Shadowrun Returns HQ
Shadowrun Returns HQ (PC)
According to the Mayan Calendar (and lots of tabloids), the world will end on December 21, 2012. It’s part a 5,200 year cycle of death and rebirth that, in Shadowrun, actually charts the ebb and flow of magic from the Earth. So, on 12/21/12 magic will return, end this world, and wreak holy havoc while starting the next. Aboriginal cultures, who maintained their mystical traditions, are the first to feel the return of magic and use their newfound power to reshape the political, financial, and...
According to the Mayan Calendar (and lots of tabloids), the world will end on December 21, 2012. It’s part a 5,200 year cycle of death and rebirth that, in Shadowrun, actually charts the ebb and flow of magic from the Earth. So, on 12/21/12 magic will return, end this world, and wreak holy havoc while starting the next. Aboriginal cultures, who maintained their mystical traditions, are the first to feel the return of magic and use their newfound power to reshape the political, financial, and physical world around them. As the magic increases, Elf and Dwarf babies are born to very surprised parents who carry the right combination of long-dormant genes. But all of these events pale in comparison to the horror of "goblinization", which painfully reshapes the teenage bodies of those unlucky enough to carry dominant Ork or Troll genes. And then the first Great Dragon rises from its 5,200 yearlong hibernation and circles over Tokyo, signaling that the world has truly AWAKENED.
Fast forward two generations, to a world transformed not only by the growth of magic but by the acceleration of cyber technology—a continual effort to improve upon the gifts that nature gave humanity; by the inevitable maturation of the World Wide Web into the Matrix—a network directly accessible by the human brain; and by the near elimination of governments as they are replaced megacorporations—monolithic entities who see only customers, not citizens.
And moving through the dark shadows cast by the gleaming towers of the corps, are Shadowrunners – disposable assets and corporate pawns scratching out a living using a combination of technology, magic, and street smarts. Shadowrunners live between the cracks and operate outside the law, doing the dirty work that corporate wage-slaves won’t soil their hands with and occasionally acting as the only protection the citizenry can turn to.
Welcome to the world of Shadowrun, where man meets magic and machine.
Fast forward two generations, to a world transformed not only by the growth of magic but by the acceleration of cyber technology—a continual effort to improve upon the gifts that nature gave humanity; by the inevitable maturation of the World Wide Web into the Matrix—a network directly accessible by the human brain; and by the near elimination of governments as they are replaced megacorporations—monolithic entities who see only customers, not citizens.
And moving through the dark shadows cast by the gleaming towers of the corps, are Shadowrunners – disposable assets and corporate pawns scratching out a living using a combination of technology, magic, and street smarts. Shadowrunners live between the cracks and operate outside the law, doing the dirty work that corporate wage-slaves won’t soil their hands with and occasionally acting as the only protection the citizenry can turn to.
Welcome to the world of Shadowrun, where man meets magic and machine.
Available on: PC PC Rank: 1864 / 5,315 | Overall Rank: 2223 / 13,563
Game tags: Science Fiction, Tactical, Futuristic
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Shadowrun Returns Alpha Gameplay Walkthrough
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News
| Shadowrun Returns on PC and tablets in July with full... (1) |
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| Originally due for the end of this month, Shadowrun Returns has been delayed a month as it now launches July 25th. The great news is that when it does so will the full game editor with campaign files. Harebrained Scheme are eager to let fans "start from what we have created" and do what the heck they want with it. Over $1.9m was raised through pledges for Shadowrun Returns. |
| Posted: 18.06.2013 by Technet2k |
| Harebrained tried Game Master "talking directly" to p... (1) |
| Shadowrun Returns has a 'round the table vibe' about it, assures Harebrained Schemes founder Jordan Weisman, although it's a "tricky" situation. At one point a Game Master spoke to us, but it 'broke immersion'. However Shadowrun fans could play around with it using their editor as player-GMs. Weisman promises a wide variety of assets to create almost any campaign we can think of. |
| Posted: 13.05.2013 by Technet2k |
| Hairbrained have "spent every penny" from Shadowrun R... (2) |
| While Shadowrun Returns is a "really small budget development," it's still put on lists that harbour games with "30-40 million dollar production budgets," says Hairbrained Schemes' Jordan Weisman. The team have already burned through their Kickstarter backer funds, which flourished so well thanks to 'fan nostalgia'. A lot of projects have succeed because of an "emotional tie" to the audience. |
| Posted: 13.03.2013 by Technet2k |
| View all Shadowrun Returns news...(11) |









