in the registy are now encrypted.
Enhanced support for Athena Sword and future mission packs.
Fixed some problems related to the "Immediate Firing Animations" option.
Including the 3 round burst animation that was not exactly representing the
shooting of three rounds and the pump shotgun empty reload sound that was
When connecting to PunkBuster enabled server, cancelling the connection then
immediately re-trying to connect will generate various error messages.
Modified Raven Shield codes so that it won't time out as easily when waiting
for CD-Key authorisation.
Solved some problems related to switching players in coop mode that most often
would result in crashes or other strange behaviours.
PunkBuster messages that are too long to fit on one line will wrap at the end
of line to the second. Before they were simply truncated.
Fixed a bug where the camera could get stuck in a certain position from time to
time, usually at the start of a round.
Fixed the case where "RavenShield" was displayed instead of the name of the map
in the server list.
Fixed the intro videos that would still play even when the game was started
through a game service like Ubi.com, GameSpy or the All Seeing Eye.
On a minimal install the intro Ubi logo was not played.
Tom Clancy's Rainbow Six 3: Raven Shield v1.41 (Build 323)
Starting with this patch, Raven Shield supports the PunkBuster anti-cheat
software from Even Balance, Inc. The use and installation of PunkBuster is
optional; PunkBuster will be available as a separate install. Please note that
PunkBuster is only available in English, but don't worry, it is compatible with
Raven Shield 1.4.1 and up in any language.
This should have been mentioned in the release notes for patch 1.4. Raven
Shield was already compatible with The All-Seeing Eye game service and is now
also compatible with the GameSpy Arcade gaming service.
The previous Italian, German, Spanish, and French patches inadvertently
introduced some minor translation errors where some texts were displayed in
English instead of the game's language. They have been fixed.
Immediate Firing Animation Toggle
In response to the massive feedback, positive and negative, received from the
players concerning the trigger lag, a toggle was added to make it optional. The
new toggle, called "Immediate Firing Animation", lets the player select when
the firing animation will be played: Immediately when the mouse button is
pressed, or when the server confirms that a bullet has been fired. Please note
that this animation is only cosmetic.
Custom Mission Maps
Patch 1.4 introduced a bug, making it impossible to play previously unlocked
maps in Custom Game mode. This has been fixed.
Patch 1.4 introduced a small memory leak each time a new map is started. When
this small leak accumulates for many hours on dedicated servers, it can grow
large enough to cause system slow-downs or crashes. The leak has been fixed.
In addition, here are a few key pieces of information you should know about:
- If you join a game through The All Seeing Eye (ASE) game service and you
press the ESC key during the introductory video playback, Raven Shield will
Workaround: If you don't want to wait for the introductory videos to end when
joining a game on The All Seeing Eye (ASE), you can rename your video directory
to something else. Doing so will prevent the logo intro videos and the spinning
RAINBOW in the map loadin menu from being played. Don't forget to rename it to
its original name if you want to play a single player campaign.
- If you try to join a game through The All Seeing Eye game service (ASE), you
need to have PunkBuster Installed and Activated whether the server you are
joining has PunkBuster activated or not. To activate PB, go in the option menu.
- If you join a game through a game service (UBI.com, ASE or GSA) you won't get
any early messages concerning PunkBuster activation/inactivation. PunkBuster
will handled it directly at the start of the game. Make sure to have your PK
activated in your option menu to avoid being quick out.When not using a game
service to join a server, Raven Shield will give you the incompatibility
messages before you can join.
Tom Clancy's Rainbow Six 3: Raven Shield v1.4 (Build 315)
- Sometimes, after throwing a grenade, players stay stuck in the throwing
motion. This is being fixed.
- Getting stuck on a ladder...being fixed.
- It was possible to change the camera pitch while in-between round menus. This
has been fixed.
- Some players would not revert to the "not ready" state when a round was
restarted. Also when an admin changed some settings in the server options while
a player was set as "ready" the server would reload and everyone would reset to
"not ready" but the checkbox in the GUI would still be checked. This is fixed.
- The TK penalty box was not displayed if the console (or chat, map, etc) was
open. This should no longer happen. Note that the console should automatically
- Zoom mode became messed up when switching from operative to operative with
zoom on. Zoom mode should no longer get messed up.
