| Code: |
Description: |
| add_money 20000 |
Get 20000 denari |
| process_cq cityname |
Complete all buildings in queue in 1 turn |
| create_unit |
Create unit with given stats |
| give_trait |
Given character gets given trait at indicated level |
| toggle_fow |
Toggle fog of war on/off |
| add_money 40000 |
Receive 40000 denari |
| 10% cheaper units in campaign mode |
gamestop or bestbuy |
| 40% bigger elephants in campaign mode |
oliphaunt |
| Walls fall down in siege in battle map mode |
jericho |
| Increase money by 20,000 |
add_money 20000 |
| Add population to indicated city |
add_population |
| Attacker or defender automatically wins next auto resolved battle. |
auto_win |
| Creates a unit in the selected settlement or characters army with the stats you input |
create_unit |
| Toggle fog of war |
toggle_fow |
| Give character the trait at indicated level |
give_trait |
| Complete all building in construction queue; can only be used once |
process_cq |
| Complete all military units in recruitment queue; can only be used once |
process_rq |
| Lists all traits |
list_traits |
| Move indicated character to desired coordinates |
move_character |
| Give points for indicated character's trait |
give_trait_points |
| Force opponent to accept diplomatic proposal |
force_diplomacy |
| General invincibile in combat |
invulnerable_general |
| Changes date |
date |
| Kill indicated character |
kill_character |
| Change season |
season |
| Capture indicated city |
capture_settlement |
| Toggle tabbed output window display |
toggle_tow |
| Toggle camera restrictions |
toggle_restrictcam |
| Give character an ancillary |
give_ancillary |
| Reset character to start of turn settings |
character_reset |
| Show cursor position and region ID |
show_cursorstat |
| Toggle the terrain to display various data sets; no parameter resets to normal |
toggle_terrain |
| Give character points for trait |
give_trait_points |
| List all available ancillaries |
list_ancillaries |
| Give the character movement points |
mp |
| List all characters in the world or those belonging to a faction |
list_characters |
| Show landing positions available to the AI from a given region; default hides them |
show_landings |
| Apply filter to world map coastlines |
filter_coastlines |
| Toggle strategy map coastline display |
toggle_coastlines |
| Set health of building of the specified type in a settlement |
set_building_health |
| Set maximum speed of turn processing during AI round |
ai_turn_speed |
| Set aerial map overlay depth bias for minimum zoom |
amdb_min |
| Set aerial map overlay depth bias for maximum zoom |
amdb_max |
| Set aerial map overlay offset towards camera |
amdb_offset |
| Zoom to specified aerial map zoom |
zoom |
| Set denominator of the faction ranking graph interval (calculated as number_of_turns divided by denominator); if 0, then denominator will be set to number_of_turns for an interval of 1 |
set_ranking_interval |
| Regenerate radar |
regenerate_radar |
| Adjust sea bed to specified height |
adjust_sea_bed |
| Reload all vertex shaders |
reload_shaders |
| Reload all textures |
reload_textures |
| Fire |
toggle_game_update |
| Toggle everyone's spying ability to perfect and infinite range |
toggle_perfect_spy |
| Toggle building debug mode |
building_debug |
| Force display reset cycle |
reset_display |
| Toggle underlay |
toggle_underlay |
| Toggle overlay |
toggle_overlay |
| Set diplomatic stance between the two factions |
diplomatic_stance |
| Add all ancillary to the character info display |
test_ancillary_localisation |
| Toggle display of simple performance times of game update vs. display |
perf_times |
| Ignite all piggy winks |
burn_piggies_burn |
| Test the event message specified in descr_event_enums.txt |
test_message |
| Display defensive terrain features |
show_terrain_lines |
| Toggle message collation (sets all factions) |
message_collation_set |
| Toggle show all messages to all factions |
show_all_messages |
| Clear all stacked messages |
clear_messages |
| Toggle display of campaign map flowing water |
toggle_flowing_water |
| Toggle display of network stats |
nw_stats |
| Toggle pr mode |
toggle_pr |
| List all units in an army |
list_units |
| Show victory message for faction for short or long campaign |
victory |
| Trigger advice |
trigger_advice |
| Damage wall of settlement |
damage_wall |
| Open victory scroll declaring that the given faction is the victor |
test_victory_scroll |
| Trigger unit upgrade effect |
upgrade_effect |
| Force local player's alliance to win the battle |
force_battle_victory |
| Force local player's alliance to lose the battle |
force_battle_defeat |
| Output positions of all units in the battle to the specified file |
output_unit_positions |
| Show all valid processed paths in pathfinder |
show_battle_paths |
| Show all valid processed paths in pathfinder for specific unit given a unit ID |
show_battle_paths_for_unit |
| Show the street plan for the settlement |
show_battle_street_plan |
| Display a marker at x, y for t seconds |
show_battle_marker |
| Display a circle at x, y of r radius for t seconds |
show_battle_circle |
| Remove faction from the game |
kill_faction |
| Create diplomacy mission |
diplomacy_mission |
| create event at position |
event |
| Switch player control to specified faction; old faction may not act correctly as AI faction |
control |
| Create building of the specified type in a settlement |
create_building |
| Disable AI |
disable_ai |
| Halts turn sequence just before the start of the specified faction's turn, or the current faction if no faction given |
halt_ai |
| Restarts an AI turn sequence |
run_ai |