Review

Rulers of Nations - Geopolitcal Simulator 2 Review (PC)

The term ‘Geo-Political Simulator 2’ isn’t one I’d ever truly expected to contend within my gaming life. Maybe as some sort of study aid, or perhaps some high brow software given away with The Guardian, but not something I’d have a swift play with between bouts of Call of Duty and Super Mario Galaxy. But nevertheless, that’s the strap line for Rulers of Nations. So let’s see if we can do a better job than (insert generic political leader here).
 

Trust me, if you play this game properly, you'll rarely see this particular screen
Examples of politics based gaming titles are few and far between. Mainly because the general populous at large see it as an incredibly complicated and dull branch of life best left to others to deal with. And it’s not exactly jam packed with fun filled action. Although considering a large portion of gamers gain enjoyment from grinding to high heaven in a multitude of MMO’s, you’d think there might be a healthy number eager to essentially shape the future of humanity. At least that’s what developers EverSim will be hoping.

Rulers of Nations is incredibly complex. The sheer number of options to tweak, decisions to make, and things to consider is absolutely immense. Every single change you can make potentially make or break your political career. For example let’s toss ‘real life’ into the equation. You’ve become leader of a country that’s financially screwed. There’s an incredibly huge deficit to try and control, and you’re the one that’s got to make the key decisions to turn it all around. You can’t really enforce an incredible level of income tax as that’s bound to destroy your political career, nor can you conceivably cut public spending and enforce job cuts. There’s a war going on halfway around the world with each side demanding your input into proceedings. A trade union is ready to strike. And then there’s one of your ministers ready to resign, with the papers having a field day with regards to your poor showing in office so far. It might look dull as dishwater in the screenshots, but there’s more going on here than a screen full of Black Ops bullets.

The first port of call is the in game tutorial. Where most games these days need to use this little section to introduce the basic gameplay mechanics and controls in a swift five minute bout of gameplay, Rulers of Nations refuses to conform. It’s lengthy, complex, and features a talking head happy to cram your brain full of all kinds of information. It certainly does its level best to give you a decent starting point from which to push off from, but it does little to really open your eyes to the sheer amount going on.

Two full scale game modes are on offer to get to grips with, each requiring different approaches for ultimate success. The World Simulation mode contains a wide variety of scenarios that require you to achieve some sort of goal before the given time is up. One gives you a period of time in order to bring your troops home from Afghanistan. Another involves controlling a country in the aftermath of a severe disaster. There’s a healthy number of different activities to take control within, with more unlocked as you complete the initial batch. It’s a well worked method in order to give some sort of sense of achievement and basic ‘gaming’ scope for such a title. Plus there’s the ‘Free’ scenario which gives you the opportunity to take control of one of 170 different countries, with the ultimate goal of keeping your popularity levels over 50%. So if you’ve ever fancied being the chap in charge of Togo, then now’s your chance.
 
The town planners need to take a long, hard look at themselves if this is what they come up with...
It’s an excellent inclusion, particularly as a try at the ‘Free’ scenario can easily end up involving you within a game that can last weeks on end. Though each scenario will require a good few evenings (on average) to finish up, it’s a cracking way to break things up. As is the ‘World Competition’ mode, which prompts you to take charge of one of the 16 most powerful countries in the world, and attempting to claim the biggest score at the games conclusion. Toss in the chance to have the other 15 nations controlled by other gamers and you’ve one mode that’s going to be the real mainstay.

Unfortunately, despite all these brilliant ideas and incredible amount going on, the interface really lets Rulers of Nations down. You’ll almost constantly have different advisors and members of your cabinet throwing their opinions towards you, and usually demanding more money. Which is all well and good in terms of realism, but the sheer wealth of information starts to get on top of you right from the very start. One advisor might demand some such measure or law to be introduced, and a lot of the time you’ll happily go along with it, assuming the game is trying its best to help you along. Usually this ends up with a few cabinet resignations, strikes, and your popularity rapidly sinking down to the square root of zero.