- In the "Tab Menu", after a selection has been made (Play/Spectator/Green
Team/Red Team), a player couldn't press Tab to return to the menu screen.
- If a player played a round with CMAGS and then the CMAG were restricted
between two rounds, the player would have kept his CMAGs. This has been fixed.
- When an administrator crashed, killed his client, or lost connection while in
the server options or kit restriction screens, the pre-round countdown would
stay paused indefinitely. This is now fixed and the countdown should resume as
soon the server detects disconnection.
- When the sound volume is set to zero, the sounds are not played anymore. This
may help speed the game on slower computers if the player is willing to
sacrifice sounds for overall performance.
- Fixed some message pop-up boxes that would either freeze specific menus or
the game as a whole.
- Fixed a few incorrect messages.
- Firing animation, sound and muzzle flash should now be completely
synchronized with trigger pull. Additionally, the network code for firing
bullets has been reworked and less information is now sent for each bullet
fired. This will hopefully result in a performance improvement in heavy
firefights in restricted bandwidth situations.
- We're introducing a spam filter which is configurable in the server.ini and
supports a voting option. The following is a description of the new variables
in the server.ini to configure the spam filter:
+ SpamThreshold (default value = 5): If you use "say" or "teamsay" three
(3) times inside the SpamThreshold period (5 seconds), the chat on your client
will be disabled for a while.
+ ChatLockDuration (default value = 15): Duration of the chat lockdown if
you trigger the SpamThreshold.
+ VoteBroadcastMaxFrequency (default value = 15 seconds): If you vote (to
kick a player) more than once inside the VoteBroadcastMaxFrequency (15
seconds), additional messages won't be sent to the other players to inform them
of your choice.
- We tweaked the silenced weapon damage to hopefully make the silencer a real
option in Raven Shield. Silenced weapons should now do a minimum of 50% of the
damage their noisy counterparts do. Additionally, the silenced SPP pistol
should now be even more "silent".
- Drawing tool is now accessible between rounds.
- Players will now automatically switch to their primary weapon when they've
thrown their last grenade.
- Two buttons have been added to change the map order in the "Create Server"
menu. The admin now has the ability to change/add/clear the game password
without needing to restart the server. The commands are:
+ lockserver true newpassword (this will set or change the password to
+ lockserver false (this will clear the password).
Tom Clancy's Rainbow Six 3: Raven Shield v1.31 (Build 309)
Patch 1.31 fixes the server crash during countdown.
- This patch fixes the server crash caused by armpatch download/upload. New
armpatches were not sent to client correclty which eventually made the server
For more information, visit http://www.raven-shield.com
Tom Clancy's Rainbow Six 3: Raven Shield v1.3 (Build 308)
Patch 1.3 contains engine optimisations to prevent framerate drop during
firefights. A new ban system allows hosts to ban cd-key instead of player IP.
- Optimisation to prevent framerate drop during firefights. We now only spawn
one of non-visible impacts out of 16. This reduces the number of decals and the
number of particles/Wall effects. Also first person weapons are no longer
affected by projectors.
- Fixed map download, there's now a visual effect related to downloading the
map. Map files are saves to a temporary folder and allow you to play
immediately after downloading.
- Server restrictions work now correctly for high capacity mags, demolition
kit, electronic kit, lockpick kit, and gas mask.
- To prevent people telling enemy position by changing their name, the name and
setname functions only allow one change every 60 seconds.
- Implemented a new ban system linked to CDKEY. When a host bans a player, the
ubi.com id number of the banned player appears the player banlist.ini. This
player may no longer join the server anymore. To unban a player the host needs
to delete the appropriate player number. To find out your ubi.com id use the
command myid in the console. This id number is also be listed in the
Refer to the Other part of the document for more details about the system
banlist.ini is created when host player uses the ban command for the first
time. The file is located on the servers machine in the system folder and can
- fixed a sound bug that makes the editor crash when you convert stereo sound
- ASE is now officially supported by RVS.
