Full-Game: Red Alert: A Path Beyond Gamma V2.1.2 Download
This version most importantly fixes several sources of slowdown that have built up over the years and will run smoother than any version in the past couple of years.

Expand Full Description & Credits
- File Instructions:
- As a note though, anybody experiencing slowdown running fullscreen/with AA might need to toggly vsync. Also, the loss of the barracks will no longer cause the loss of Tech 1 infantry, meaning that a losing team has much better odds of a comback or a valiant defense.
Changes & Fixes
The following is a non-exhaustive list of notable changes over the previous 2.1.1 version of the game:
General Gameplay
-Destroying an enemy Barracks will still allow the opposing team to purchase tech level 1 infantry
-Landing flares now show where purchased helicopters will land
-Concrete Wall HP reduced to 100 from 200
-Captain health reduced to 80 from 100
-DragonBreath (shotguns) now deal 0.2x damage vs. InternalMBT (Medium, Heavy Tanks' interior armor), same as their exterior
-Ore Silo health reduced 20% to put it in line with other building health reductions
-EVA notifications for buildings now just play "Base is under attack" until buildings hit less than 50% health (and warning will be played again at 25% health)
-Allied Artillery engine torque increased to 18000 from 13000
-Soviet Tesla Coil now must charge up before firing
-Hind damage vs. buildings multiplier decreased to 0.25 from 0.4
-Hind now deals 15% more damage to helicopters
-Soviet V2 engine torque increased to 330 from 285
-Shock Trooper can no longer electrify himself, and takes very low damage from electricity unless his armor is gone
Bug Fixes
-Game shouldn't memory leak like a sieve anymore
-Reticle aiming jitter problem fixed (vehicles aim easier)
-Moved the helicopter landing zone on Stormy Valley to not interfere with the Ore Truck path
-Added missing Allied Refinery deposit area for player Ore Trucks on Complex
-"Medic Arm" glitch fixed on widescreen resolutions now
-If you manage to get a Soviet Medic, they can heal fellow Soviets
-ShieldLightBodyArmor (Technicians) and FiremanSuit (Flamethrower Infantry) now correctly take 0.35x damage from APShell and Shell_NoBuilding, instead of 350x
Map Changes
-To The Core now has 1 Tesla Coil and 2 Turrets
-Seamist allows all Soviet vehicles to be purchased save for the MAD Tank
-Soviet base on Keep off the Grass only has one Tesla Coil now
Credits: Red Alert: A Path Beyond Team

File Name: apbgamma212release.exe |
|
Author: Admin |
File Size: 749.78 MB |
Files Added: 9,382 |
Downloads: 636 (9 last week) |
Author Downloads: 16,153,937 (85,821 last week) |
Posted: 25.09.2012 |
Supporters: n/a |
|
 |
| Sorry, no similar files found |
|
|