Review

Total War: Shogun 2 Review (PC)

It's fitting that the latest game in the series, which is a re-make to the classic first game in the series, could very well be one of the best in the series since perhaps Rome: Total War. When Napoleon was released last year, we mentioned how it was the game Empire should have been in terms of technical presentation.

This is even more true for Shogun 2 - not only is it one of the most polished Total War releases, it's perfected the evolution of the series that Empire started, and goes a lot further than that game ever could. Nowadays, Creative Assembly would be the first to admit that they tried to do too much with Empire, and Napoleon was more a conciliatory gesture to try and appease the fans. But this game is the ultimate expression of the will to take the franchise and turn it into something greater.
 
At it's best, the character models and environment rendering is stunning
As always, the primary mode for this game is the single player. We return to Japan during the Sengoku jidai period in that nation's history, although due to the way the game progresses in terms of seasons, the time-span is actually just over 50 years (for around 200 turns though, which is normal). The basics are all there : you choose a faction - in this case one of Japan's great 'clans' - and you fight for dominance of the country and to become Shogun. More in keeping with the modern Total War games - instead of going for World Domination you only have to control a certain handful of territories, plus the capital Kyoto, in order to win and be declared the winner.

Despite Empire's emphasis on a more centralised government structure due to the time period, the way the game engine was re-designed actually fits this game as well. Again, it means there's less 'provinces' to play around with, and this makes expansion a more slow and steady affair. You have your castle towns, where most of the major buildings are located and can be built, and then you have provincial features which differs from area to area. All provinces will have upgradeable farms and roads, which are the backbone of your economy, most will have a port, and then there's usually a special building that takes advantage of an areas unique resource, like Iron, horses, wood... it's bit like Civilization in that regard.

The real beauty in this game though comes from the enhanced RGP and Political areas of the game. Each special character, whether it be your Daimyo, Generals, or Agents like Ninjas or Metsukes, can level up and earn skill points. This skill points can be spent on a skill tree that will augment and customize that specific agent/character, and they can also choose retainers to follow them around as well. A general can be specialised so that he's good at commanding a fleet, or commanding infantry or cavalry... and his bodygaurd can be upgraded so that he can fight better and reduce the risk of him getting killed (sadly, using a general as a 'shock troop' doesn't cut it anymore). Same goes for agents, so a ninja can be specialised as a saboteur or an assassin, or a bit of both, and so on.
 
On the political side, you have the standard interaction with other clans through diplomacy, but you also have enhanced management of your own clan. You can appoint an heir, adopt generals into your family, marry off your daughters, exchange a son or daughter as a hostage, appoint people to special commissioner roles for clan-wide bonuses and to increase their loyalty towards you... coupled with the previously mentioned RPG and skill elements, you have plenty to do and plenty of ways to give your clan a personality aside from the historical one.
 
Naval Combat is a lot simpler, but a lot easier to get to grips with
In terms of core gameplay though, little has changed. As soon as you see the campaign map, you'll know what to do, and how to do it... sure, the deeper mechanics have changed or been tailored to the time, but Total War is one of those franchises where the basics will always be the same. Same for the battle engine as well - all the controls are the same, the maps are a better representation of your local surroundings... although siege matches are interesting. Due to the Japanese way of constructing castles, combat is opened up more as castles are 'tiered'. Sure, you still have a wall to scale, but instead of holding the battlements, it's a brawl in an open tier, and then up the walls to the next tier, and so on.

Shogun 2 is also the first game to have serious work done on the multiplayer as well, making it truly a game of two halves. Whilst the standard deathmatch set-up is still there - you pick a map, you pick an army, and then you duke it out - there's also a fully integrated multiplayer campaign mode, along with a brand new 'Avatar Conquest' mode which is sort of a half way house between skirmish matches and the MP campaign. In this mode, you can kit out your own Daimyo avatar with armour sets, weapons, decorative tid bits, and also retainers and bonuses. You then start off with a basic army selection, and a map of Japan that looks like the one from the original game, and you set out to 'conquer' it for your clan. Clan leaders can assign special objectives and rewards for the capture of certain provinces, and the provinces themselves carry bonuses that can help you field more advanced units. The actual fighting is the standard skirmish type map, so there's so overlap, but you can also fight and win a drop-in battle as well which will count towards your online campaign score.

It's true that multiplayer has never been a huge focus for the series in the past, other than enabling online skirmishes. In today's increasingly multiplayer-focused industry, Total War is almost behind the times in terms of keeping up with current trends. These new features though, along with further improvement of the multiplayer campaign, have really given the franchise an online presence that could be popular with online gamers. Provided the Steam servers are up to the job, the clan-focused avatar campaign, the battles the progression and the in-built achievements is just one more way that Total War has evolved.