The real problem is that you’re never really informed of how your choices are going to effect things in the long term. Your advisors will constantly request more money for their particular avenue of government, but you’re never really given the plus and minus points to each action. A studious political brain may know the ins and outs of every little option you can change, but for the majority of us, we’ll be left confused and feeling completely in the dark. And when you do realise that a certain choice really does require you to study a few facts and figures beforehand, finding them in the sheer mass of menus and convoluted data is almost a game all unto itself.

There are some blatantly obvious errors that frequently appear too, mainly due to the games French based development team. While a little leeway can be offered to a small development team obviously not having the kind of knowledge of the English language you’d get with an expensive localisation set up, witnessing quotes attributed to ‘Leon Tolstoy’ are certainly off putting. As is the in game newspaper talking about the ‘chef of government’.
 
Information Overload

Rulers of Nations obviously isn’t for everyone. It’s an incredibly niche title, which unfortunately suffers from one too many flaws. While you certainly can’t complain about the sheer depth available and the huge number of options you have to tinker with, you can argue with the implementation. With a convoluted user interface which frequently stumbles under the sheer weight of information the game attempts to offer you, Rulers of Nations is made immensely more difficult than it needs to be. If the idea of a Geo-Political Simulator excites you, then you owe it to yourself to give this a go at the very least. But for anyone else, it’s just far too complex. A bit like we all see real life politics.

Top Game Moment: Managing to avoid instigating World War III.

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Comments

By SirRoderick (SI Elite) on Nov 22, 2010
SirRoderick
Wow....I usually love these in depth more strategic titles. (just played a game of Victoria II for instance) But this sounds overboard even for me. I do still need a certain attention to...well, playability over realism.
Lovely article though, like your style of writing Mr.Pickering (unusual name though :P)
By herodotus (SI Herodotus) on Nov 23, 2010
herodotus
What a shame. I might try "World Supremacy" by Shrapnel Games instead.
"Tanks rumble across the borders, jet fighters scream across the skies, submarines prowl the murky depths, and deep in a bunker a nuclear missile is prepped for launch. It is time for total war. Peace will only come when all your nation's enemies have been reduced to dust in the wind. No prisoners, no treaties, only when the world is totally conquered will the march of death and destruction halt. Welcome to the world of World Supremacy."