Here is in details the way the new ban system works
A player banned from a server may appeal to a server administrator to become
unbanned. To do so, the player will need to tell the administrator his id,
which can be displayed by using the MyID command in the console. Alternatively
the player may look up their id in ravenshiled.ini by searching for
New admin commands:
To unban a player the server needs to manually edit the banlist.ini and remove
the banned players id. You can also unban someone in the console by using the
following commands: UnBan, BanList, NextBanList, and UnBanPos
If you have the id of the player you want to unban, simply issue the unban
command with the player's ID. Player ids consist of 32 characters, however you
may only need to enter the id prefix assuming there is only one match. If
there is more than one match you must enter the entire 32-character id.
BanList, Banlist #####
BanList displays the server's first 10 banned ids. If you add an id prefix it
displays the first 10 matching banned ids. Each id in this list has a
corresponding position, which is used with UnBanPos command.
NextBanList, NextBanList #####
NextBanList displays the next 10 matching ids using the same criteria as
BanList. Using NextBanList without first using Unban or BanList causes an
UnBanPos allows you to use the position index of a players id displayed using
BanList or NextBanList. After using UnBanPos you must use BanList or
NextBanList before trying this command again.
Tom Clancy's Rainbow Six 3: Raven Shield v1.2 (Build 304)
There are two main reasons behind the release of 1.2. First, it enables
compatibility between versions using different alphabets (cyrillic, latin,
asian, etc.). Secondly, it serves as a client upgrade to support future Linux
and Windows(TM) stand alone dedicated servers.
* Enables interoperability between localized versions, with different
alphabets, for internet games.
* Fixes the "ready button" problem where players could not press it and had to
wait for the in-between round timer to run out.
* Fixes the crash issue with the server list. The list is now displayed in a
multi-page format with a maximum of 400 servers per
* The server filter settings are now kept even when you quit the game.
* Karma (ragdoll effect) has been updated, after much research and inspired, in
part, by work done by the community.
* Includes support for future Linux and Windows stand alone dedicated servers.
* Removed the network connection check that was done even when in single player
We acknowledge the absence of an interface to indicate that a map is being
currently downloaded. We are hopeful that a fix for this issue will be
available in the next patch.
ASE will be "officially" supported in the next patch. We are still
experimenting with an easy, user-friendly way to deal with it.
Tom Clancy's Rainbow Six 3: Raven Shield v1.1 (Build 297)
This patch was created in response to the issues some people have with the CD
Key system. The problem was when people have more that one network Interface
and the first one wasn't their Internet connection. We are now checking if the
network interface used by Tom Clancy's Rainbow Six 3: Raven Shield is the one
connected to the Internet. To know exactly where the error was coming from, we
added some other error messages. Here is the list and their cause:
"CDKey Server not responding please try again later"
-The CD-Key server can not be reach by the player's machine.
"You are not authorized to play on this game server"
-CD Key server told the game server you are trying to connect that your CD
Key is not valid.
"Game Server could not receive your authorization from the CDKey server"
-Game server can not connect to the CD-Key server
"Invalid CD Key"
-The CD-Key server detect that your CD Key is not valid
"Your CD Key is already being used!"
-The CD-Key server detect that your CD Key is already in used.
This can happens when you try to connect back shortly after you leave Tom
Clancy's Rainbow Six 3: Raven Shield. Wait for 30 seconds and try again.
"Unknown error, please try again later."
-Internal or Unknown error.
* Fixes the problem where some players do not get the count down at the
beginning of the round - The dedicated server uses the appropriate port, when
multiple servers are launched on the same machine
* Makes sure that the ubi.com component uses the same network interface as the
game engine itself
* Makes sure that the -MULTIHOME= command line parameters' IP is passed to
* Makes sure the network layer uses the right network interface (was causing
the Invalid CD-Key message)
* Added precisions to the "Invalid CD-Key" error message
We are currently facing problem where there are too many servers in the server
list. A temporary way to prevent the crash, in the master server list menu, is
to start Tom Clancy's Rainbow Six 3: Raven Shield using the -norunaway option.
|File Name: rvspatch_1.0_to_1.56_us.exe|| Author: Admin
|File Size: 33.10 MB||Files Added: 11,359|
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|Posted: 03.02.2004||Supporters: n/a|