Mod: Rise of Kings 1.1 (Patch)
Patch for Rise of Kings, the medieval total conversion mod that brings many new features to Rise of Nations: Thrones and Patriots.
Expand Full Description & Credits
- File Instructions:
- Currently, there is not a single Rise of Nations total conversion mod for the Medieval times. I have set out to change that with this new mod.
Rise of Kings is a revolutionary total conversion mod for Rise of Nations: Thrones and Patriots that changes every nation in many ways. There are three ages: The Dark Age (Classical Age), set between the years 888 AD and 1100 AD; The Castle Age (Medieval Age) which ends at around 1400 AD; and the Imperial Age (Gunpowder Age) which ends in the 1500s. I also aim to make this as historically accurate as gameplay allows it, so no horned vikings or Scottish war chariots...
New concepts and features:
Construct the mighty Noble's Court, a building with heavy attack and many hitpoints like a castle that can train religious orders for Christian factions and assassin units such as the dreaded Hashishin and Ninja for other factions.
Train cheap but weak Peasant Levies and Skirmishers from your Peasant Commune and Town Watch Guild respectively.
Each continental region has a special bonus that is activated by technology at the Noble's Court:
- European factions and the Turks can access advanced Imperial Age Barracks and Stables units.
- Asian factions can upgrade their military buildings in the Imperial Age so they all have attack and extra armour, and Large Cities can become Imperial Cities with enough buildings.
- Orthodox factions can upgrade their Keep, Peasant Commune, Town Watch Guild and Outpost to give them more armour, hit points and attack.
- Arabic factions have two special 'Muslim techs' at the Noble's Court that enhance both the nation's military and economy.
Regional Units are units that are like unique units but are shared by multiple nations such as the Muslim Ghazi militia, the Asian conscript soldiers, and the Scandinavian longships.
The Castle can train your nation's gunpowder units: arquebusiers, culverins and bombards
A new Outpost building that can train mercenaries such as Landsknechts, Condottieri and Swiss Pikemen.
Some units can only be accessed when a nations researches a certain government type.
Population limit is now 400.
Plenty of new wonders like the Tower of London and Chartes Cathedral. Also we are introducing a system that ensures that nations only have access to wonders that suit their region but still gives all factions access to an equal number of wonders.
Many new textures and models for units and buildings across the mod. Plenty of new units too, from Vikings to Doppelsoldner to the Byzantine Flamethrower Ship!
I also have plans of creating a Conquer the World campaign for this mod with a huge map that covers Europe, North Africa and Asia and has over 140 territories. There will be realistic events such as the Crusades and Reformation and we have planned many new scenarios, from barbarian skirmishes to massive sieges. Scenarios will include City States, where you lead an army to defeat 7 bickering city states and Constantinople, where you have to take one of the most heavily fortified cities in history. Will you create an almighty empire? Will you CONQUER THE WORLD?
Scots - English - Danes - Swedish - Welsh - Holy Roman Empire - French - Burgundians - Hungarians - Bohemians - Poles - Russians - China - Mongolians - Japanese - Turks - Moors - Saracens - Byzantines - Papal States - Spanish - Venetians - Sicilians - Portuguese
Who we need:
Someone who can make models compatible for RON due to us requiring new weapon and unit models, especially for boats such as the Galleass and Lantern Galley.
Someone who is able to create animations for units since we need a mounted javelineer and there are no appropriate current animations.
A good scripter who could help make a script for the mod that allows some of the bonuses of wonders such as spawning some units on completion and heavy cavalry to dismount (unless there is a way to do it by editing the data files).
Someone who can help us make campaigns and a good scenario designer and scripter for the scenarios within it for when I start working on the campaign.
Suggestions are welcome so if you have an idea for this mod, feel free to share it with us.
|File Name: Rise_of_Kings_1.1.zip|| Author: Admin
|File Size: 26.49 MB||Files Added: 11,451|
|Downloads: 1,606 (2 last week)||Author Downloads: 18,988,873 (28,844 last week)|
|Posted: 12.03.2012||Supporters: n/a|