Review

Reign: Conflict of Nations Review (PC)

So what do you do if you're stuck in the middle ages and half the global population has just been wiped out by a plague? Same thing you do every night, Pinky - try to take over the world! As we're deep in 1C territory with Reign, that predictably involves a videogame that shows precious few signs of the restraint or common sense brought to you by more prominent publishers; but as with so many of their titles, you simply can't get an experience like this anywhere else. You can take that as a recommendation or dissuasion depending on your tolerance for frustration.

Whether or not Reign's DNA appeals to you is a whole different matter of course, and in all likelihood the incredibly complex mixture of real-time, pausable-turn-based strategy and nation-building may well leave the majority of players alienated. It's a title that manages to make Civ IV look like pre-school training on more than a couple of occasions, and underneath those semi-pretty graphics, it's a spreadsheet-fetishists wet dream. As an example, your initial choice of unpronounceable nations is well above twenty, each with their own unique bonuses. Playing through them all would take the better part of a lifetime.

Just another day at the office

After surveying that seemingly endless list, making your initial selection and hoping it'll work out, you then get to choose a historical starting point, which in turn ramps up difficulty and involvement. Choosing an earlier date presents a fairly barren terrain and the ability to build your economic and strategic formations from scratch, whilst latter dates drop you straight into maps with more populated cities and provinces to negotiate with or crush through industrial or military might. As a rule of thumb, the latter dates play out a little more akin to a traditional scenario mode elsewhere, and if you're in things for the long haul, you'll want to begin with a clean slate. That's also the best way to learn, and so should be the default starting point for most.

This is as exciting as combat gets


In practice then, Reign plays out a lot like the aforementioned Civ series. Commands are issued to groups of individual units to move around a huge world map and build, conquer, fight, talk or do whatever else you please, and these can be queued whilst the game is paused; lending a slow and tactical pace to proceedings. Combat is automated once you decide to enter battle and set your formation, and overall territorial goals are set early in the game to give you something to aim for. As things progress further, mini-objectives present themselves to keep things ticking over. They help to keep you focussed, as without them the game map can be a little too much of a sandbox for clear progression to be easily measured. Minutia is the key to the overall strategy cocktail, and consistent, small adjustments to almost every facet of your game are required to succeed.

Indeed, even with relatively humble beginnings and a clean start, the sheer wealth of tactical detail quickly becomes overwhelming to keep track of. Cities need to be managed, workers assigned, structures built, gold distributed, food and industry balanced, a population to keep happy and an army to maintain, position and supply. On top of that, negotiations between provinces need to be micro-managed to the level of sending ambassadors into foreign territory, and royal blood lines need to be plotted in order to make sure those currently in charge remain in line for succession. Every unit can be upgraded and developed with various different abilities, and there are even some light role-playing elements added to the mix just as a sweetener.

The choice is yours

Commendably, the interface does a grand job of keeping all your options within arms reach. Whilst most choices might be buried a click or two deeper than strictly necessary, it's a wonder that any of it actually makes sense after a couple of hours of play, and it's to the developer's credit that such a difficult hurdle has been successfully overcome. 

Unfortunately though, they didn't have quite enough stamina to finish the race in front of their competitors. Reign isn't a bad game at all, and it's surprisingly well-balanced given the tremendous scope and ambition on show; but that's a breadth that comes at a price, as none of the various elements in your kingdom ever feels completely well realised, leading to a lack of personality and ultimately forgoing that familiar Civdrive to play long into the night. If you want to test your management skills in one of the deepest strategy games of the year however, delve right in.

<a href="http://www.game-advertising-online.com/">Game Advertising Online</a> ad requires flash player.

Videos

Comments

By Ridgy (SI Core Member) on Aug 04, 2010
Ridgy
The level of detail and the complexity are enticing but I prefer to stick with my good old total war. It seems like a good choice for people who enjoy games such as Hearts of Iron.
By Gyorn (SI Core) on Aug 05, 2010
Gyorn
First time ive heard of this game...and im already excited oO
All those options and spreadsheets sound realy deep, but i wonder if they create too much (tedious) micro management. Do you have to pause the game every 2 minutes to readjust stuff or can you set them once and use them untill some major things change (e.g. war)?
By BoneArc (SI Elite) on Aug 06, 2010
BoneArc
ime not sure ... gah my brain hurts ...
i hate these Kinds of games ... Total War , Reign : ... and so many more like this ...

couldnt they just stick with the Damned HoMM Formula for a Turn based Strategy Game ?!
By JPerry06 (SI Core) on Aug 06, 2010
JPerry06
Its def a new kind of story line but i think i will stick with Empire Earth. I love that game.
By Wowerine (SI Elite) on Aug 06, 2010
Wowerine
Empire Earth is a very old game. I remember playing it - from stone age to mechs :D Totally proven concept that works - Rise of Nations was good at that :)
By lacki2000 (SI Member) on Aug 08, 2010
lacki2000
What about top game moment? Unfortunately I don't have much time to play games like this and moreover Victoria II, R.U.S.E. and Civ 5 are coming...
By Wowerine (SI Elite) on Aug 09, 2010
Wowerine
RUSE is gonna be good. I saw some trailers and previews. And the good thing is that the game is getting released on all three platforms. This one might get Kinect support! Now that would be fun :)
By CATAB (SI Veteran Newbie) on Aug 09, 2010
CATAB
This looks like a great Strategy game...but i wonder if it stands a chance atop the new great releases like SC2 and RUSE.
By Wowerine (SI Elite) on Aug 09, 2010
Wowerine
Not even in the same sub-genre like SC2... It has a different kind of player basis. The fact that this is an RTS doesn't mean anything if you want to compare it to SC2...
By Gyorn (SI Core) on Aug 10, 2010
Gyorn
Yea, a lot of great games are getting released these days. I feel your pain lacki2000 ;)

@Wowerine: They dont have the same player basis but there will still be many players wanting to play them both.
By Wowerine (SI Elite) on Aug 10, 2010
Wowerine
Agreed! Most of the older gamers play strategy and role playing games. So they wont skip this one I guess :)
By bosnian_dragon (SI Core) on Aug 10, 2010
bosnian_dragon
Interesting looking game, but I don't like the fact that the player is limited mostly to Russian provinces. I'd love to try to play with the Ottomans or with some Western European kingdoms. It looks nice, but I think I will keep my focus on Europa Universalis: Heir to the Throne until something better comes out. Something like EU IV hopefully :)
By bosnian_dragon (SI Core) on Aug 11, 2010
bosnian_dragon
btw, 1C made a great success with Men of War, which I'm frequently playing these days.
By aiguo (SI Newbie) on Aug 16, 2010
aiguo
Good game.However i still prefer Civ and total war type turn based game play.
By Pototox (SI Core Member) on Aug 20, 2010
Pototox
Great game totally getting it =D
By slaythat (SI Veteran Member) on Aug 21, 2010
slaythat
Looks a bit like Civ but I'm not sure if it will be as good
By bosnian_dragon (SI Core) on Aug 23, 2010
bosnian_dragon
It looks like Civ but it seems to lack the depth of the Civilization series.
By herodotus (SI Herodotus) on Oct 01, 2010
herodotus
Have spent about ten hours playing, and the learning curve is quite steep (bends back on itself at times). Plays out like a cross between "Europa Universalis" and "Aegod's Birth of America II", with a smattering of "King Arthur: The RPG Wargame" thrown in.
Best buy at Game Watcher, the premium gaming download service:)