I agree with Roderick on the article, though Chris. A good and thorough review.
By Nicolas19 (SI Core Veteran) on Nov 24, 2010
Nicolas19
I'm thinking about this one. It tries to fill in a huge gap in gaming: a real geo-political simulator. However, having played the first GPS (the Spanish version, Yo Presidente), it seems to me that they failed to address its basic flaws. A geo-political simulator does not need shiny graphics, realistic tank models or noisy explosion. It might even completely exclude warfare. As it might be obvious from the name: GPS needs to simulate geo-politics in a credible, real-world manner.
The complexity isn't the issue. The lack of feedback, the completely unrealistic events, the fantasy-economy, the over-militaristic AI, the inability to stay in power and illogical decision-system is. All these problems were present in GPS, yet still the sequel offers nothing but more shiny sprites.
I understand that you can't sell a game without big explosions and casual gameplay. But GPS shouldn't be treated like a game, more like a simulator. Yet it still isn't. I've hoped that this game will finally live up to its name, but the developers still failed to improver it in the right area.
Mind, I don't own the game. Having read everything on the internet about it (quite a few reviews) I'm hesitant to shell out €40 again for such an unimproved sequel. If they would put in the effort it deserves, this gem of a game would worth the double.
By bosnian_dragon (SI Core) on Nov 25, 2010
bosnian_dragon
I played Supreme Ruler 2020, and I didn't like it because of bad graphics. Generally, graphics don't matter to me that much, but SR2020 really had that OLD look which turned me off. This one looks a little bit better, but it sounds far to complicated to invest my time in it. Maybe if sometimes I get some free time I will try this, but in general, I think these games are demanding far too much time for people who have obligations. I remember when I played Europa Universalis, I could stay in front of my PC for half a day and I still couldn't see what progress I have made :) It's nice, but as I already said, it takes A LOT of time and right now I don't have it at all.
By Nicolas19 (SI Core Veteran) on Nov 25, 2010
Nicolas19
Well, RoN is uglier than SR2020. I just love EU and Victoria, so a similar but contemporary game would be fantastic. GPS takes a different approach but it could've been just as accomplished as EU3:Httt or Victoria 2, which sadly, it isn't.
Back to your point: yes, these games take a lot of time, but once you figure them out, they are much more rewarding than any other genre. IMHO of course.
By herodotus (SI Herodotus) on Nov 25, 2010
herodotus
Best I've seen were in Aegod's "American Civil War", but very heavy on PC resources. Also the game was impenatrable play-wise (dreadful tutorial didn't help). I've heard "Victoria II" is the same. Is that right Nicolas?
By bosnian_dragon (SI Core) on Nov 26, 2010
bosnian_dragon
@Nicolas - I know, I really loved EU and every expansion for it, and I also loved Hearts of Iron. If this game was similar to those two titles, I'd probably give it a try, but since it's not what I'm expecting, I'd rather skip it. I love global strategies, the thing is that I don't have enough time to play them with proper joy :)
By Nicolas19 (SI Core Veteran) on Nov 26, 2010
Nicolas19
@Herodotus: Luckily, Paradox learned from their mistakes and delivered Victoria 2 with a great and really helpful tutorial. I strongly suggest anyone who's interested in the genre to give Vicky2 a try as you'll be amazed how much depth they could add to a relatively accessible game.
Be advised though, according to the forums the major, sometimes game-breaking bugs are mostly gone, but the current 1.2 version still has some issues.
By bosnian_dragon (SI Core) on Dec 17, 2010
bosnian_dragon
I played a demo of Vicky2, it's amazing. Very complex, as always from Paradox, but it's a really fine tuned game.
By Nicolas19 (SI Core Veteran) on Jan 23, 2011
Nicolas19
So, I bought it at last. Couldn't wait anymore. The game seems to be better than GPS, more playable. It has its bugs, naturally, but the devs are keeping on patching (now we are at 4.21). Highly recommend this unique game, the low review scores don't do it justice.
By herodotus (SI Herodotus) on Jan 23, 2011
herodotus
Keep us updated, Nic. I'm certainly interested but atm I have my hands full (literally) managing my world in "Hegemony: Philip of Macedon". Talk about your micromangement...sheesh.
By Nicolas19 (SI Core Veteran) on Mar 19, 2011
Nicolas19
Sorry, I didn't view this page lately.
Anyway, RON is a great game. They've got the economical and internal political parts down (with just a few loose ends), so it is a fantastic nation-simulator. They didn't quite managed the international, diplomatic part, so sometimes your precious nation doesn't really feel to be part of the world. As soon as they fix that (next edition, possibly this year) it will be one of the most complex and interesting games.
Bottom line: I really recommend it to anyone. There are occasional sales where you can get it cheap, but believe me, it's worth the full price as well (regardless of my earlier, less informed comments:P).
By Nicolas19 (SI Core Veteran) on Mar 20, 2011
Nicolas19
Oh, and let me add: there is nothing more satisfying when the imagined different (than RL) economic/political path for your chosen nation seems to be working in-game!
By herodotus (SI Herodotus) on Mar 22, 2011
herodotus
Okay, I'm persuaded. I will put on my glasses, comfy slippers and smoking jacket (replete with pipe) and delve into the mysteries of this simulator. As long as I feel that I am enjoying myself and not actually 'working', i think I will like it.
By Nicolas19 (SI Core Veteran) on Mar 22, 2011
Nicolas19
Good move:)
EDIT: should you have any questions about the game (I think you will, everyone has:) just visit its forum (they are very helpful) of PM to me.
Part of my mission on Earth (:)) is to build support for deep political simulation games as they are scarce.
By bosnian_dragon (SI Core) on Mar 24, 2011
bosnian_dragon
I find geopolitical simulators interesting, but Supreme Ruler 2020 disappointed me big time. I hope this one is at least one step ahead of SR. Until then, I'll stick to Victoria 2 and EUIII Divine Wind :)
By SirRoderick (SI Elite) on Mar 24, 2011
SirRoderick
EUIII FTW!!!!