With all this talk about how good this game is however - we need to now bring things back into perspective. For all our talk for how polished it is... in all honesty it wouldn't be Total War without some launch bugs. This time around, the theme seems to be random CTD's, prepare yourself for the odd crash, as they are there, but not so much that it makes the game unplayable. That said, we haven't noticed that much else in terms of technical flaws. Depending on your graphics settings, some of the animations will get a bit messy when a lot of units are pressed in together, and the game is very resource-heavy on the high settings.
 
It's a bit scary watching two armies grind each other down to a handful of men
Also, we're not sure if this is an actual issue or we're just rusty in playing within a predominantly mêlée-era, but there seems to be some balancing issues in the game. It' too easy for the other clans to generate multiple stacks and then throw them at you, and it takes too long to replenish your armies as well, making expansion hard. Perhaps it's just the game's way of telling you not to get into wars all the time, but something seems off. Maybe it's just us though - AI has definitely seen an improvement however. We have a nagging feeling that the setting is what helped make this game so great, so it'll be interesting to see where the series goes from here, and how, if at all, they manage to take some of the features found here and apply them to future iterations.

The Total War Community, especially in recent years, has become a bit hard to please. We're confident though that this will meet most of your expectations. Given the nature of the franchise, don't expect a ton of depth on the scale that Paradox manages, but there's enough here to play around with. This is the most fully featured Total War to date, and a great homage to the game that launched the series. There's more we haven't talked about, but if we told you everything about the game then there wouldn't be any surprises left would there? If you pre-ordered Shogun 2, good for you, if you didn't, this will be well worth your money, even on launch day.

Top Game Moment: As always, it's defeating a superior foe against all odds.

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Comments

By K3Spice (SI Core) on Mar 11, 2011
K3Spice
Good review.
By JMR (SI Newbie) on Mar 11, 2011
JMR
I would love to play this game, but my pc is too crappy :/
By herodotus (SI Herodotus) on Mar 11, 2011
herodotus
Not he leap forward we all had for (this is no "RTW"), the game is certainly a march forward from "NTW"...but not by much. I have my copy on order, and have played the Demo to earth....but still. It should have been groundbreakingly different...it's not!
By Kres (SI Elite) on Mar 12, 2011
Kres
I had to turn off various default graphic settings in demo to be able to play it decently enough. Then again, I didn't upgrade my PC in a while. Like 2-3 years.

March forward will be enough for me as I want to play something. Don't have many choices there that I didn't play already.

Waiting for it to appear on any digi store...
By chiefone (SI Veteran Member) on Mar 14, 2011
chiefone
The Demo runs at near max specs on my rig:

C2D 2.9 Ghz
6 GB RAM
GTX260
150 W PSU

Im looking forward to playing on the smaller map - I just hope it does not get boring too fast.

EDIT:
I got a 23 inch LG E2360 yesterday- so I tried it at 1080p instead of my 17 inch 1440x900. Why did I wait so long to get a decent monitor? It runs so smooth! I would say this game runs better than Empire on my machine. Yes I have a 150 W PSU - but everything has to be underclocked. XD
By Kres (SI Elite) on Mar 13, 2011
Kres
That's strange. My specs are:

C2D E6600
2GB RAM (lol)
GTX280

150 W PSU? That sounds terribly low? I think I got 450 W. I could be way wrong. Somebody?

Btw, I've heard that the final game will run smoother then demo. Eg, it's more polished. Can't really confirm it until I get to play it though.
By FoolWolf (SI Elite) on Mar 14, 2011
FoolWolf
Not having played any of the Total War games - I have some unwrapped - but never played, I am hoping this will be a good game to sum it all up and bring whatever desktop general fantasies a go for the money.
By Kres (SI Elite) on Mar 14, 2011
Kres
I envy you FoolW. I wish I never played TW and that I could now play them all freshly! Man how the hell did you miss this series! :p You can get the old releases quite cheaply. :)
By Kres (SI Elite) on Mar 16, 2011
Kres
The damn thing crashes every 2 hours! And my HDD goes into a loop spin, doing something, trying to close the game or whatever, and I need to restart as it chokes the comp 101%.
By herodotus (SI Herodotus) on Mar 17, 2011
herodotus
My copy should be washing up on the shores in a bottle from GB any day now. I hope I don't have your woes, Kres. Otherwise, back the bottle goes...with a rocket attached.
By Kres (SI Elite) on Mar 17, 2011
Kres
They released a patch or two yesterday. It doesn't sort any problems I've been having. Hence I'm gonna pause playing it until I can actually play it. Without crashes...

