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This file is re-uploaded because the previous upload is having link issue.

Warning: Mature Players Only, contains some nudity depicting ancient warfare. By performing download/installation, user acknowledges that he/she is legal to view such content and he/she is solely responsible for the use & consequences of the use of this content.

File Instructions:
You need 7zip utility to uncompress the file. Due to increase in complexity, it is recommended the system has a minimum of 4GB RAM to have more trouble free gaming experience.

Once unzip please be sure to read the readme folder for latest update and credit.. If you would like to donate time and/or money for the further advancement of this project, please open the readme file for more detailed direction.

Also please remember to restore the sound volume and set the proper enable/disable music option, otherwise the game would have no sound which is our standard test environment.

The Amazons Total War 7.0 series allows player to explore many modern military concepts in the battlefields of antiquity.

- Mobility and Stand-off Weapon capability of women cavalry units.
- Deploy Area Denial "Minefield" using field engineers.
- Long Range Mobile Artillery
- Guerrilla Warfare, allows agent to infiltrate enemy territory and raise an army deep behind the enemy line.
- Wagon Warfare, fight WWII German Panzer like battles with battle wagons.
- Linked Armor-Clad Cavalry, a first in any video game, see why this is an invincible fighting formation for centuries in Eurasia.
- Fearsome Amazon faction with their terrifying super-heating incendiary weapon, aka Thermite Munitions.

Other Highlights
- Extended campaign map, now from British Isle to Afganistan.
- Lush landscape using Custom RS II battlemap.
- New factions based on latest archaeological data and anthropological theories.
- Quest based game play, allowing a faction to go to the next level only if certain quest is fulfilled.
- Balanced Unit Modeling (B.U.M.) so the appearance of a fighting unit must have direct relationship to cost and infrastructure.
- New weapons only available in Amazons Total War.

As of February 1st, 2013
- Added titles to generals when the quest is accomplished, per Uthril's suggestion.

As of January 30th, 2013

- re-balancing the Seleucid and Parthia factions
- make elephant resources available at more locations
- Western Celts is re-configured,
the military strength is reduced in British Isle, and more wagons added to wandering Celtic armies in Austria.
- The Celtic/Gaul/German "Prison Stripe Pant"s have been swapped out for something more leathery and utilitarian.
- German unit color has been adjusted to be all dark red.
while Amazonia is bright red, and Armenian pinkish red.
- Heavy Peltast units are re-textured and re-animated to be lighter and faster moving
- New Spy recruit panel card.
- Added titles to generals when the quest is accomplished, per Uthril's suggestion.

As of January 29rd, 2013

We are onto the 9th beta update:

- Corrected Sarmatian first quest bug.
- New Sarmatian script, Sarmatian starting configuration, and cost configuration.
- New generalized "Marian Reform" script to allow a player faction which has achieved higher cultural level to recruit advanced units in any major locations, not just the Quest locations.
- New Quad horse team textures for chariots and wagons are now made into faction specific.
- New cataphract textures.
- New text update
- re-balancing the Seleucid and Parthia factions.

Allowing both factions to have more elephant units at the start of the campaign.

There are also new locations to make the elephant resources available.

Seleucid is much stronger militarily, and it also retains the road system of the old Achaemenid empire.

- Western Celts is also re-configured, with more horde wagons units in the armies wondering in eastern Europe. On the British Isle, the strength has been reduced to minimize the cost of maintaining the military.

- The Celtic/Gaul/German "Prison Stripe Pant"s (Per Celestial Shuttle Buddy) have been swapped out for something more leathery and utilitarian. The Woad/Gestae warriors still retain their tatoos and color.

- German unit color has been adjusted to be all dark red. While Amazonia is bright red, and Armenian pinkish
red.

- Heavy Peltast units are re-textured and re-animated to be lighter and faster moving.

Whereas, Illyrian Mercenary and Greek Marines are in the same class, being lighter in class than hoplite, but slower moving than the heavy peltasts.

- Renegade standards are re-done and since Celtic/Gaulic/German Prison Stripe Pants have been swapped out, their unit standards have been re-done as well to be more recognizable in the battlefield.

Once again, Amazon Total War deliberately turns off the artificial banners for the sake of realism, so the unit standard is very important for unit identification on the battlefield.


As of January 23rd, 2013

We are onto 8th beta update:

- switched over to FileSwap as main server, derived from naftykid's suggestion to use mediafire.
- Corrected Armenia Horde issue as reported by Balgeron
- Corrected property description in read-me file stating -mod:AmazonsTW- Recalesced -show_err where as it should be -mod:AmazonsTW-Recalesced -show_err
i.e. no space, as reported by Allypup
- corrected City Map problems as reported by naftykid.
- re-arranged load screen to removed redundant pictures to save memory.
- changed recruit time for advanced units to make longer to recruit certain units.
- corrected missing unit card issues for horde wagons.
- new Roman Carriage Ballista animation to use faster horses.
- corrected script issue which was auto-generated but has serious problem with quests for Libyans and Carthage.
- removed "halo" from many named character pictures.
- added real-time re-entrant quest completion check, not just at the beginning of the script.
- added Cataphract Lancer for Seleucid, Armenia, Parthia, and Far Eastern Celt. The lancer carries no sword but has a shield, this simplifies recruitment cost and training.
- corrected one missing unit card problem for Far Eastern Celt.
- Beefed up Rebel/Renegade to make some of the renegade provinces not so easy to take over.
- Revised horse-breeding as a strategic asset, and as such, many units, such as the cataphract, heavy cavalry, and fast horse units
can not be recruited unless the region has horse breeding business, or if the faction has achieved very high cultural development.
- Added horse-breeding resources to more regions, such as Chorasmia, North Africa, Northern Saudi Arabia, and Armenian Plains.
- New Numidian Cavalry animation, now the unit can be recruited by both Roman and Carthaginian.
- Re-configured mercenary unit availability per regions. Now the choices of mercenary is 150% more than before.

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