SimCity Societies HQ
SimCity Societies HQ (PC)
Players start by choosing from a variety of more than 350 building types, each of which allows them to combine, connect and re-arrange structures freely. Players can challenge authority and experiment with what happens when citizens flagrantly disobey power in an unruly Orwellian society. Or if players are feeling happy, they can build a Fun City filled with Ferris Wheels, Gingerbread Houses and Chocolate Factories! Inspiration can come from a wide range of architectural periods ranging from...
Players start by choosing from a variety of more than 350 building types, each of which allows them to combine, connect and re-arrange structures freely. Players can challenge authority and experiment with what happens when citizens flagrantly disobey power in an unruly Orwellian society. Or if players are feeling happy, they can build a Fun City filled with Ferris Wheels, Gingerbread Houses and Chocolate Factories! Inspiration can come from a wide range of architectural periods ranging from the realistic to the fanciful; from the industrial age to futuristic designs, with each structure reflecting its name and nature, many offering a click-on action for fans to play upon! As each city evolves, players will be able to unlock new buildings that can help advance – or regress – their society.
SimCity Societies introduces an all-new, revolutionary feature set for players to combine buildings that will produce or consume new kinds of resources called “social energies.” How you mix and match these resources – industry, wealth, obedience, knowledge, devotion, or creativity—determines the social energy of your city. Will your city be happy and creative, spiritual and knowledgeable, will it be wealthy and powerful or obedient and fearful? Its fate is in your hands!
Not only will players be able to build from any or all energies, but the cities will look and behave differently depending on the energy combinations the player makes. From futuristic metropolises and fantastical haunted cities to obedient Orwellian states and devout contemplative towns – what to combine and connect is up to the creator.
SimCity Societies introduces an all-new, revolutionary feature set for players to combine buildings that will produce or consume new kinds of resources called “social energies.” How you mix and match these resources – industry, wealth, obedience, knowledge, devotion, or creativity—determines the social energy of your city. Will your city be happy and creative, spiritual and knowledgeable, will it be wealthy and powerful or obedient and fearful? Its fate is in your hands!
Not only will players be able to build from any or all energies, but the cities will look and behave differently depending on the energy combinations the player makes. From futuristic metropolises and fantastical haunted cities to obedient Orwellian states and devout contemplative towns – what to combine and connect is up to the creator.
Available on: PC PC Rank: 231 / 5,314 | Overall Rank: 238 / 13,560
Game tags: City Builder, Fantasy, Management, Modern Times
Latest Media
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SimCity Societies Trailer #1
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SimCity Societies Trailer #2
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News
| Looking Back at SimCity Societies (1) |
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| Should SimCity Societies be given more credit? |
| Posted: 25.10.2012 by Marco_Fiori |
| Maxis GDC event ignites SimCity rumours (0) |
| Could EA Maxis be thinking of a new SimCity instalment? It's a tenuous hope at best. EA has announced that Maxis will be a part of their Game Changer event at GDC, held March 6th. Of the Maxis event they tease a "huge event w/ special guests." The Facebook for Game Changer asks what would you do if you had the "power to change the world?" |
| Posted: 16.02.2012 by Technet2k |
| Maxis working on new "triple-A simulation style game" (3) |
| The house that built SimCity, The Sims and Spore is now cooking up some new kind of "simulation style game" reveals a job post for EA Maxis. The studio is after a Graphics Engineer. The Sims is handled by a dedicated studio so it shouldn't be touching the franchise. Could we get a glorious return to SimCity though? Could Spore get a full sequel? What of Darkspore? |
| Posted: 30.01.2012 by Technet2k |
| View all SimCity Societies news...(3) |














