Shadowrun Returns HQ

Shadowrun Returns HQ (PC)

According to the Mayan Calendar (and lots of tabloids), the world will end on December 21, 2012. It’s part a 5,200 year cycle of death and rebirth that, in Shadowrun, actually charts the ebb and flow of magic from the Earth. So, on 12/21/12 magic will return, end this world, and wreak holy havoc while starting the next. Aboriginal cultures, who maintained their mystical traditions, are the first to feel the return of magic and use their newfound power to reshape the political, financial, and...
According to the Mayan Calendar (and lots of tabloids), the world will end on December 21, 2012. It’s part a 5,200 year cycle of death and rebirth that, in Shadowrun, actually charts the ebb and flow of magic from the Earth. So, on 12/21/12 magic will return, end this world, and wreak holy havoc while starting the next. Aboriginal cultures, who maintained their mystical traditions, are the first to feel the return of magic and use their newfound power to reshape the political, financial, and physical world around them. As the magic increases, Elf and Dwarf babies are born to very surprised parents who carry the right combination of long-dormant genes. But all of these events pale in comparison to the horror of "goblinization", which painfully reshapes the teenage bodies of those unlucky enough to carry dominant Ork or Troll genes. And then the first Great Dragon rises from its 5,200 yearlong hibernation and circles over Tokyo, signaling that the world has truly AWAKENED.

Fast forward two generations, to a world transformed not only by the growth of magic but by the acceleration of cyber technology—a continual effort to improve upon the gifts that nature gave humanity; by the inevitable maturation of the World Wide Web into the Matrix—a network directly accessible by the human brain; and by the near elimination of governments as they are replaced megacorporations—monolithic entities who see only customers, not citizens.

And moving through the dark shadows cast by the gleaming towers of the corps, are Shadowrunners – disposable assets and corporate pawns scratching out a living using a combination of technology, magic, and street smarts. Shadowrunners live between the cracks and operate outside the law, doing the dirty work that corporate wage-slaves won’t soil their hands with and occasionally acting as the only protection the citizenry can turn to.

Welcome to the world of Shadowrun, where man meets magic and machine.

Available on: PC PC Rank: 663 / 5,945  | Overall Rank: 673 / 14,334

Game tags: Science Fiction, Tactical, Futuristic

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News

Director's Cut of Shadowrun: Dragonfall coming this S... (3)
Interesting news for fans of Harebrained Schemes' rather good Kickstarter RPG Shadowrun Returns - the game's Dragonfall expansion will receive an upgraded Director's Cut edition later this year, with a bunch of newly added content.

The best news? If you already own the expansion, or backed the Kickstarter campaign for the core game, you'll get the new version for free.
Posted: 28.07.2014 by nickhorth1
Shadowrun: Dragonfall now available on PC, Mac and Linux (1)
Shadowrun Returns today receives its first full-length campaign expansion with Shadowrun: Dragonfall from developer Harebrained Schemes. A 12+ hour campaign set in the city of Berlin awaits with new features.

The greatest addition is perhaps the new save/load system so we needn't rely on checkpoints any more. The studio has listened to all feedback when designing Dragonfall.
Posted: 27.02.2014 by Technet2k
Shadowrun: Dragonfall dated February 27th, pre-orders... (3)
Harebrained Schemes has just announced that pre-orders for Shadowrun: Dragonfall, an expansion to Shadowrun: Returns, have begun on Steam. The turn-based RPG will be beefed up February 27th.

Dragonfall is an all-new full campaign in the city of Berlin, featuring new "characters, environments, weapons, cyberware, enemies" and other fine things.
Posted: 28.01.2014 by Technet2k
View all Shadowrun Returns news...(24)

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