And RIP Japan. I wish your people strength to overcome the catastrophe you're going through at the moment.
By unsilviu (SI Core) on Mar 18, 2011
unsilviu
Total War is, as always, the absolute best in realistic tactics. Can't wait to get this one.
By FoolWolf (SI Elite) on Mar 18, 2011
FoolWolf
Thing is that I missed it because I was too busy with other things. First Total War and the rome had me intrigued - but I wasn't in a mood for huge strategy gems then. I was having dreams of Star Craft 2 ;)
Then I just kind of fell out of the loop and picked up the Total War Medieval. But Never installed it and then things got Napoleon etc and I didn't bother. Then I saw the previews of the old Shogun theme getting back and since I'm having up to here with FPS generic shooters any minute soon - I thought that hopefully I will be able to burn a few hours straight into a strategy game.
Now I hope that the game will await me when i get home - had it preorder and today - the 18th is both Homefront and Total war release. Yesterday was Assasisn Creed brotherhood... Busy weekend ahead... ;)
By herodotus (SI Herodotus) on Mar 18, 2011
herodotus
Already have a few Mods lined up based on the Demo to be used when I get the game (blood, increased unit size, larger cannon smoke etc). Getting impatient now.
By FoolWolf (SI Elite) on Mar 18, 2011
FoolWolf
Well, good to have some input from the Total War crowd on which Mods to keep a look out for. But I will give the vanilla mode a few tries first as the TW newbie I am ;)
By herodotus (SI Herodotus) on Mar 18, 2011
herodotus
The Units Mod will allow for ranked muskett fire (front rank drops to the knee as second rank fires) and also for Generals to dismount and fight as Samurai - as well as larger numbers for beasty PC's. There will be AI Mods to follow (such as specialist spear tactics) and plenty of gameplay tweaks based on historical accounts:)
The blood mod will initially be general and based on arrow and cannon, but there will be a modified blood mod for sword and spear wounds.
By Nicolas19 (SI Core Veteran) on Mar 18, 2011
Nicolas19
Downloading the demo now. I hope my PC can handle it (Napoleon didn't run because of driver issues).
I bet there will be a realism mod for this one too.
By Kres (SI Elite) on Mar 19, 2011
Kres
Good stuff Herod, and if you see anything you could submit to SI do please do so! :)
By herodotus (SI Herodotus) on Mar 19, 2011
herodotus
3 uploaded and ready to go now now, Kres and more on the way. Enjoy.
By Nicolas19 (SI Core Veteran) on Mar 19, 2011
Nicolas19
The demo is a bit sloppy, but willing to give a try to the full game anyway. I might surprise myself with a new GPU within a few weeks...
Thanks for the mods, Herodotus, I'll check them out.
By FoolWolf (SI Elite) on Mar 20, 2011
FoolWolf
Great stuff Hero! :)
When the games come, I will have a lot to do :)
By nocutius (SI Elite) on Mar 21, 2011
nocutius
Anyone knows if it makes sense upgrading my q9550 for this game, the demo still only uses one core :(. I'm mighty tempted to buy a 2500k, as i can still sell my current mobo + cpu for a decent price.
How about a ssd? Would it help at all? It probably would help when loading battles?

How long does a turn at the beginning of the game
takes for you in seconds? As this is what makes or brakes a game like this for me, it's all about the speed on the strategic level, you can lower some settings to get good enough 3D fps, but you can't speed up the turns.
I'd rather wait for a new cpu if the game is too slow.
By K3Spice (SI Core) on Mar 21, 2011
K3Spice
Anything you put on an SSD should load faster. As for a CPU upgrade that is more or less optional at the moment for you.
By Kres (SI Elite) on Mar 31, 2011
Kres
So that was you Herod! Thanks for those!

Btw, is your game crashing like every couple of hours?

As for the turns, it's a good fact that the more you play it, the less the turns take as other clans are destroyed. So it speeds up! But overall loading of anything in Shogun 2 is really slow for me.
By chiefone (SI Veteran Member) on Apr 02, 2011
chiefone
Its pretty fast - about 10 to 15 seconds per turn for me. No crashing here - played about 4 hours last night.
By Thibby (SI Core Veteran) on Apr 08, 2011
Thibby
This game really is awesome, it doesnt only look awesome but also is awesome xD
By Kres (SI Elite) on Jul 19, 2011
Kres
Stupid ass buggy game. Can't play it for more then 15 minutes after like 80th turn cause of the numerous crashes. I so love and then also so hate this damn bloody game. It's totally unplayable. Don't buy it!
By unsilviu (SI Core) on Jul 19, 2011
unsilviu
Lol, and it's been said to be much less buggy than ETW :P
By Kres (SI Elite) on Mar 06, 2012
Kres
Works flawlessly after the latest patch.